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Author Topic: TWD's Frostgrave (Skellies - 2 February)  (Read 37466 times)

Offline Argonor

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Re: TWD's Frostgrave (game played 21/07)
« Reply #15 on: July 21, 2015, 03:48:36 PM »
This is exactly what present day gaming is about (at least for me).

Getting a set of rules, dig out some models originally intended for another project, so they get painted, and thus at the same time rekinding the original plans.  lol
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Offline Kane

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Re: TWD's Frostgrave (game played 21/07)
« Reply #16 on: July 21, 2015, 05:23:25 PM »
Quote
Both boys were obsessed with casting spells - eldest in particular wanted to summon a zombie. Eventually he did. So his brother shot it.
  lol

Nice report to read! Actually laughed out loud with the dry humour.  :D
Daaaaaaaaaaaaah !

Offline fastolfrus

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Re: TWD's Frostgrave (game played 21/07)
« Reply #17 on: July 21, 2015, 06:18:18 PM »
With the arab gang, why not change it from "Frostgrave" to "Sandgrave"?
Not a lot of difference between a city buried in snowdrifts and one buried in sand dunes.
Sand might work well with things like the worms (thinking Dune or Tremors) and the Genie in a bottle would be a natural.

Just a thought.

Actually I'd wondered about it before seeing your figures - I have colonial/crusade figures (and terrain) that I was considering.
Also thinking of using Conan & Prince of Persia types.
« Last Edit: July 21, 2015, 06:22:52 PM by fastolfrus »
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Offline TWD

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Re: TWD's Frostgrave (game played 21/07)
« Reply #18 on: July 21, 2015, 06:24:22 PM »
This is exactly what present day gaming is about (at least for me).

Getting a set of rules, dig out some models originally intended for another project, so they get painted, and thus at the same time rekinding the original plans.  lol

There's a fair amount of recycling or re-purposeing, but I have also bought the rules, the soldiers, a wizard, some bones skeletons and an ice troll...
...and I have my eye on some more stuff too.
:)

Offline TWD

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Re: TWD's Frostgrave (game played 21/07)
« Reply #19 on: July 21, 2015, 06:26:25 PM »
With the arab gang, why not change it from "Frostgrave" to "Sandgrave"?
Not a lot of difference between a city buried in snowdrifts and one buried in sand dunes.
Sand might work well with things like the worms (thinking Dune or Tremors) and the Genie in a bottle would be a natural.

Just a thought.

Actually I'd wondered about it before seeing your figures - I have colonial/crusade figures (and terrain) that I was considering.
Also thinking of using Conan & Prince of Persia types.

That's not a bad thought - maybe Osprey would be interested in a sequel. Joe? :)

I just used the Arabs as they were handy and I really couldn't face painting them for my El Cid army. Also arabic type figures in flimsy clothing in a frozen city makes me chuckle a bit.

Offline Argonor

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Re: TWD's Frostgrave (game played 21/07)
« Reply #20 on: July 21, 2015, 06:32:57 PM »
There's a fair amount of recycling or re-purposeing, but I have also bought the rules, the soldiers, a wizard, some bones skeletons and an ice troll...
...and I have my eye on some more stuff too.
:)

A friend and I are sharing a lvl 5 + a lvl 1, so we also got the soldiers and all the wizards and specialists, but I can assure you that I'll be painting warbands of exactly the kind of models I need for one of my God of Battles, Saga, or other projects at any given time  lol

I really like the idea of the Arab warband, and I shall definitely use it to get a C&C arab force started (I also may put some LotR Haradrim to use).

Actually, as well as being useful for dungeon exploration, any desolate location could be covered by these rules, I think. Would be easy to make up some profiles for other types of creatures.
« Last Edit: July 21, 2015, 06:36:45 PM by Argonor »

Offline fastolfrus

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Re: TWD's Frostgrave (game played 21/07)
« Reply #21 on: July 21, 2015, 08:09:51 PM »
Hadn't remembered the Haradrim....

