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Author Topic: The Secret Laboratory of Dr Munro Pt. 2--a Pulp Alley AAR -- scenery pics  (Read 5295 times)

Offline oabee

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Having done the Secret Laboratory of Dr Munro--a Pulp Alley Scenario for four players--at the World at War Day at Fort Meigs, I took it on the road to WinterCon 2016 in suburban Detroit and expanded to six players and enlarged the board from 3' x 3' to 4' x 4'. An AAR follows.

If you want the big picture, check out the PDF here:

 http://www.wrgmr.com/pulpalley/dr%20munro%20pt%202.pdf



















« Last Edit: 12 February 2016, 12:44:42 AM by oabee »
I was talking aloud to myself. A habit of the old: they choose the wisest person present to speak to; the long explanations needed by the young are wearying.
Gandalf

Just because you're paranoid, it doesn't mean there isn't an invisible demon about to eat your face.
Harry Dresden

Offline Marine0846

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Wow and wow again.
What a great report.
It has all one would want in a game.
Lovely figures and terrain.
Lots of action and plot turns.
Thank you for sharing.
Semper Fi, Mac

Offline Vagabond

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Excellent - the comic book style suits pulp AAR so well. Enjoyed the story.

Figures and terrain  :-* :-* :-*

What are you using for your base mat, it really works well, is it a base mat of cobbles with other pavement mats laid over. Whatever it is very effective.

Offline oabee

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Thanks for your kind comments.

The gaming mat is from F.A.T. Mats by Frontline Gaming, their Urban Combat #2, 4' x 4'. A little pricey...but here in the States we can get them at Noble Knight at a discount, and their service is great! This is a mouse-pad type of mat and is a dream to work with...just roll it out and set up your terrain. A cloth surface, so no reflections or shine. Mats with this type of surface are not as brilliant as the vinyl/polyester mats, so it is more subdued, but I was very pleased with it, especially transporting it to the convention. Very easy to travel with.


Offline blacksoilbill

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What a superb looking game. Would love to play on that table!

Offline Vagabond

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Thanks for info on the mat, as you say a bit expensive but definitely worth it if you have the cash.

From what I've seen the mouse mat material is nicer than the PVC but at a cost, yours looks very good.

Offline FramFramson

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BRILL-I-ANT!


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Traveler Man

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Epic stuff!  :-* The urban combat mats are a good tip.
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline Mad Lord Snapcase

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Superb game, lovely miniatures, great scenery.  :-*


Offline draxx66

  • Bookworm
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 :o :o

Wow an amazing report, terrain and game, total praise.


Offline oabee

  • Mad Scientist
  • Posts: 541
Re: The Secret Laboratory of Dr Munro Pt. 2--a Pulp Alley AAR -- scenery pics
« Reply #10 on: 12 February 2016, 12:44:03 AM »
The photos inside the Laboratory do not show off the terrain inside very nicely. Of interest may be Ttcombat's Cyber Power Plants. By leaving one of the sections unglued, one can insert an LED battery light inside to give it that sci-fi glow. Normal lights are too wide to fit, but I found some at Hometown Evolutions that are smaller and do the trick quite nicely. Plus they come in various colors! Find them at this page:

https://www.hometownevolutioninc.com/paper-lanterns.html

Here they are inserted in the Power Plants:



Here's how the lights fit in:



I thought it would be appropriate to put the evil Dr. Munro some sort of platform from which to wield his power. Bandu Wargame's Industrial Square Tower fit the bill nicely:




Only had time to put a base coat of Privateer Press's Pig Iron on these models before the game, but they don't look too bad...  ;)

BTW, the interior of the Power Plants is just painted Pig Iron like the exterior...I suppose if one would paint the interior white or maybe the color of the light, the effect would change.

Offline Mad Lord Snapcase

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Re: The Secret Laboratory of Dr Munro Pt. 2--a Pulp Alley AAR -- scenery pics
« Reply #11 on: 12 February 2016, 06:18:05 AM »
Great idea.

Offline Matt

  • Librarian
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Re: The Secret Laboratory of Dr Munro Pt. 2--a Pulp Alley AAR -- scenery pics
« Reply #12 on: 15 February 2016, 08:39:22 PM »
I love your AARs, thanks for sharing!  I hope to follow your lead on this when I get a chance.  Your minis and terrain are very inspiring. 

What software are you using for the comic book format?

Cheers,

Matt

Offline oabee

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Re: The Secret Laboratory of Dr Munro Pt. 2--a Pulp Alley AAR -- scenery pics
« Reply #13 on: 15 February 2016, 09:10:32 PM »
What software are you using for the comic book format?

Thanks for the kind comments, Matt. I'm using Comic Life 3. You can get it free for 30 days, $29.99 after that. Recommended!

Mike

Offline d phipps

  • Galactic Brain
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Re: The Secret Laboratory of Dr Munro Pt. 2--a Pulp Alley AAR -- scenery pics
« Reply #14 on: 17 February 2016, 11:28:12 PM »
Wow! Those lighted pieces look great. I'm going to have to steal that idea.  lol lol

 

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