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Author Topic: Pulp Alley AAR: Almost Stolen Goods  (Read 6607 times)

Offline blacksoilbill

  • Mastermind
  • Posts: 1494
Pulp Alley AAR: Almost Stolen Goods
« on: June 24, 2015, 11:51:29 AM »
I introduced Pulp Alley to a friend the other night. He's played plenty of RPGs, but his only encounters with wargames have been a couple of bewildering attempts at Warhammer. So, how would Nick go with this?

Why invest vast amounts of time and energy digging up a priceless archaeological treasure when you can just steal one once someone else has done all the hard work? The famed golden chest of Cheops has been unearthed and sold to Sir Clifford Carne, a wealthy if unscrupulous private collector. Even now, Sir Clifford and his manservant Otto Cramb are lugging the chest to Sir Clifford's car, ready to whisk it to the airfield and then back home to his collection.

But other people have other ideas...


Sir Clifford, Cramb and the chest in the foreground.

The car awaits its cargo.

The would-be thieves move in: Dr Veruckthaar and his motley assortment of rats, robots and red-headed hunchbacks (me) from the right and through the market. And Jack Sampson's company of adventurers (Nick) at the far left.

Jack accosts Sir Clifford.

Veruckthaar's flunkies lurk.

Sir Clifford brushes off Jack's attentions and carries on towards the car.

Jack's sidekick, Ace Mason tries his luck at grabbing the chest, with just as much success as his boss.

Jack is momentarily detained by the hunch-back, but its a problem easily solved by a length of sharp steel.

Meanwhile, the rest of the gangs have been closing in on the car and the chauffeur.

The robot successfully grabs the chaffeur as Sir Clifford arrives.


Sir Clifford has no choice but to carry on on foot, scurrying past Dr Veruckthaar.

Jack is on the trail again, but the robot has other ideas.


So much for that! As Jack races onwards, the robot recovers, only to be accosted by the accursed black cat!

Jack confronts Veruckthaar as the treasure walks away.

But the robot rushes to Dr Veruckthaar's aid. It goes down but takes Jack with it!


The way is now open for Dr Veruckthaar to grab the treasure. Well, there is a lowly ally of Jack's.

But he would have to race through a storm of laser gun fire and pin Dr Veruckthaar in combat to prevent the Dr from grabbing the treasure.

Yes, yes he would... Meanwhile, the only real winners from this game...

A great game - it went down to the last roll.

Nick said he really enjoyed the game and would be keen to play again. And I don't think he was just trying to be nice!

Edit: corrected duplicate photo again  >:(
« Last Edit: June 28, 2015, 02:20:53 PM by blacksoilbill »

Offline MalcyBogaten

  • Mad Scientist
  • Posts: 602
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #1 on: June 24, 2015, 01:52:02 PM »
Fantastic! :-* :-* :-*

Lovely action and great scenery! (I want a Bazaar! :o)

Is that town just outside of Jaffa?


Offline Arundel

  • Mastermind
  • Posts: 1221
  • Galloping Outward Into the Weather!
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #2 on: June 24, 2015, 02:08:46 PM »
Outstanding table and figures--I can't think of a game I've enjoyed looking at more. Looks like it was a lot of fun as well!

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #3 on: June 24, 2015, 02:12:30 PM »
Gorgeous eye candy!
 :-* :-*

It seems liked a lot of fun too.
 8)


Offline mikeland

  • Librarian
  • Posts: 122
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #4 on: June 24, 2015, 02:46:21 PM »
Great scenery and miniatures.. looks like very good fun!

Offline pbjunky1

  • Scientist
  • Posts: 220
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #5 on: June 24, 2015, 07:30:12 PM »
I agree with others comments, a good game on really nice looking terrain. I like how you've got the city wall, did you make that yourself?

Offline shadowking1957

  • Mastermind
  • Posts: 1534
    • Shadowkings
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #6 on: June 24, 2015, 07:40:38 PM »
a stunning. table game and miniatures.

Offline marianas_gamer

  • Scatterbrained Genius
  • Posts: 3906
  • Our Man on Guam Watchman in the East
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #7 on: June 24, 2015, 08:44:50 PM »
Great looking game   :-* :-* and good on you for bringing in another recruit!
LB
Got to kick at the darkness till it bleeds daylight.

Offline blacksoilbill

  • Mastermind
  • Posts: 1494
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #8 on: June 24, 2015, 11:43:54 PM »
Thanks all!

I agree with others comments, a good game on really nice looking terrain. I like how you've got the city wall, did you make that yourself?

Yes, I did make the city wall. All the buildings are made from cork tile, covered with wood filler. The city wall plus the buildings in it are designed to go together as a square compound, but you can also stretch them out like this.

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #9 on: June 28, 2015, 08:02:10 AM »
Fantastic! I really liked your camera work.  ;)

Offline pistolpete

  • Mad Scientist
  • Posts: 836
  • Rent money is for rent - telly savalas
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #10 on: June 30, 2015, 04:04:50 AM »
great figures, well done scenery, excellent write up, lots of action - what's not to love.  fantastic stuff.

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5072
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #11 on: June 30, 2015, 08:34:33 AM »
Great report, I really like your scenery and miniatures, nice scenario too.


Offline Duke Donald

  • Mastermind
  • Posts: 1000
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #12 on: June 30, 2015, 08:36:58 AM »
From the report, it seems you had a great game; beautiful setup BTW.

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #13 on: June 30, 2015, 06:47:12 PM »
Awesome! Great terrain. Are those some new buildings?

Don't forget to collect your Phantom Agent award....


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline Traveler Man

  • Mastermind
  • Posts: 1553
    • The Hetzenberg Chronicles
Re: Pulp Alley AAR: Almost Stolen Goods
« Reply #14 on: June 30, 2015, 09:01:06 PM »
Great stuff!  :-*
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

 

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