*
Welcome, Guest. Please login or register.
April 26, 2024, 03:52:06 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: Cthulhu gaming using Pulp Alley  (Read 4746 times)

Offline Chris Abbey

  • Mastermind
  • Posts: 1805
    • Sally 4th Wargames Terrain & Figure Storage
Cthulhu gaming using Pulp Alley
« on: June 03, 2015, 06:21:31 AM »
Pulp Alley is my favourite game for any sort of skirmish action, Dave & Mila have done such a great job at creating a game that is fun to play, provides a great narrative based game and is adaptable for any period or genre.

I have just started Cthulhu gaming using Pulp Alley, some great Miniatures from Dunwich Detectives range from EM4 and our Fothrington Hall terrain set.

This thread is going to explore the concept as it develops.



I have created some Pulp Alley Character Cards for Proto-Shoggoths & Night Gaunts so far...



These can be downloaded from our Hobby Pages at :http://wargamesbuildings.co.uk/Hobby-Pages/Pulp-Alley-28mm-Pulp-Adventure-Gaming/Pulp-Alley-Free-Character-Card-Directory



Most of the action is likely to be centered around Fothrington Hall. Full details and loads of photos here:http://wargamesbuildings.co.uk/Terra-Blocks-Set-Fothrington-Hall
Chris Abbey
Www.sally4th.co.uk

Offline General M@yhem

  • Scientist
  • Posts: 443
Re: Cthulhu gaming using Pulp Alley
« Reply #1 on: June 03, 2015, 11:56:27 PM »
Great stuff. Must try using these.

Offline Chris Abbey

  • Mastermind
  • Posts: 1805
    • Sally 4th Wargames Terrain & Figure Storage
Re: Cthulhu gaming using Pulp Alley
« Reply #2 on: June 16, 2015, 11:26:45 AM »



I have just painted up a trio of Mi-Gos for using in Pulp Alley.
I need to figure out their abilities. My understanding is that they fly and have a psychic attack.
Are their any other abilities that I need to represent?

Figure is from EM4's Dulwich Detective range.

Offline Dolmot

  • Mastermind
  • Posts: 1499
Re: Cthulhu gaming using Pulp Alley
« Reply #3 on: June 17, 2015, 10:11:22 PM »
The concept should have plenty of potential. With LPL out of the way, I'm planning to give this combination some new thought again.

Now if you only check the shipping weight of mb031, I'll probably order assorted upgrades to various projects soon. ;)

Offline affun

  • Mad Scientist
  • Posts: 616
    • North of Nowhere [Under construction]
Re: Cthulhu gaming using Pulp Alley
« Reply #4 on: June 18, 2015, 06:44:23 PM »
I have just painted up a trio of Mi-Gos for using in Pulp Alley.
I need to figure out their abilities. My understanding is that they fly and have a psychic attack.
Are their any other abilities that I need to represent?

Figure is from EM4's Dulwich Detective range.

As said elsewhere - Looks really nice.
Would it be possible to get a shot with some other figure in the frame? (Preferably a copplestone castings, or similar, as I know how big those are). I am a bit unsure as to how *big* or small these are.

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Cthulhu gaming using Pulp Alley
« Reply #5 on: June 30, 2015, 01:05:34 AM »
I think of Mi-Gos as being fairly similar to Nightgaunts, so I'd probably make them level 2 (Allies). For our Pulp Horror setting we allow Mythos characters to take extra abilities.

Shock - Mi-Go's look freaky but will only shock lower level enemies.
Winged - They have wings and can fly, but I see them as being fairly clumsy in Earth atmosphere (see Reanimated).
Reanimated - I think they are clumsy and slow, but capable of burst of speed. Reanimated can also represent their strange bodies.
Psi? - Personally, I'd never thought of them having psionics, but I may have missed something. I'd just call this their Shoot skill.
Cunning - They are supposed to be smart, so I'd put an extra die in Cunning.

So it could look something like this....


Mi-Go (level 2) - shocking, winged, cunning, and reanimated.

Health = D6
Brawl = 2d6
Shoot = 1d6
Dodge = n/a
Might = 1d6
Finesse = 1d6
Cunning = 2d6


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Cthulhu gaming using Pulp Alley
« Reply #6 on: June 30, 2015, 01:49:06 AM »
I break the rules a bit because I think of them as super-smart alien cultists. They are adept at both magic and advanced engineering / science.

This league has a couple of advanced robot henchmen to do their dirtywork. Lots of fun to play.





Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

 

Related Topics

  Subject / Started by Replies Last post
8 Replies
3049 Views
Last post January 14, 2013, 07:06:06 PM
by Dezmond
4 Replies
5398 Views
Last post April 17, 2014, 05:19:50 PM
by Anpu
73 Replies
14706 Views
Last post January 14, 2015, 04:39:23 PM
by Chris Abbey
11 Replies
5464 Views
Last post November 25, 2014, 06:24:00 PM
by gary42
15 Replies
3311 Views
Last post March 17, 2017, 09:46:42 PM
by d phipps