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Author Topic: The SciFi Rules Reference Thread  (Read 23077 times)

Offline Mammoth miniatures

  • Mad Scientist
  • Posts: 565
Re: The SciFi Rules Reference Thread
« Reply #15 on: May 11, 2020, 04:47:09 PM »
Planet 28
ground combat - individual skirmish
solo and co-op expansions with vehicles to be included soon.

A basic "toolbox" style rule set with custom character and weapon creation, simple scenario generator and campaign progression.
Planet 28 is designed for quick narrative games between warbands of odd miniatures.It was written primarily as an easy go to for INQ28 style games when a larger rule set might take too long to teach/stat up.

The rules use 3 core stats per character with a range of traits and abilities to further define each.
all actions are handled with the roll of a D10, but weapons and armour use a full range of polyhedral dice.

games are ideally played with between 1 and 10 characters per player, but can be played with more given more time.game length is between 30 minutes to 1.5 hours depending on force size and scenario.Can be played with a game master.

the rules are avaliable for free online from wargamesvault or as a printed zine from mammoth miniatures.





Offline twrchtrwyth

  • Scatterbrained Genius
  • Posts: 3866
  • Don't join dangerous cults: practice safe sects.
    • Deeside Defenders
Re: The SciFi Rules Reference Thread
« Reply #16 on: May 11, 2020, 10:05:00 PM »
There is one glaring and broken mechanic which is the mercs rule. Its in there so when one gang gets lots of members the smaller gang can take them on an equal footing. Problem is what happens when one gang is out of money to pay for mercs? The rules tend to suggest you get them anyway. Mongoose Matt ducked that question several times too I might add from me and others. The original version had a call the judges mechanic which I think works much better. Once someone was too big you would dog them into the judges and the judges would trim the gang right back down again by cubing most of them.

My understanding was you chose a points value for the game and the smaller gang made up the points difference with mercs. The money the gang had or didn't have is irrelevant.
« Last Edit: May 12, 2020, 04:30:40 AM by Westfalia Chris »
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