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Author Topic: Marienburg vs. the Undeadish (update: D&D(&D))  (Read 263566 times)

Offline ZeroTwentythree

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #45 on: March 01, 2015, 12:08:43 AM »
Ancient Germans from Wargames Foundry and Crusader Miniatures.

Offline Lawful Evil

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #46 on: March 01, 2015, 12:17:34 AM »
Thanks mate, inspired painting, btw.
I'll be painted a group of 'Eaters of the Dead' and seeing how effective a limited colour palate is has been a big help.

Offline killshot

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #47 on: March 01, 2015, 05:02:29 AM »
Excellent idea and execution!  This is definitely a project to watch unfold.

Offline ZeroTwentythree

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #48 on: March 02, 2015, 02:30:56 AM »
Mostly finished the giant, though I think I may go back and clean up that awful mold line I missed (and one other small one that's not visible) and then touch up the paint. She's a Reaper Bones figure, and the first I've worked on. The figures seem nice, but my two complaints are the mold lines -- which seem more numerous and prominent than on metal or traditional plastic figures -- and the bendy weapons. I did fix the latter, but somehow one end slowly bent itself back out of shape.

I'm including three figures for scale comparison. I had initially thought the Reaper giants were a bit small. They are smaller than many of the competition. But after painting this one, I'm actually thinking I prefer their size & proportions to many of the others. I might have to pick up some others. The sculpts look really good.

Again... basing will be done in a big lot, after I've finished some more figures.


Offline DeafNala

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #49 on: March 02, 2015, 02:57:24 AM »
The Ladies of Varying Size &  the Relatively Big Guy are TRULY SINISTER. Your color schemes & deft brushwork are achieving some OUTSTANDING cinematic results. VERY WELL DONE indeed!
I'd NEVER join a club that would have me as a member.  G.Marx

Offline warburton

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #50 on: March 02, 2015, 03:18:23 AM »
Excellent project!  :-*

Offline hjorhrafn

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #51 on: March 03, 2015, 12:06:24 AM »
Oh, the big girl looks the business.  That is probably my favorite giant sculpt, and I never would have thought to paint it like this.  Wonderful stuff. 
<img src=leadadventureforum.com/gallery/16/1338_04_02_14_4_41_04_1.jpg>

Offline Duke Donald

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #52 on: March 03, 2015, 01:01:01 AM »
This thread is great. I always had a soft spot for Marienburg, and one day I'd like to finish my own Marienburg -DoW army. The undead-ish are inspired.

Offline ZeroTwentythree

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #53 on: March 05, 2015, 06:16:56 AM »
Finished more of the undeadish horde, this is a shot of all of the infantry I've got so far. Twelve 40mmx40mm bases worth. Most with 4 figures, a couple only fit 3. Sorry, not the best pic.




The Game

I keep meaning to elaborate on the gaming side of things. As I mentioned at the start, my current plan is for solo gaming. I'm going to work out the solo part myself, but will be adapting an existing set of wargaming rules. There are a few that I would like to try (and may give several of them a shot) but initially I'm going to use Crusader's Legions of Battle.

Based on the campaign/narrative concepts I've been planning, I've written down a quick first draft roster of troop stats (I hesitate to call them "army lists") for the two antagonists. Like the solo rules, I'm sure these will be a constant work in progress.

I will add the rosters and my initial thoughts on solo rules in the near future.

And more painted figures, of course. I'm going to finish those ogres, then paint up some cavalry, and that should give me a good starting point for small trial games using the... undeadish? (I still need to come up with some names for things, people, etc. I'm still internally referring to these guys as undeadish or deadish.) I have some other "bad guy" troops already painted that will probably get recruited to the cause, too. Some re-basing may be required. That's something I'm not really looking forward to.

Offline DeafNala

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #54 on: March 05, 2015, 12:46:58 PM »
The Mostly Dead Guys look SPLENDIDLY creepy. GREAT WORK!
As an occasional solo gamer, I'm interested in how your game develops.

Offline Elbows

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #55 on: March 05, 2015, 01:42:01 PM »
Easily the best/coolest "undead-ish" stuff I've seen.  The colour palette (or lack thereof?) is delicious.
2024 Painted Miniatures: 166
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https://myminiaturemischief.blogspot.com
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Offline ZeroTwentythree

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #56 on: March 09, 2015, 04:27:21 AM »
Thanks again!

A bit more about the concept of the forces involved.



