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Author Topic: Z workshop & more (heavy pix)  (Read 10970 times)

Offline Iv.An.

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  • Posts: 64
  • Andrey Iv
Z workshop & more (heavy pix)
« on: January 19, 2015, 04:11:10 PM »
It's a "hill" ;)


« Last Edit: January 26, 2015, 01:19:23 PM by Iv.An. »

Offline chrisw

  • Librarian
  • Posts: 128
    • project Z
Re: Z workshop
« Reply #1 on: January 19, 2015, 05:24:45 PM »
that's a nice building.  I like the bricked up windows.

Offline Iv.An.

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  • Posts: 64
  • Andrey Iv
Re: Z workshop
« Reply #2 on: January 19, 2015, 06:07:20 PM »
Thanks. The bricked up windows it's an inspiration of abandoned streets of Detroit.


DetroitDerek Photography

Our Z games (2HW usually) are based on urban terrain so the regular wargame hills isn't match so i've made this one. It's the solid piece, so u play around and on top, not inside.

Offline Dr Mathias

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Re: Z workshop
« Reply #3 on: January 19, 2015, 09:38:55 PM »
Looks great, the doors are very believable.
a mixture of quick parts, sarcastic humour, reserve, and caprice.
Dr. Mathias's Miniature Extravaganza

Offline Prof.Witchheimer

  • Elder God
  • Posts: 12088
    • Back of Beyond
Re: Z workshop
« Reply #4 on: January 19, 2015, 10:03:36 PM »
Looks great, the doors are very believable.

seconded, very nicely done.

Offline zizi666

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Re: Z workshop
« Reply #5 on: January 20, 2015, 12:29:59 AM »
Very realistic weathering.
 :-*
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

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Offline Iv.An.

  • Bookworm
  • Posts: 64
  • Andrey Iv
Re: Z workshop
« Reply #6 on: January 20, 2015, 10:52:50 AM »
Thanks :)

Offline Pizzagrenadier

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Re: Z workshop
« Reply #7 on: January 21, 2015, 04:12:14 PM »
Cool! Nice and simple structure with great weathering and paint.

Looks a lot like the legendary "City Gardens" punk club in Trenton NJ. Saw some great bands there back in the day when a different kind of shambling dead were around  :D
Pizzagrenadier's Miniature Wargaming Blog:http://thisveryblog.blogspot.com

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Offline Barbarian

  • Librarian
  • Posts: 151
Re: Z workshop
« Reply #8 on: January 22, 2015, 09:38:52 AM »
You could add two things ( or one of the two):
-If you have zombies plastic hands : just open a bit a door, block it with a chain and glue many hands sticking out of the door.
-Paint a big hand-written: "deads inside - do not enter" on one of the sides.

That would justify why your players shouldn't go inside.
Edit : Something like that :
« Last Edit: January 22, 2015, 04:54:14 PM by Barbarian »

Offline Grimmnar

  • Scatterbrained Genius
  • Posts: 2128
Re: Z workshop
« Reply #9 on: January 23, 2015, 04:58:59 AM »
That would justify why your players shouldn't go inside.
Edit : Something like that :

Yeah but anyone who knows where this pic comes from knows it wasn't enough.  Rich still went to open the door.

Grimm

Offline Iv.An.

  • Bookworm
  • Posts: 64
  • Andrey Iv
Re: Z workshop
« Reply #10 on: January 23, 2015, 09:14:32 AM »
Barbarian lol Nice idea, but i think it is too small building for many hands/z. Maybe i will make a big model and it would be nice there :)

Now i think about to make a graffiti with stencil, like here

Offline Barbarian

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  • Posts: 151
Re: Z workshop
« Reply #11 on: January 23, 2015, 10:19:46 AM »
I think you'll do it quicker by hand. All the time preparing the stencil would better used for painting.

Abut the Zeds, you don't need a big building, someone may have trapped them inside.

Offline FramFramson

  • Elder God
  • Posts: 10696
  • But maybe everything that dies, someday comes back
Re: Z workshop
« Reply #12 on: January 23, 2015, 06:12:50 PM »
Woah, very nice. Echoing the comments on the weathering.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2631
    • Brummies Wargaming Blog
Re: Z workshop
« Reply #13 on: January 24, 2015, 10:26:22 AM »
That looks great!

Offline pocoloco

  • Scatterbrained Genius
  • Posts: 3848
Re: Z workshop
« Reply #14 on: January 24, 2015, 10:33:12 AM »
Very nice!  8)

Hopefully you will show us more of the urban terrain you are using in your games?

 

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