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Author Topic: VUK Split Stats  (Read 3686 times)

Offline necromorph

  • Bookworm
  • Posts: 70
VUK Split Stats
« on: August 17, 2015, 02:52:13 PM »
So my gaming club wants to start playing VUK. I've been reading the rules but a little stumped on why some have split stats. Can anyone help?

I understand that a Rogue Agent would have a split stat for when they're wearing armour and not, but I dont get why a Fishman, Deadly Spawn, Snakeman etc would get a split stat if they don't have equipment that would effect it.

Sorry if it's a dumb question, I just couldn't see it anywhere in the rules.

Offline Litebrite

  • Scientist
  • Posts: 241
Re: VUK Split Stats
« Reply #1 on: August 17, 2015, 04:06:36 PM »
The higher value represents the natural skin "armor" (or something like that) of the figure. So unless you have a weapon that has Armor piercing, you use the higher value.

Lem :)

Offline Legionnaire

  • Mad Scientist
  • Posts: 670
  • So many ideas, so little time for games...
Re: VUK Split Stats
« Reply #2 on: August 17, 2015, 04:43:51 PM »
Sorry, what is VUK that you are referring to????
"Who knows what Evil lurks in the heart of men?"
"The Shadow knows!!! Hahahahaha!"

Offline Litebrite

  • Scientist
  • Posts: 241
Re: VUK Split Stats
« Reply #3 on: August 17, 2015, 09:05:12 PM »
"Von Unausprechen Kulten" (About Unspeakable Cults) which is the Cult vs Cult game rules based on Strange Aeons put out by Uncle Mike's World.

Lem

Offline necromorph

  • Bookworm
  • Posts: 70
Re: VUK Split Stats
« Reply #4 on: August 18, 2015, 08:25:22 AM »
The higher value represents the natural skin "armor" (or something like that) of the figure. So unless you have a weapon that has Armor piercing, you use the higher value.

Lem :)

Ah I get it. Thanks! So if I'm reading it right, the Horror: Con 6/8 has effectively Armour +2. So an AP1 weapon wont have any effect against it, but an AP2 weapon will drop its Con to 6 as it's equal to the +2 Armour bonus.

Offline Litebrite

  • Scientist
  • Posts: 241
Re: VUK Split Stats
« Reply #5 on: August 18, 2015, 03:42:23 PM »
Not exactly right. The Horror's armored value is reduced by 1 with an AP 1 weapon, so its values will now be 6/7.  Let us say you had an AP 3 weapon, that would negate only the 2 armor, but no further. So, it would be a 6/6 value.

Lem