Offline mweaver

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Re: TWD's Frostgrave (game played 21/07)
« Reply #22 on: July 22, 2015, 05:00:18 AM »
Enjoyed the report - it is great that the lads are really enjoying the game (as well as yourself).  The figures look nice - going to be characterful warbands when done.

I have seen a few people posting about shooters being a better buy than melee fellows.  That tends to be the case with Mordheim when there is not much terrain on the  board, but once you start deploying a fair amount of terrain to block lines of sight it balances out much better.  I wonder if that will be the case with Frostgrave.

I have been a fan of Mordheim ever since it was first released, and I am looking forward to playing Frostgrave.

Good luck with your next battle,

-Michael

P.S. Poor little zombie...

Offline Smith

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Re: TWD's Frostgrave (game played 21/07)
« Reply #23 on: July 22, 2015, 07:40:43 AM »
That's not a bad thought - maybe Osprey would be interested in a sequel. Joe? :)

Hmmmm...  ???
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Offline affun

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Re: TWD's Frostgrave (game played 21/07)
« Reply #24 on: July 22, 2015, 07:52:01 AM »
A friend and I are sharing a lvl 5 + a lvl 1, so we also got the soldiers and all the wizards and specialists, but I can assure you that I'll be painting warbands of exactly the kind of models I need for one of my God of Battles, Saga, or other projects at any given time  lol

I really like the idea of the Arab warband, and I shall definitely use it to get a C&C arab force started (I also may put some LotR Haradrim to use).

Actually, as well as being useful for dungeon exploration, any desolate location could be covered by these rules, I think. Would be easy to make up some profiles for other types of creatures.

This is my aproach as well, and actuall ywhat got me onto the nickstartyer in the first place: I needed some thugs/bandits for a Open Combat warband, which could also be used for Lion Rampant.

Must admit that the arabic themed gang is growing on me as well: Been looking at some Gripping beast and Perry miniatures. (too many projects currently, though. Maybe when I get some more stuff painted)

Offline TWD

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Re: TWD's Frostgrave (game played 21/07)
« Reply #25 on: July 22, 2015, 07:53:27 PM »
Couple of quick statue models.





Foundry figures on top of warbases bases and corks from some tasty bottles of Malbec.
« Last Edit: July 08, 2017, 03:16:39 PM by TWD »

Offline Argonor

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Re: TWD's Frostgrave (game played 21/07)
« Reply #26 on: July 22, 2015, 10:37:03 PM »

I have seen a few people posting about shooters being a better buy than melee fellows.  That tends to be the case with Mordheim when there is not much terrain on the  board, but once you start deploying a fair amount of terrain to block lines of sight it balances out much better.  I wonder if that will be the case with Frostgrave.

Am pretty sure it will, as EVERY intervening piece of terrain worsens the shooters chance of hitting the target, so if you feel out'gunned', just pile on those ruins and keep your head Down  ;)

Offline TWD

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Re: TWD's Frostgrave (statues 22/07)
« Reply #27 on: July 27, 2015, 10:19:18 PM »
I've painted the treasure tokens from my Nickstarter. lovely litle models and dead easy to paint (though the chest is proving tricky to take a picture of).

















I've also painted up three Reaper bones skeletons for wandering montser purposes. Pretty poor models IMO, but cheap and quick and dirty - they'll do.

« Last Edit: July 08, 2017, 03:18:05 PM by TWD »

Offline Elbows

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Re: TWD's Frostgrave (treasure tokens and skellies 27/07)
« Reply #28 on: July 28, 2015, 12:05:06 AM »
Nice tokens, and I agree...out of the Bones stuff I've seen, I think the Skeletons are about the worst!  But as you said, cheap and ready to game.  I quite like the idea of Sandgrave (and yes I think the fluff/ideas support it).  Actually even moreso than Frostgrave when you consider that many cities in the Arab world were once the source of knowledge, libraries, technology, maths etc.

Keen to see more posts.
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Offline Argonor

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Re: TWD's Frostgrave (treasure tokens and skellies 27/07)
« Reply #29 on: July 28, 2015, 01:41:50 PM »
- and the shifting sands can easily bury or unearth a settlement  :)

 

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