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Author Topic: Judge Dredd/Near Future project  (Read 19922 times)

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project
« Reply #15 on: November 18, 2015, 12:28:16 AM »

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project
« Reply #16 on: November 28, 2015, 09:58:31 PM »

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project
« Reply #17 on: December 08, 2015, 01:22:56 AM »
Warlord is running a sale on the boxed sets and has the main rules as a free download, now.

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project (now with more VROOM)
« Reply #18 on: January 03, 2016, 06:58:08 PM »
After a holiday and lost camera hiatus, I've got a new post.

http://generalgulliver.blogspot.com/2016/01/fast-and-furious.html





Offline pocoloco

  • Scatterbrained Genius
  • Posts: 3848
Re: Judge Dredd/Near Future project
« Reply #19 on: January 03, 2016, 07:07:49 PM »
Nice minis and great set of wheels for the judges!  8)

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project
« Reply #20 on: January 03, 2016, 11:49:52 PM »
Thanks!

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project
« Reply #21 on: January 10, 2016, 06:06:28 PM »
http://generalgulliver.blogspot.com/2016/01/swats-matter.html

Wargames Foundry models to stand in as Citi-Def.





Offline n815e

  • Mad Scientist
  • Posts: 557

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project
« Reply #23 on: February 12, 2016, 03:07:37 PM »

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project
« Reply #24 on: February 22, 2016, 05:00:06 PM »

Offline pocoloco

  • Scatterbrained Genius
  • Posts: 3848
Re: Judge Dredd/Near Future project
« Reply #25 on: February 24, 2016, 12:29:28 PM »
Great pace with these!

Have you plans or already made some scenery for this project?

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project
« Reply #26 on: February 24, 2016, 02:28:07 PM »
Thanks!

I have... ideas.  I have been thinking about different things to do regarding terrain.  Initially, I was looking at the pre-made options out there to use either as-is or as a base to work from.  Most of it doesn't really scream "Mega-City" to me so I am not sure I will go much with pre-made.

I also think about "locations" and modularity.  I sometimes think I want to go with various pieces of terrain that I can put in different configurations to provide maximum utility, but then I also think a dedicated set of boards would be better (although storage becomes a problem).
I'm inspired by the comics as well as the recent movie and real life examples of cities (Kowloon Walled City is particularly inspiring).  There are different locations, such as different parts of MC1 as well as different functional types of buildings (block plaza, Resyk, Justice Department buildings, apartments, etc.) to think about; yet there is also Cursed Earth and street level and even other planets or Moon base stuff. 

Basically, there's a lot going on in my head, it's sort of keeping me from finding a starting point and I also have other projects that I'm working on -- so there's always an excuse to begin later.   :)

Offline pocoloco

  • Scatterbrained Genius
  • Posts: 3848
Re: Judge Dredd/Near Future project
« Reply #27 on: February 24, 2016, 02:42:43 PM »
Yes, the ever present question of terrain and difficult choices with that. Maybe for the JD game a street scene or ha block is more fitting for gaming than a Justice Dep building?

Offline n815e

  • Mad Scientist
  • Posts: 557
Re: Judge Dredd/Near Future project
« Reply #28 on: February 24, 2016, 05:14:48 PM »
Yes, but I can't help but be inspired by the likes of stories where Justice buildings are the scenes of conflict.  Such as Judge Cal and Lenny Zero!
Corrupt Judges, robot rebellions, gila munja (need to find some suitable miniatures for these).

Offline n815e

  • Mad Scientist
  • Posts: 557