*
Welcome, Guest. Please login or register.
March 28, 2024, 12:06:28 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1686476
  • Total Topics: 118102
  • Online Today: 857
  • Online Ever: 2235
  • (October 29, 2023, 12:32:45 AM)
Users Online

Recent

Author Topic: 2 mordheim rules that could translate to frostgrave  (Read 4285 times)

Offline Blackivarr

  • Student
  • Posts: 17
2 mordheim rules that could translate to frostgrave
« on: November 20, 2015, 04:53:52 PM »
Hey all, Been lurking here quite a while, first time post.

After a bunch of Frostgrave games under our belts, my group is totally sold on the game.

We used to play Mordheim a bunch, and we miss a couple of minor rules.

Diving charge ie. Jumping on an opponent from above. Any suggestions on how to incorporate it? The bonus was +1 on a d6 so +2 or +3 on the d20 should be about the same.

Also, would letting 2 models carry a treasure together at full speed work? Or would it imbalance the race off the table?

Thanks for your thoughts.







Offline Awesome Adam

  • Scientist
  • Posts: 228
Re: 2 mordheim rules that could translate to frostgrave
« Reply #1 on: November 20, 2015, 05:24:14 PM »
I'd add the damage he takes falling as a damage bonus IF he wins the combat.

So Thug Drops 5" down onto an opposing wizard as his movement action, taking 7 damage in the process. If he wins the combat he gets to add 7 damage to his result verses the wizard for landing on him.
« Last Edit: November 20, 2015, 09:28:34 PM by Awesome Adam »

Offline Urquhart

  • Bookworm
  • Posts: 75
Re: 2 mordheim rules that could translate to frostgrave
« Reply #2 on: November 20, 2015, 06:47:25 PM »
Also, would letting 2 models carry a treasure together at full speed work? Or would it imbalance the race off the table?

Good thing, I have done the same in my play group. it moves faster the treasure markers to the edge of the board and then one soldier carry out of the table.
“Youth is not made for pleasure but for heroism” - Paul Claudel
New Missions and ideas for Frostgrave topic
Felstad's incursions topic

Offline Pendrake

  • Librarian
  • Posts: 150
Re: 2 mordheim rules that could translate to frostgrave
« Reply #3 on: April 24, 2017, 01:48:03 AM »
I'd add the damage he takes falling as a damage bonus IF he wins the combat.

So Thug Drops 5" down onto an opposing wizard as his movement action, taking 7 damage in the process. If he wins the combat he gets to add 7 damage to his result versus the wizard for landing on him.
What if? the rule went: If the Thug wins the combat most of the falling damage transfers to the Wizard. Wizard takes 5, Thug takes 2...or so.
Pendrake

Offline FAB

  • Assistant
  • Posts: 44
Re: 2 mordheim rules that could translate to frostgrave
« Reply #4 on: October 13, 2018, 10:00:05 AM »
I don't know that I like the idea of assassins lurking upon high waiting to jump on unsuspecting adventurers. Unless they are trained assassins...
Jumping 2 to 3 stories should definitely injure the leaper, and give a dodge chance for the target to represent the leaper mis-timing the jump, or wind conditions, or a crumbling masonry leaping spot giving way at the moment of truth...

 

Related Topics

  Subject / Started by Replies Last post
6 Replies
2996 Views
Last post October 09, 2009, 02:32:01 PM
by Trix2K
4 Replies
2525 Views
Last post July 18, 2010, 02:43:08 AM
by Hat Guy
7 Replies
3685 Views
Last post October 05, 2015, 09:54:17 PM
by Furt
0 Replies
841 Views
Last post February 06, 2017, 06:03:00 PM
by Letstalkwargames
17 Replies
1441 Views
Last post March 23, 2024, 11:09:51 AM
by Hobgoblin