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Author Topic: Argonor's Dark Ages Stuff  (Read 41805 times)

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #30 on: April 14, 2015, 06:01:53 PM »
Oh, well...  I'll find a use for it. Maybe a template for hexagonal hab-units for some remote colony... (aaarrrghhh.... yet another project  ::) )
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #31 on: May 07, 2015, 03:09:04 AM »
Well, this is beginning to turn into another full-fledged SAGA/GoB-project.



Painting will commence during the weekend, at the very latest.

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #32 on: April 05, 2016, 10:56:28 PM »
Got this in the mail today:



And, yes, this means that I'll probably have to divide my hobby-time between knights and vikings. But at least things seem about to begin moving, again...  ::)

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #33 on: April 06, 2016, 10:35:51 PM »
I'm absolutely thrilled after having my first read through of Blood Eagle!

The rules may be the ultimate catch-all for painting small groups of minis in almost any hand-weapon-and-shield setting (including fantasy), and being able to get them on the table right away - which is how I prefer painting, as I get easily bored...  ::)

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #34 on: April 08, 2016, 02:13:57 PM »
Here'a start to my (first) Blood Age Viking warband:

Sigurd Krage, Young Hersir (WIP)



My blog contains stats and a couple more pictures

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #35 on: April 10, 2016, 12:05:02 PM »
Next member of the warband:

Torstein, young warrior.



Again, couple more pics + stats at my blog.

Offline Gracchus Armisurplus

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Re: Argonor's Dark Age Stuff
« Reply #36 on: April 11, 2016, 02:35:27 AM »
Looking good, how are the Blood Eagle rules? How do they compare to SAGA?

Offline Flakmonkey

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Re: Argonor's Dark Age Stuff
« Reply #37 on: April 11, 2016, 08:03:15 AM »
Awesome project sir. looking forward to seeing the minis progress. I can't say I've ever seen blood eagle. will have to take a look see. I don't have enough games projects and different systems that i play already  ;D

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #38 on: April 11, 2016, 03:08:35 PM »
Looking good, how are the Blood Eagle rules? How do they compare to SAGA?

Very different - focus on individual warriors, recommended starting force just a handful of figures. And you have 3 phases: Movement, Shooting, Fighting, in each of which players alternate activating individual figures.

OPEN POINTS SYSTEM:
You can create anything in about any setting I can think of, as long as it uses things that the combattants bash each other with (and/or throws at each other).

I intend to make some warbands for Blood Eagle, the later expand them to SAGA points, and maybe Lion/Dragon Rampant units, and over time finally to God of Battles units to play those massive encounters. But all in due time - right now my focus must be on the warbands.

Awesome project sir. looking forward to seeing the minis progress. I can't say I've ever seen blood eagle. will have to take a look see. I don't have enough games projects and different systems that i play already  ;D

If you like your games to have an RPG-flavour, with lots of individual character to your warriors, I would recommend it!

Craig Cartnell, one of the authors, is present here on LAF, btw, so it is easy to seek advice about the rules.

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #39 on: April 11, 2016, 03:11:30 PM »
Another raider almost ready for painting:

Halfdan



Again, couple more pics + stats on my blog.

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #40 on: April 11, 2016, 08:30:26 PM »
Second (almost) finished raider today:

Ulf



As always, more pics and details on the blog.  :P

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #41 on: April 12, 2016, 01:40:20 PM »
Another member of Sigurdr Krage's crew

Rolf, Viking Veteran



More details on the blog, as usual.

Offline Dr. Zombie

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Re: Argonor's Dark Age Stuff
« Reply #42 on: April 12, 2016, 02:00:55 PM »
I like the rest of the warband but I think it looks a bit weird swinging a daneaxe one handed and holding a shield.

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #43 on: April 12, 2016, 07:08:26 PM »
I like the rest of the warband but I think it looks a bit weird swinging a daneaxe one handed and holding a shield.

I agree, but he can do that per the rules - he has the trait 'strong', and can wield a two-handed weapon with one hand without any penalties, and I wanted the mini to show it. And as plastics are dirt cheap, even if I am not going to field him for other than Blood Eagle games, it's not a terrible loss  :)

Offline Argonor

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Re: Argonor's Dark Age Stuff
« Reply #44 on: April 12, 2016, 09:40:46 PM »
Well, it seems that I have crewmen for 174 points by now, which, for a 200 points warband, gives me 26 points to use on a warrior with a bow - which should be doable (haven't done the calculation, yet, but with light or no armour, no shield, the cost shoudn't go up that fast).

I shall get the Conquest Medieval Archers (as soon as I find a good source), and in the meantime, I'll get the existing crewmembers ready for painting.
« Last Edit: April 15, 2016, 07:25:25 PM by Argonor »

 

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