*
Welcome, Guest. Please login or register.
September 23, 2018, 02:09:42 PM

Login with username, password and session length

Recent

Author Topic: Planetoid 51  (Read 26552 times)

Offline Malebolgia

  • Supporting Adventurer
  • scatterbrained genius
  • *
  • Posts: 3203
  • Cyberpunk!
    • Paintoholic
Re: Planetoid 51
« Reply #30 on: November 01, 2015, 07:53:59 PM »
Wooooooow, so cool this. Fantastic ideas and the execution is brilliant. Two thumbs way up man!!
Deckard: "They don't advertise for killers in the newspaper. That was my profession. Ex-cop. Ex-blade runner. Ex-killer."

Offline Andym

  • Supporting Adventurer
  • galactic brain
  • *
  • Posts: 5893
Re: Planetoid 51
« Reply #31 on: November 01, 2015, 08:04:15 PM »
WOW! Sooo fantastic and sooo original. That's such a breath of fresh air and loads of fun. None of the grim dark, mega city style in that. Cracking! :-*

There's also just tons and tons possibilities. The directions you could take this.....

Good luck!

Offline commissarmoody

  • galactic brain
  • Posts: 6490
    • Moodys Adventures
Re: Planetoid 51
« Reply #32 on: November 01, 2015, 10:45:23 PM »
WOW! :o
Very impressive sir, I would love to play some fallout games in that town.  :D
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline area23

  • mastermind
  • Posts: 1061
    • area23
Re: Planetoid 51
« Reply #33 on: November 01, 2015, 11:12:25 PM »
that's just amazing!

Offline Daeothar

  • Supporting Adventurer
  • scatterbrained genius
  • *
  • Posts: 2897
  • Hahaah! Fear me, if you dare!
    • 1999legacy.com
Re: Planetoid 51
« Reply #34 on: November 02, 2015, 09:32:28 AM »
Flash Gordon, the Jetsons, Futurama, Planetoid 51; a continuous line of retro-futuristic cool... 8)

I willingly join the chorus of Awesome here. Your creativity is way up there and I admire your tenacity and endurance whilst completing this wonderful project. That terrain must be an absolute joy to game on!

Please continue and give us more. I wouldn't be surprised if your excellent terrain inspires people to go in the same direction now...

'He who stumbles around in darkness with a stick is blind. But he who sticks out in darkness is...fluorescent'

Painting Goal for 2018: 100 miniatures - Tally per 08-09-2018: 67

Offline dijit

  • Supporting Adventurer
  • scatterbrained genius
  • *
  • Posts: 3713
  • And when Eric eats a banana...
Re: Planetoid 51
« Reply #35 on: November 02, 2015, 11:37:42 AM »
We
need
more
photos!

 :-*

Offline aliensurfer

  • mad scientist
  • Posts: 829
Re: Planetoid 51
« Reply #36 on: November 02, 2015, 04:07:24 PM »
We
need
more
photos!

 :-*

what he said. really nice work, looks like a lovely board to game on.

Offline Hupp n at em

  • Supporting Adventurer
  • mastermind
  • *
  • Posts: 1323
Re: Planetoid 51
« Reply #37 on: November 02, 2015, 04:31:01 PM »
That's absolutely incredible man, A+ for idea and A++ for execution!!

Offline Warren Abox

  • scientist
  • Posts: 266
    • War In A Box - The Blog!
Re: Planetoid 51
« Reply #38 on: November 03, 2015, 02:55:28 AM »
My only criticism is that you didn't take enough pictures.  The scale of those buildings is impressive, and everything ties together so well.  It's clear that you had a coherent vision and were able to stick to it.

Offline zizi666

  • Supporting Adventurer
  • scatterbrained genius
  • *
  • Posts: 3559
    • My Photobucket page
Re: Planetoid 51
« Reply #39 on: November 03, 2015, 05:17:59 AM »
That's what I call an introduction !
Übercool setup  :-* :-* :-*
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

Photobucket: http://s1217.photobucket.com/albums/dd388/zizi666/
BGG: http://boardgamegeek.com/collection/user/zizi666

Offline Aquamarine

  • bookworm
  • Posts: 79
Re: Planetoid 51
« Reply #40 on: November 03, 2015, 06:07:22 AM »
Again thanks everyone for your enthusiasm. Your input keeps me motivated and tells me that I am on the right road. Currently I am building the rural regions of the colony as well as the two armies involved. I should be done the rural board by month's end and I will post it here. I am including a few more pictures for now. There is a mix of damage and undamaged buildings due to the story that the invaders want to preserve the infrastructure for their own colonization. They only need to shoot enough to terrorize and drive the population into the wilderness or destroy what little arm defenders there are (police).

http://i917.photobucket.com/albums/ad11/Planetoid51/image.jpg4_zps0ch7xioy.jpg[/img]


Offline Aquamarine

  • bookworm
  • Posts: 79
Re: Planetoid 51
« Reply #41 on: November 03, 2015, 06:16:05 AM »
One addition, these buildings were built in isolation of any gaming. It is probably best to keep buildings in muted colours with small strips of brighter colours. It can be hard to see the figures on the board let alone their paint job with all the competing stimuli. Lastly here is two more picture of the city.



Offline commissarmoody

  • galactic brain
  • Posts: 6490
    • Moodys Adventures
Re: Planetoid 51
« Reply #42 on: November 03, 2015, 06:35:40 AM »
Looks like Freemont street in Las Vegas.  :D

Offline dijit

  • Supporting Adventurer
  • scatterbrained genius
  • *
  • Posts: 3713
  • And when Eric eats a banana...
Re: Planetoid 51
« Reply #43 on: November 03, 2015, 10:15:25 AM »
Stunning. I can see what you mean about the colours, but on the other hand it becomes a feast for the eyes, and the visual impact of a table of this calibre isn't to be denied.

Offline Bloggard

  • mad scientist
  • Posts: 529
Re: Planetoid 51
« Reply #44 on: November 03, 2015, 10:30:52 AM »
just amazing stuff.

love those 'posters' on the right hand side of the main city pic... well, love it all really. Such pizazz.