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Author Topic: New colonial game report (pic heavy) - Updated with the final part  (Read 14106 times)

Offline 6mmfan

  • Mad Scientist
  • Posts: 879
    • https://6mm.wargaming.info
Hi all

This game was to introduce a club member to colonials using the TSATF rules, so I tried to take it easy on him :)

The scenario was for the German forces to probe forward and release the white explorers held captive in the village, while the Arabs/Natives were trying to stop them. The background was that the explorers had been captured by the local natives and were on the menu tonight. The Arab forces in the area were unhappy with the Germans so they decided to help prevent the Germans saving their explorers.

The German forces consisted on 1 unit of Marines, 1 Unit of Askaris and 1 Machine gun. The Arab/Native had 4 units of spear, 1 unit of native rifles, 1 Arab rifle unit and 1 ancient Arab gun.

The figures are a mix of Foundry, Copplestone, Pulp figures and Old Glory (the captive explorers). The tents were from Hovels, the village from Grand Manner, the stone heads from Eureka and the dino bones and ruin I have posted on this forum.
 
I'll split the report into 2 halves as there are a few pictures.


The table setup. In bottom of the table is the german camp and the top is the Native village. Unfortunately I left my cloth at home so I had to use one from the club and its a bit too dark.



Some of the local wildlife looking for dinner. The lions are Foundry and I believe the cats are GW.



Native village. The buildings and campfire are Grand Manner and the fences are made from twigs from the garden wired together. The stone heads from Eureka and they appear in a few of my games.



A close up of the captured explorers. Its too late for one of them as they are already in the cooking pot! They are part of a Warchiefs and explorers pack from Old Glory and some of the figures are nice and other have some interesting anatomy.



German Marines by Copplestone Pulp and Redoubt. They mix pretty well together except the Redoubt who are a bit dwarfish but are still okay.



The camp with a few Askaris and Marines. The Germans are ready to go but the Askaris look like they are still getting out of bed!



Position after the first turn. My opponent split his units into 10 man units and also detached some scouts ahead of his units.



The first Arabs appear. This gun was deployed quite far forward as I figured I may as well start shooting early in the game, before the gun gets overrun. The crew were from a Foundry Askari mountain gun pack and the gun was from a pirate ship. I've seen references where the Arabs in East Africa used antiquated guns similar to this.



The scouts discover some natives. A couple of Askari scouts found trouble in the form of a unit of native riflemen. The riflemen opened up and killed both scouts.



More trouble for the scouts. The scouts from the other Askari unit ran into a unit of Spearmen hiding in the forest.



The game after a few turns. You can see the Askari scout in the top of the picture about to be attacked by the native riflemen and the arab gun near the top right of the picture




Part two in a few days if anyones interested...


Cheers
Kieran

« Last Edit: January 30, 2009, 02:10:37 AM by 6mmfan »

Offline argsilverson

  • Scatterbrained Genius
  • Posts: 2580
Re: New colonial game report (pic heavy)
« Reply #1 on: November 29, 2008, 11:12:03 PM »
Part two in a few days if anyones interested...


Yes we are!

Very nice report, nice figures and terrain.
some photos a little overlighted, I think.

Waiting for the rest of it!

off topic: I have never seen the stone heads in Eureka. have you a link!
argsilverson

Offline theoldschool

  • Scientist
  • Posts: 439
Re: New colonial game report (pic heavy)
« Reply #2 on: November 29, 2008, 11:15:47 PM »
Definitely want to see the second part. Great report and excellent figures. I had forgotten just how much fun TSATF can be.

Offline Chairface

  • Scatterbrained Genius
  • Posts: 3811
Re: New colonial game report (pic heavy)
« Reply #3 on: November 30, 2008, 12:09:48 AM »
More! More!

Offline odd duck

  • Scientist
  • Posts: 480
Re: New colonial game report (pic heavy)
« Reply #4 on: November 30, 2008, 01:45:14 AM »
Excellent game report !you have some really good looking figures and terrain there !I especially like the details on the native huts . looking forward to seeing more and hearing the result.

Offline Saya

  • Scientist
  • Posts: 241
Re: New colonial game report (pic heavy)
« Reply #5 on: November 30, 2008, 04:40:59 AM »

Offline Sendak

  • Mad Scientist
  • Posts: 519
Re: New colonial game report (pic heavy)
« Reply #6 on: November 30, 2008, 05:34:22 AM »
Such a tease.

Part 2 please?
"Primative life is very common and intelligent life is fairly rare, some would say it has yet to occur on earth." Stephen Hawking

Offline sebastosfig

  • Librarian
  • Posts: 104
    • Backtotheminis
Re: New colonial game report (pic heavy)
« Reply #7 on: November 30, 2008, 08:04:25 AM »
Give me more, more :-* :-* :-*

Pleaseeeeeeeeeeeee ;D ;D

I can't wait for part 2.
too many periods and games: Antiquity, fantasy, WW2, zombies, and VSF....

my blog : http://backtotheminis.blogspot.com

Offline argsilverson

  • Scatterbrained Genius
  • Posts: 2580
Re: New colonial game report (pic heavy)
« Reply #8 on: November 30, 2008, 09:25:59 AM »
What happened to the photos!!!!

I can not see them anymore? Is a genearal problem or is just me?

Offline Gluteus Maximus

  • Galactic Brain
  • Posts: 5427
Re: New colonial game report (pic heavy)
« Reply #9 on: November 30, 2008, 12:10:53 PM »
What happened to the photos!!!!

I can not see them anymore? Is a genearal problem or is just me?

I've just had the same problem. None of them will load for me. I even tried clicking on them while they were loading, to try to view them in a new window, but no luck.  ???

Offline Grimm

  • Two-time LPL Champion (Season 2 and 3) Supporting Adventurer
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Re: New colonial game report (pic heavy)
« Reply #10 on: November 30, 2008, 01:12:29 PM »
Icanīt see any pictures  :'(
ttps://www.facebook.com/pages/Grimms-Hangar/196455560521708

Offline Plynkes

  • The Royal Bastard
  • Moderator
  • Elder God
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  • I killed Mufasa!
    • http://misterplynkes.blogspot.com/
Re: New colonial game report (pic heavy)
« Reply #11 on: November 30, 2008, 02:51:48 PM »
That's odd, I can see them okay.  ???


Looks like a great game.
With Cat-Like Tread
Upon our prey we steal...

Offline Ray Rivers

  • Galactic Brain
  • Posts: 5918
Re: New colonial game report (pic heavy)
« Reply #12 on: November 30, 2008, 06:13:28 PM »
 :P

Like chocolate... just want one more bite!

Awaiting anxiously for part II.

Offline Overlord

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  • Posts: 2597
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    • The Sweeney
Re: New colonial game report (pic heavy)
« Reply #13 on: November 30, 2008, 06:13:38 PM »
I can see them fine now, but couldnt yesterday.  Maybe its a bandwidth problem on the hosting site?
Great looking game though.  :D
2024 Lead Tally: Acq: 013 Ptd: 055  Total: +042
2023 Lead Tally: Acq: 560 Ptd: 056  Total: -504
2009-22 Tally:  Acq: 3293 Ptd: 905  Total: -2388

Offline Mosstrooper

  • Scientist
  • Posts: 249
  • old enough to know better !
Re: New colonial game report (pic heavy)
« Reply #14 on: November 30, 2008, 06:21:04 PM »
Did you use TSATF straight from the book or the Darkest Africa TSATF rules ? . Great looking game though ! :)

 

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