Nice thug. Is he a kitbash? Thanks for sharing.
Thanks.
The body and head come from the GW Bretonnian Men-at-arms kit and the arms come from the GE Empire Militia kit.
We played a couple of games using my house rules and so far I am pleased with how they worked. The two areas of improvement that I've identified are xp awards and Random Encounters.
The modest special xp awards in the official Frostgrave scenarios suggest to me that my xp scheme is a bit too generous. After two games my Summoner is level 7. This results in only 6 stat/spell boosts, but still I think that he has leveled up a bit too fast. Thus, I believe that some minor reductions to the xp awards are in order. Below are the new xp awards for spells and 'taking out' enemy models. The 'Exploits' xp awards remain unchanged.
Casting The Wizard or Apprentice casts a spell from his or her own school: 10 xp
The Wizard or Apprentice casts a spell from an aligned school: 15 xp
The Wizard or Apprentice casts a spell from a neutral school: 20 xp
The Wizard or Apprentice casts a spell from an opposed school: 25 xp
‘Taking Out’ Enemy Models Enemy Soldier: 15 xp
Enemy Apprentice: 30 xp
Enemy Wizard: 100 xp
‘Taking Out’ CreaturesStarting Health 01-05: 5 xp
Starting Health 06-10: 10 xp
Starting Health 11-15: 15 xp
Starting Health 16-20: 50 xp
Starting Health 21+: 100 xp
+10 xp if the creature type is immune to non-magical weapons
+10 xp if the creature was controlled by an enemy warband when it was taken out
3...
I love the mayhem caused by random encounters, but if I am going to tie the level of the encounter to the level of the Wizard whose warband triggered the encounter, I ought to improve the chances that said Wizard's warband will have to deal with encounter. Thus, I've changed to the rules that determine where the creature arrives from completely random to a little less random plus some fun surprises.
Not So Random Encounters: (optional)If the players mutually agree to use the Random Encounter rules, then the level of each encounter is not determined randomly. Instead, the level of the encounter is determined by the level of the Wizard whose warband triggered the encounter. If a warband’s Wizard does not participate in the scenario due to an injury from
Survival Table, then that warband’s level of encounter is it’s Wizard’s level divided by two (rounding up).
Level 1-5 Wizards: Level 1 Encounter
Level 5-15 Wizards: Level 2 Encounter
Level 16+ Wizards: Level 3 Encounter
Use the standard rules for the placement of creatures, but instead of determining the table edge randomly, use the following chart.
1 – The warband that triggered the encounter must place the creature in contact with the Treasure Token that triggered the encounter.
2-10 –The triggering warband's starting table edge
11-13 – The table edge to the right of the triggering warband's starting table edge
14-16 – The table edge opposite of the triggering warband's starting table edge
17-19 – The table edge to the left of the triggering warband's starting table edge
20 – The table edge is chosen by the warband that triggered the encounter
Please note that when the Random Encounter creature is placed on the table any model (excluding uncontrolled creatures) that is within 1” of the placed creature is now 'in combat' with the newly placed creature.