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Author Topic: Our Halloween game  (Read 5427 times)

Offline manatic

  • Mad Scientist
  • Posts: 679
    • Dawn of the Lead
Our Halloween game
« on: November 01, 2015, 03:08:51 PM »
Posting this here instead of the usual Pikes, Muskets and Flouncy shirts. Full blog post here: http://dawnofthelead.com/2015/11/01/halloween-fun/

The game featured an unlucky town somewhere around New England in the 18th century. Every year this town gets attacked by monsters on Halloween. It’s not that big of a deal, some towns have to deal with drought, some with Indians, some with monsters, and at least the monsters attack only once a year. The scenario was very simple, with an endless stream of villagers streaming towards the village church from the edges of the board, monsters trying to catch then and five villagers armed with muskets trying to drive the monsters away. There were some bonfires scattered around the table, making life more difficult for the monsters and weakening them in combat if they got too close, with the church and the priest having a similar effect. The game lasted for 12 rounds, or the twelve tolls of the church bell on witching hour. The system we used was a simplified and streamlined version of Ganesha Games’ Fear and Faith, utilising the Song of Blades and Heroes engine.

The monsters were a werewolf, a vampire and a group of zombies. Each had their own strengths and weaknesses: the werewolf was the strongest in combat, but if he killed anyone, he had to stop for a while to savage and eat the body. The zombies were slow, but all but impervious to shooting and they added anyone they killed to their ranks. The vampire was the weakest one in combat, but usually had more actions than the others. He was also unable to go too near the bonfires and the church grounds. The villagers couldn’t kill the monsters, only drive them away momentarily by shooting – after all, the monsters were the stars of the show. The players were running the monsters, trying to gather as many points as possible by eliminating the villagers.

What followed was a riot. I don’t have a detailed report of the game, so I’ll let the pictures speak for themselves. We saw the vampire and the werewolf rampaging around, the zombies milling around in confusion, plenty of villagers die and the monsters getting driven off several times by well-placed shots. During the entire game, only three villagers made it to the church alive, with the vampire proving to be the most efficient killer despite the werewolf collecting big points by catching the priest on the final round. Everyone really enjoyed the game, especially my girlfriend playing said vampire and trying miniature games for the first time. And NO, the game wasn’t biased…




















Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: Our Halloween game
« Reply #1 on: November 01, 2015, 09:56:26 PM »
Nice idea for a game that does look like it was a riot to run and play. Thanks for sharing.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Troll

  • Librarian
  • Posts: 148
Re: Our Halloween game
« Reply #2 on: November 01, 2015, 10:22:04 PM »
Love it!

Troll
"If there is a universal mind must it be sane?" Charles Fort

Offline kidterminal

  • Mastermind
  • Posts: 1827
  • A rising star in the hierarchy of Hell.
    • Fends in Waistcoats
Re: Our Halloween game
« Reply #3 on: November 01, 2015, 11:30:46 PM »
Looks like a blast. The church looks cool lit up like that.

Offline Count Winsky

  • Scientist
  • Posts: 315
Re: Our Halloween game
« Reply #4 on: November 02, 2015, 01:20:21 AM »
Great looking game.
“There is no force like success, and that is why the individual makes all effort to surround himself throughout life with the evidence of it; as of the individual, so should it be of the nation.”

Marcus Garvey

Offline Sterling Moose

  • Scatterbrained Genius
  • Posts: 3379
Re: Our Halloween game
« Reply #5 on: November 02, 2015, 02:37:28 AM »
 :-*
'I saw the angel in the marble and carved until I set him free.'

Offline manatic

  • Mad Scientist
  • Posts: 679
    • Dawn of the Lead
Re: Our Halloween game
« Reply #6 on: November 02, 2015, 10:12:57 AM »
Thanks for the comments everyone! We had a great time :) I simply put my smartphone in the church with the super bright led flashlight on, and it worked a treat!

Gabbi

  • Guest
Re: Our Halloween game
« Reply #7 on: November 02, 2015, 02:21:56 PM »
Spooky!

Looks lot o' fun :)

Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6612
Re: Our Halloween game
« Reply #8 on: November 23, 2015, 01:21:23 AM »
Excellent story on your blog.
Looked to be a howling good time. :D
Thanks for sharing.
Semper Fi, Mac

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Our Halloween game
« Reply #9 on: November 23, 2015, 06:49:31 PM »
That does sound like a lot of fun! :)
obsidian3d
www.o2media.ca

Offline BunkerMonkey

  • Librarian
  • Posts: 103
  • Professional Slacker
Re: Our Halloween game
« Reply #10 on: November 24, 2015, 06:41:25 PM »
Wow! what a great idea for a game!  :o

Love the pic of the werewolf running down the minister! Looks like a screenshot from an action flick.

I think I might have to try this with the Chaos in Carpathia rules.

Also, the werewolf mini. He looks great. is that a West Wind mini?
"Fasten your seat belt. I wanna try something..."

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Our Halloween game
« Reply #11 on: November 24, 2015, 10:09:55 PM »
I think that's the Bones werewolf from Reaper, although it was also available in metal too at some point. I've painted up the Bones model and the detail is very nice. Can't complain about the price either. I think it was $4 CAD when I bought it at retail.
« Last Edit: November 24, 2015, 10:13:37 PM by obsidian3d »

Offline BunkerMonkey

  • Librarian
  • Posts: 103
  • Professional Slacker
Re: Our Halloween game
« Reply #12 on: November 25, 2015, 04:03:52 AM »
Thanks! I always get so overwhelmed by Reaper's catalogue that I miss stuff.

 

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