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Author Topic: Wargames rules for Gothic Horror  (Read 84995 times)


Offline grand nugget

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  • Posts: 3
Re: Wargames rules for Gothic Horror
« Reply #46 on: May 24, 2015, 08:37:44 PM »
I have a new Gothic horror game coming soon. New miniatures now on Indiegogo. My website is vampireslayersclub.co.uk  I know this is a bit late for a reply but see what you think.

Offline shadowbeast

  • Scientist
  • Posts: 324
Re: Wargames rules for Gothic Horror
« Reply #47 on: March 05, 2017, 01:16:31 PM »
I have never played a Gothic horror game, so I don't know if I really like any of the rules in my posession; apart from a session or two of Horrorclix. But I am familiar with Deadlands: The Great Rail Wars and Savage Worlds, so I had a preference for Rippers: the Horror Wars. Except that, guys, Count Dracula not being killed at the end of Dracula, when the book clearly states he was, was cute once or twice, but boy did it get old before Rippers came out.
There are some free rules I have found:
http://necropolishorrorskirmish.blogspot.com.au/
http://web.archive.org/web/20070807212722/http://www.rwlee.pwp.blueyonder.co.uk/slayer.htm
From the Blue Moon figure sets:
http://downloads.bluemoonmanufacturing.com/Thingsthatgobump_1.html
Otherwise I could only find two war-in-Hell rulesets, and a whole bunch of - yup - zombies.
No gel ball ban in WA! http://chng.it/pcKk9qKcVN

Offline twrchtrwyth

  • Scatterbrained Genius
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Re: Wargames rules for Gothic Horror
« Reply #48 on: April 27, 2018, 09:44:05 PM »
The Gothic expansion for IHMN is worth a look.
He that trades Liberty for Security will soon find that he has neither.

Benjamin Franklin


Offline Blazmo

  • Student
  • Posts: 10
Re: Wargames rules for Gothic Horror
« Reply #49 on: January 31, 2019, 12:10:53 AM »
Arkeo Obscura features detailed rules for games set in the 18th century onwards. It's aimed mostly at solo gamers and there aren't any rules for playing as the monsters though.

Offline Inkpaduta

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  • Posts: 1323
Re: Wargames rules for Gothic Horror
« Reply #50 on: May 17, 2020, 03:40:38 PM »
I don't know if there was a new edition or they cleaned up the rules but I do not find
any of the problems people have with Gothic Horror Vampire Wars. To me they are very
easy to follow and the rules make for a good usually quick game. They did include a correction
sheet with the rules and help correct a few mistakes in the text.

Offline Cat

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    • Goblinhall
Re: Wargames rules for Gothic Horror
« Reply #51 on: June 17, 2021, 04:05:20 AM »
To date, I've been using Donnybrook Skirmish Rules for my Gothic Horror FIW games.  The rules include a Cultist faction, and it's easy enough to pencil in other gothicky bits.  There's a long rumoured Donnybrook Dark with more specific Fantasy/Horror elements that might actually get released one of these years.  Currently, Donnybrook is available in pdf format only:
https://www.leagueofaugsburg.com/shop/products-cat-30.html
 
I also have a fairly new set of rules, and looking forward for a chance to play them, Devil In The Wilderness, witchhunting set in early colonial Salem Mass:
https://www.thegamecrafter.com/games/devil-in-the-wilderness-rulebook-and-cards

Looking forward to the Devil In Sleepy Hollow sequel game, due on Kickstarter this fall.
« Last Edit: June 18, 2021, 08:06:07 PM by Cat »

Offline horridperson

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Re: Wargames rules for Gothic Horror
« Reply #52 on: November 07, 2022, 06:46:16 PM »
I'm going to be looking at cobbling together a few sets to see how they will function together.  Mechanically the goal system is pretty straight forward so Chaos in Carpathis should do the trick.  I want solo gaming so the AI from Arkeo Obscurus is a strong possibility, and a campaign framework of some sort to keep the big story going so procedural ideas from 5 Leagues from the Borderlands.

Offline Cat

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    • Goblinhall
Re: Wargames rules for Gothic Horror
« Reply #53 on: November 07, 2022, 07:00:09 PM »
Newly arriving on the scene is 7TV Dracula, which is on Kickstarter at the time of this writing and quite likely available come March 2023 (Crooked Dice has a great track record for delivering on schedule).

The rules are a variant of 7TV Fantasy, specifically tailored for Stoker's narrative with a progression of scenarios.

Offline robh

  • Scatterbrained Genius
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Re: Wargames rules for Gothic Horror
« Reply #54 on: November 07, 2022, 11:49:16 PM »
The AI system in Arkeo Obscura is excellent, worth the price of the rules even if all you want is to graft it onto another set of rules (which is a simple task).
It is not a bad set of rules in its own right and works really well played co-op.

Offline Flashman14

  • Scientist
  • Posts: 226
    • One of My Men Became Restless
Re: Wargames rules for Gothic Horror
« Reply #55 on: February 16, 2023, 10:28:58 PM »
So many of the above games are OOP and tough to get.

Wiley Games' Fistful of Lead is well supported, much beloved and has a horror supplement: https://wiley-games.myshopify.com/collections/tales-of-horror
"One of My Men Became Restless" focuses on 15mm Horse & Musket periods and 25mm Horse & Musket, Fantasy, Horror and Victorian everything! Occasionally there'll be stuff of related interest but it's mostly a painters blog.  See it all here: http://flashman14.blogspot.com/

Online Aethelflaeda was framed

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  • aka Mick the Metalsmith
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Re: Wargames rules for Gothic Horror
« Reply #56 on: July 23, 2023, 08:31:13 PM »
Seconded on Fistful of Lead.  The Tales of Horror dovetail easily into any period.
Mick

aka Mick the Metalsmith
www.michaelhaymanjewelry.com

Margate and New Orleans

 

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