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Author Topic: Crusaders / Normans  (Read 20550 times)

Offline Sitric Caech

  • Student
  • Posts: 14
Re: Crusaders / Normans
« Reply #45 on: July 05, 2017, 10:01:48 PM »
Great looking army!

Bunny

  • Guest
Re: Crusaders / Normans
« Reply #46 on: July 09, 2017, 08:48:10 AM »
Hi both this and you Saracen's posts are very very nice and an inspiration...I am doing this period, both sides, in 15mm I really like this time of the Crusades.

Keep going!

Offline Phil Portway

  • Mastermind
  • Posts: 1072
Re: Crusaders / Normans
« Reply #47 on: July 09, 2017, 12:57:59 PM »
Many thanks for your comments
If it isn't enjoyable, it isn't gaming!

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Crusaders / Normans
« Reply #48 on: July 12, 2017, 01:51:04 PM »
Tremendous output!
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline gostgost

  • Librarian
  • Posts: 116
Re: Crusaders / Normans
« Reply #49 on: July 12, 2017, 08:23:02 PM »
Very nice

Offline Phil Portway

  • Mastermind
  • Posts: 1072
Re: Crusaders / Normans
« Reply #50 on: August 08, 2017, 06:38:11 PM »
July's Crusaders - Armed Pilgrims from Gripping Beast


« Last Edit: August 08, 2017, 06:40:50 PM by Phil Portway »

Offline Corso

  • Mad Scientist
  • Posts: 503
Re: Crusaders / Normans
« Reply #51 on: August 10, 2017, 02:22:55 PM »
Nice :)

Offline Phil Portway

  • Mastermind
  • Posts: 1072
Re: Crusaders / Normans
« Reply #52 on: October 26, 2017, 09:46:07 PM »
Bits and pieces getting finished off for Antwerp show next week
Goats



Baggage Train




Three Carts finished, One will be "loose" and two more on the painting table,


This will be a Muslim cart. The spear are used rivet ends, we have loads at work!
This cart is from TMD Telfer Model Designs



Loose cart


Carts 2 & 3 are from Colonel Bills. You buy it all separately. That is the cart, the load, the crew and the draughts
http://shop.colonelbills-store.co.uk/epages/4f27da57-42ee-48c0-9cb8-22c9dd921a68.sf/en_GB/?ObjectPath=/Shops/4f27da57-42ee-48c0-9cb8-22c9dd921a68/Categories/86

Cart 2, The load did not fit so I made this one with spare polystyrene and tissue

 



Cart 3



Pots from Col. Bills


Shields for kill tokens on the day



Offline Phil Portway

  • Mastermind
  • Posts: 1072
Re: Crusaders / Normans
« Reply #53 on: October 28, 2017, 06:06:01 PM »
The last of the "train" for the moment. two scratch built carts.


Early Ambulance. all from my bits box.




or it can have a load:


Built from an old cart that had broken, and  the sides and tailgate are spares from one of the Colonel Bill kits

Offline Phil Portway

  • Mastermind
  • Posts: 1072
Re: Crusaders / Normans
« Reply #54 on: February 18, 2018, 10:02:45 AM »
« Last Edit: February 18, 2018, 10:06:20 AM by Phil Portway »

Offline Phil Portway

  • Mastermind
  • Posts: 1072
Re: Crusaders / Normans
« Reply #55 on: February 18, 2018, 03:35:25 PM »
Some more Normans & Franks for Outremer. These Normans are from Conquest games.


The Knights of St Cruyff!




Franks (just a half Regt ATM)






Offline Phil Portway

  • Mastermind
  • Posts: 1072
Re: Crusaders / Normans
« Reply #56 on: March 12, 2018, 02:19:29 AM »
For our Sword & Spear Crusades demo game at Salute!

From this:


The two Renedra towers Made and primed. Painting them Tuesday

To this:

Offline skip

  • Scientist
  • Posts: 463
Re: Crusaders / Normans
« Reply #57 on: March 13, 2018, 06:20:09 PM »
nice castle wall and army

Offline Phil Portway

  • Mastermind
  • Posts: 1072
Re: Crusaders / Normans
« Reply #58 on: March 16, 2018, 12:39:07 AM »
The Castle frontage and the two Renedra towers are now all done and have a 5 foot frontage.The game for Salute is actually finished and ready with a month to go. There's a first! 28mm figs for scale!







« Last Edit: March 16, 2018, 08:48:48 AM by Phil Portway »

Offline monkeylite

  • Scientist
  • Posts: 456
    • Moedlhafen
Re: Crusaders / Normans
« Reply #59 on: March 16, 2018, 09:26:40 AM »
Excellent. So, is the width of a tower exactly two walkways, or did you have to add bits?

 

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