Robo the Necromancer

Robo is just my "placeholder name" for the solo/programmed undead opponent. This is the mysterious C-in-C, who will for now will remain out of the picture. Or off the battlefield, at least. That will leave various subordinates commanding in the field. Field armies may have several commanders, each in charge of their "brigade." So to begin with, I will define several subcommander archetypes, which will mostly determine the composition of their forces, but maybe to a certain extent will also determine their leadership capabilities as well. I think most of these will be unique, except there will be multiple Military Animators. Possibly more than one Spiritual Enslaver.

1. Military Animator: Animates undead troops, which are directly controlled by the leader, in a militaristic style. These will form the backbone (haha) of Robo's forces, and will be composed of typical skeleton infantry & cavalry.

2. Spiritual Enslaver: A manipulative leader, controlling the undeadish, magically bound slave troops I've been painting. Infantry & Cavalry of formerly independent humans and other races.

3. Agent Provocateur: Scheming necromancer who destabilizes towns/cities, then animates the dead into mobs of zombies. Since the Agent is more a social manipulator than military leader, this explains why the zombies are masses of sloppy, meaty dead compared to the more reliable skeletal troops of the Military Animators.

4. Vermin Lord: Allies. I have some Skaven and other rat themed figures. I like them, want to use them, and think vermin fit well with the undead. I have enough to justify their own "brigade" and commander. This is not a GW Vermin Lord, but I do like the name.


Other hazy concepts under consideration: Etherialist, Beastmaster, Constructor, Besieger. Maybe those last two are combined into an Engineer. Perhaps more on that later.

Also under consideration are individual mercenary or slave units that may show up in any/some of the brigades above, as individuals, or maybe together in a sort of "evil dogs of war" type mercenary brigade. This is entirely based on either figures I already have, or things I may want to get & paint up for whatever reason. So far this could include (from my existing collection) Greater & Lesser Goblins, Myconids, and maybe Greater & Lesser Troglodytes.



Armies of Marienburg

This started off with an existing WFB army that was loosely based on the setting's Marienbug, but I'm leaving WFB and it's background far behind. There will still be similarities, though. So it will be an independent city state with a mixed relationship with the empire (or shattered empire...) that it was once part of. It's a wealthy city state, and it's forces are mercenary based. I will have less distinct brigade types. Most will be mixed. I will keep the diverse racial composition. But I do have a couple of distinct brigades.

1. Mercenary. The core of the army, diverse troop types.

2. City Militia. Only present in armies directly defending the city and immediate environs.

3. Rural Militia. Local defenders in the hinterland. Decided to include these because of some scenario ideas.

3. Allies. I have the remains of a small 3rd ed. Wood Elf army. May as well use it on occasion. May end up with other allied brigades in the future, but this is the only one I foresee at the moment. They seem like an easy fit for my concepts, campaign ideas, etc. Similar situation to Skaven, above.



And just because I hate to post without at least a photo of something, here's some of the assembly & cleanup work going on for the next stage. More rank & file for the necromancer, and a few reinforcements to round out at unit of mercenaries for the Marienburgers.



Offline ZeroTwentythree

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #57 on: March 13, 2015, 05:25:46 PM »
Got a little distracted and skipped ahead of my own plans/schedule. Tested out a few paint & wash combos on some skeletons.




I'm looking for some armored skeletons to use for elites. Preferably heavily armored.

If there aren't any actual undead to fit what I'm looking for, I've been contemplating a few different historical ranges and then swapping some of the helmets for skulls and "roughing up" some of the other equipment.

Offline Earther

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #58 on: March 13, 2015, 05:51:01 PM »
Take a look at Otherworld's skeletons - http://otherworldminiatures.co.uk/shop/product-category/undead/



 :D

Offline ZeroTwentythree

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Re: Marienburg vs. the Undeadish (pending a better name)
« Reply #59 on: March 13, 2015, 06:12:02 PM »
Thanks. I like Otherworld, but they're out of my price range.

To elaborate on what I'm looking for, I'm also hoping to get something that looks more like ancient undead foot knights. An option I've been considering is to just paint up some historical figures (Crusader's Teutonic foot knights, Perry dismounted men at arms, or something along those lines) after swapping out some of the helmets for skulls and roughing up the equipment a bit.

I hadn't considered this before, but I guess they don't even have to be "skeletal." I would still prefer a little more armor, but if I could get a unit of something like the figures below (also Otherworld) but at a price I could afford, I would really love that as an option!  ;D



« Last Edit: March 13, 2015, 06:21:23 PM by ZeroTwentythree »

 

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