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Author Topic: axles and alloys questions  (Read 1883 times)

Offline pistolpete

  • Mad Scientist
  • Posts: 573
  • i believe that we will win
axles and alloys questions
« on: June 18, 2015, 04:53:04 PM »
i downloaded the latest rules (from 2014) and reading over them, it seems like a massively long table is needed since your moves have to be "the full speed distance".  seems like movement is cumulative -  turn 1 assuming speed is 0 goes 5", turn 2 accelerates 5" so moves 10", turn 3 accelerates 5" so move 15"; by turn 4 everyone is off my table (i don't have a lot of space) unless i do a 'repeating table' thing (think asteroids video game).
do i read that correctly?  or just move the acceleration/deceleration and track the final speed?

i like these rules and will be testing them out this weekend once i have finished my next 2 vehicles.  but i might tweak the drifting rules (no heavy vehicles allowed to drift).
"remember, rent money is for rent" - telly savalas

Offline cameron

  • Bookworm
  • Posts: 91
    • Cameron's Tiny Little Men
Re: axles and alloys questions
« Reply #1 on: June 18, 2015, 06:19:17 PM »
Bigger is better, but I have played A&A on a 6x4 table comfortably. It sounds like your question assumes that everybody is just traveling in a straight line, which is not the intent of the game - I don't think it would be much use for Mad Max style extended chases. It's much more of a dogfight with cars, with people zooming around in circles trying to get position to fire on / ram / napalm each other.

Offline pistolpete

  • Mad Scientist
  • Posts: 573
  • i believe that we will win
Re: axles and alloys questions
« Reply #2 on: June 18, 2015, 10:00:21 PM »
cameron> yes i did an initial walk through as a chase as i thought that would be simplest to do.   more playing to do to get the hang of the rules.

Offline pistolpete

  • Mad Scientist
  • Posts: 573
  • i believe that we will win
Re: axles and alloys thoughts
« Reply #3 on: July 01, 2015, 04:15:16 PM »
so another run through the rules more in line with the 'running around trying to shoot/ram/napalm each other' and it plays very much like dog-fight games (check your six).  cars go fast to get close, decrease speed to get better position, then go fast to get away and make another pass.  if had to describe the action overall it would be 'elastic'.  because of that, i think games would easily take more than 15 turns, short turns but still. 

has that been anyone else's experience?

Offline Papa Spanky

  • Scientist
  • Posts: 475
    • Geek in the Basement
Re: axles and alloys questions
« Reply #4 on: July 01, 2015, 10:57:19 PM »
My expirience with this game has been more of a arena type fight. no one really got to speed, because they either needed to turn or were killed. Weapons fire is pretty devastating, and the game usually ends before one lap or circut is finished.
If you want straight line movement, I use one speed as a "control" and have everyone move up or down the road based on that contol speed. I move any terrain effects down the road at that speed, and have a rolling road setup. Its that or use a really long hallway...