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Author Topic: Schrumpfkopf's army project - Update - more progress on the board  (Read 16879 times)

Offline Psychoflexible

  • Scientist
  • Posts: 226
Re: Schrumpfkopf's army project - Update - Hicks Gobbo
« Reply #45 on: October 29, 2015, 06:25:11 PM »
Argl a kickstarter in december  >:( ! Will ask money to Santa !

 I Love all your stuff.

Offline Schrumpfkopf

  • Mad Scientist
  • Posts: 804
    • Westfalia Miniatures
Re: Schrumpfkopf's army project - Update - more scenery work
« Reply #46 on: November 02, 2015, 11:13:35 AM »
Next steps are resin water, then more vegetation and finally trees. Then it's another tile.

westfaliaminiatures.com - proper stuff in 28mm

Offline pocoloco

  • Scatterbrained Genius
  • Posts: 3848
Re: Schrumpfkopf's army project - Update - more scenery work
« Reply #47 on: November 02, 2015, 11:31:20 AM »
Just wonderful!  :-*

Keep them coming!

Offline kidterminal

  • Mastermind
  • Posts: 1827
  • A rising star in the hierarchy of Hell.
    • Fends in Waistcoats
Re: Schrumpfkopf's army project - Update - more scenery work
« Reply #48 on: November 02, 2015, 03:57:07 PM »
I love it.  :-*

Offline Knightofspades

  • Mad Scientist
  • Posts: 507
Re: Schrumpfkopf's army project - Update - more scenery work
« Reply #49 on: November 02, 2015, 05:36:57 PM »
Awesome stuff! The terrain looks almost real.

Offline Schrumpfkopf

  • Mad Scientist
  • Posts: 804
    • Westfalia Miniatures
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #50 on: November 08, 2015, 01:31:53 PM »
This beast will be a KS exclusive stretch goal for the KS and I couldn't resist to paint him in Averland colors :--)



Offline DeafNala

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10125
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #51 on: November 08, 2015, 02:25:42 PM »
The Big Guy is IMPRESSIVE...GORGEOUS sculpt & paint job. AND emulating the Hobbit bare foot chic makes him fit nicely with his smaller associates. OUTSTANDING WORK!
I'd NEVER join a club that would have me as a member.  G.Marx

Offline kidterminal

  • Mastermind
  • Posts: 1827
  • A rising star in the hierarchy of Hell.
    • Fends in Waistcoats
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #52 on: November 08, 2015, 03:20:28 PM »
OH  :o :o :o He is wonderful where can I get him?

Offline Schrumpfkopf

  • Mad Scientist
  • Posts: 804
    • Westfalia Miniatures
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #53 on: November 08, 2015, 03:51:39 PM »
OH  :o :o :o He is wonderful where can I get him?

He'll be part of that Mid December KS - Him and 2-3 more Landsknecht Ogres.

Offline majorsmith

  • Scatterbrained Genius
  • Posts: 3784
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #54 on: November 08, 2015, 03:51:57 PM »
Great stuff, the board and the ogre !

Offline kidterminal

  • Mastermind
  • Posts: 1827
  • A rising star in the hierarchy of Hell.
    • Fends in Waistcoats
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #55 on: November 08, 2015, 04:00:12 PM »
He'll be part of that Mid December KS - Him and 2-3 more Landsknecht Ogres.
Cool beans!

Offline tradgardmastre

  • Librarian
  • Posts: 164
  • Courage is found in unlikely places. J.R.R.Tolkien
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #56 on: November 08, 2015, 04:50:54 PM »
That's an ogre who means business.
Can't wait til mid December- any chance of telling us about levels etc
You are welcome to visit my Duchy of Tradgardland blog at:
http://tradgardland.blogspot.com/ and my 20th century gaming blog at : http://armyredwhite.blogspot.com/
New interwar imaginations blog at:
http://interbellumimaginations.blogspot.com/

Offline Schrumpfkopf

  • Mad Scientist
  • Posts: 804
    • Westfalia Miniatures
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #57 on: November 08, 2015, 05:35:20 PM »
That's an ogre who means business.
Can't wait til mid December- any chance of telling us about levels etc

This is what I have so far, but I am pretty sure it'll change before the campaign starts.

Offline tradgardmastre

  • Librarian
  • Posts: 164
  • Courage is found in unlikely places. J.R.R.Tolkien
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #58 on: November 08, 2015, 07:31:01 PM »
Exciting information,thanks for sharing with us.
Much,much to look forward to...

Offline Modhail

  • Mastermind
  • Posts: 1287
    • http://modhails-meanderings.blogspot.com/
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #59 on: November 08, 2015, 07:56:23 PM »
Looks good! Thank you for previewing the pledges.
How many poses/sculpts are there for every weapon type? And will you consider adding a "one of each sculpt" for the collectors/painters/warband builders among us?

 

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