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Author Topic: 40k for Pulp Alley - update September 6: campaign finale  (Read 17795 times)

Offline Avidwargamer

  • Bookworm
  • Posts: 58
Re: 40k for Pulp Alley - update Feb Feb 28: another game
« Reply #60 on: March 02, 2016, 01:54:42 AM »
Just caught up on this.  Great mix of Pulp Alley and 40K.   Great looking minis and terrain. 

Offline blacksoilbill

  • Mastermind
  • Posts: 1487
Re: 40k for Pulp Alley - update Mar 24: another game
« Reply #61 on: March 23, 2016, 02:00:57 PM »
A follow on from the last game: my son was keen to play again, so we continued the story.

In the previous game, Inquisitor Odo Lucipater successfully recovered the Tome of Regilus from its hiding place in an ancient cemetery. However, even with the aid of the a scribal expert, he has been unable to decipher the text of the tome.

While the scribe can do nothing with the text, he remembers meeting an old hermit while on a pilgrimage to the resting place of the sacred ginx-goad of Saint Cercaster. He and the hermit, one Jagarnath Astonaye, fell into conversation. The talk turned to great and glorious dreams and Astonaye told of life's passion to discover and translate the Tome of Regilus.

A series of inquiries trace Astonaye's last known whereabouts: the desert planet of Anx. The game begins with Lucipater's party at the spaceport, ready to head out and search for someone who might know where to find the hermit.

Unfortunately, someone has discovered their plan and they are not alone.

The Inquisitor and his crew must get out through the door opposite their starting point. The chaos cultists only need to stop them.

The rest, as they say, is on the blog: http://preacherbyday.blogspot.com/2016/03/spaceport-escape.html

Offline Pizzagrenadier

  • Librarian
  • Posts: 155
    • Pizzagrenadier's Miniature Wargaming Blog
Re: 40k for Pulp Alley - update Mar 24: another game
« Reply #62 on: March 23, 2016, 02:38:35 PM »
Love these games. Really enjoying the RPG element. I need to do more of this myself.

Great characters, scenery, and minis. The Lamenters scout marine is really cool. Keep it coming!
Pizzagrenadier's Miniature Wargaming Blog:http://thisveryblog.blogspot.com

Instagram: Pizzagrenadier

Offline blacksoilbill

  • Mastermind
  • Posts: 1487
Re: 40k for Pulp Alley - update Mar 24: another game
« Reply #63 on: March 23, 2016, 03:18:25 PM »
Thanks, glad you like it. I really do enjoy these story-driven games.

Offline Gunbird

  • Scatterbrained Genius
  • Posts: 2297
  • With miniatures, anything is possible!
    • 20mm and then some
Re: 40k for Pulp Alley - update Mar 24: another game
« Reply #64 on: March 23, 2016, 03:35:28 PM »
Another thrilling episode in the saga of.....ehm, who is he again? I really enjoy these updates.
Who is Gunbird? Johan van Ooij, Dutch, Mercenary Gamer, no longer mobile and happy to live life while it lasts >> http://20mmandthensome.blogspot.com/

Offline baldlea

  • Librarian
  • Posts: 164
Re: 40k for Pulp Alley - update Mar 24: another game
« Reply #65 on: March 24, 2016, 07:14:37 AM »
This is the good stuff!

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3516
    • Make and Paint Blog
Re: 40k for Pulp Alley - update Mar 24: another game
« Reply #66 on: March 24, 2016, 11:24:27 AM »
Oh the cultist survivalist (bear grylls) went down this game :( hope he's back in the next installment! Great game report Bill!

Cheers
Matt

Offline blacksoilbill

  • Mastermind
  • Posts: 1487
Re: 40k for Pulp Alley - update Mar 24: another game
« Reply #67 on: March 24, 2016, 01:06:12 PM »
Glad you're enjoying it guys: makes it worth posting to know that others will appreciate the game!

Oh the cultist survivalist (bear grylls) went down this game :( hope he's back in the next installment! Great game report Bill!
Cheers
Matt

Thanks Matt! Yes, the irresistible force trumped the immovable object, but he'll be back.

Offline blacksoilbill

  • Mastermind
  • Posts: 1487
Re: 40k for Pulp Alley - update April 5: another Sinastras IV game
« Reply #68 on: April 05, 2016, 11:46:42 AM »
The next game in our Sinastras IV campaign: fast forward forty-nine years and each of the heroes is in command of his own unit, taking the fight to the forces of anti-imperialness!

In this game, Romulus Decima, the mechanicus operative, has discovered a mysterious communications beacon. He must crack in and download signal traffic before the owners of the beacon persuade him to move on. This is the 'Race Against Time' scenario from the Pulp Alley rulebook.

Decima works on the beacon while his guards fan out to secure the area.

But what's this lurking in the shrubbery??

Necrons!! Things don't look good for our heroes: guardsman down everywhere.

Bad to worse: a Wraith attacks Decima at the beacon.

Should you feel so inclined, there's a bit more over on the blog: http://preacherbyday.blogspot.com/2016/04/strange-signals-pulp-alley-game.html

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: 40k for Pulp Alley - update April 5: another Sinastras IV game
« Reply #69 on: April 13, 2016, 05:35:27 AM »
Fantastic game!  :-*   "Race Against Time" can be a very tricky scenario.

Can you share the stats for these two Pulp Alley leagues?

Can't wait to see more.


HAVE FUN

Offline blacksoilbill

  • Mastermind
  • Posts: 1487
Re: 40k for Pulp Alley - update April 5: another Sinastras IV game
« Reply #70 on: April 13, 2016, 12:35:29 PM »
Thanks Dave! I don't have easy access to them, but I am doing up some 40k leagues for a show in Brisbane at the end of the month. I'll try to post them up once they're done. I have to say, I love looking through 'Pulp Leagues' and dreaming up ideas for characters.

Offline blacksoilbill

  • Mastermind
  • Posts: 1487
Re: 40k for Pulp Alley - update September 6: campaign finale!
« Reply #71 on: September 05, 2016, 03:33:34 PM »
We played the grand finale to our Pulp Alley campaign. The three players are guests of honour at a parade where one of them will be proclaimed 'Hero of the Imperium' by the governor.

One slight complication: one of the players is a traitor, mentally reprogrammed to assassinate the governor!

You can catch all the skulduggery and heroism over on the blog: http://preacherbyday.blogspot.com/2016/09/the-sinastrian-candidate-pulp-alley-game.html

You can also track the whole campaign through, starting here: http://preacherbyday.blogspot.com/2016/01/the-heroes-of-sinastras-iv.html

Offline Gunbird

  • Scatterbrained Genius
  • Posts: 2297
  • With miniatures, anything is possible!
    • 20mm and then some
Re: 40k for Pulp Alley - update September 6: campaign finale
« Reply #72 on: September 05, 2016, 03:42:17 PM »
A great conclusion and well played! Loved it :) Must copy, have envy, etc.... lol

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: 40k for Pulp Alley - update September 6: campaign finale
« Reply #73 on: September 05, 2016, 05:11:01 PM »
Looks like a great scenario. THANKS for posting your Pulp Alley battle reports!


Offline blacksoilbill

  • Mastermind
  • Posts: 1487
Re: 40k for Pulp Alley - update September 6: campaign finale
« Reply #74 on: September 05, 2016, 10:43:43 PM »
Thanks gents. It was lots of fun watching the scenario unfold: plenty of paranoia and uncertainty.

Feel free to copy away Gunbird. I've certainly done it with other people's ideas!

 

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