Just had my first game (solo play) of Ambush Alley. Very cool and fun.
A SAS fireteam and SEALs fireteam were assigned to probe a shanty town in Fazongo. They entered from the southeast and quickly moved into the town. A militia squad spotted the SAS and opened fire, not even hitting one SAS. The SAS returned fire, killing one and driving the others into a shanty. Another militia squad ran toward the sound of firing, straight into the guns of the SEALs at point blank range. Needless to say, they were no more. Both the SAS and SEALs occupied adjoining buildings as more militia approached.
Thes SAS continued to fire on the first squad to the west, killing the leader and another rifleman, the other two rifles fled. One of the northern squads occupied a building next to the SEALS and they traded shots, with the Africans losing men, and the SEALs taking a minor casualty. The last African squad moved down the main street firing at the SAS, but were too far away for their spray and pray to have any effect.
The SEALS continued to pour fire into the neighbouring squad, killing half and forcing the rest to flee, while the SAS whittled down the remaining squad. This squad continued to advance, wounding one of the SAS troopers. Not realising the SEALS had the building in line of sight, the northern squad took refuge in a shanty, before being cut down by a withering crossfire from the SAS and SEALs.
Result was a victory for the SAS/SEALs, but subsequently a lot of militia turned up in the north and west, and the SAS and SEALS decided that discretion was the better part of valor when there was obviously a lot more militia in the shantytown than intelligence was aware of. Clearing this shanty would require a company of infantry with vehicle support.
All in all, love the rules, tho I modified them a bit to suit myself. Recommend them for small scale modern skirmishing.