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Author Topic: Gold Mine Scratch build  (Read 3960 times)

Offline Boggler

  • scientist
  • Posts: 310
Gold Mine Scratch build
« on: April 06, 2016, 08:38:21 AM »


I made this a while back for the club game of Fistful of Lead at Warfare but forgot to post it here, so here it is. Any suggestions for how to add some more mine terrain features, scatter bits etc?

http://jimswargamesworkbench.blogspot.fr/2015/11/a-fistful-of-lead-41.html
« Last Edit: April 06, 2016, 08:44:47 AM by Boggler »

Offline Eric the Shed

  • Supporting Adventurer
  • scatterbrained genius
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  • Posts: 3592
    • Shed Wars
Re: Gold Mine Scratch build
« Reply #1 on: April 06, 2016, 08:50:30 AM »
Looks great - at first I thought it was a trebuchet...

For Western Scatter terrain check out Mason's Upsheet Creek thread...some great stuff there

Online OSHIROmodels

  • Supporting Adventurer
  • elder god
  • *
  • Posts: 20831
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Gold Mine Scratch build
« Reply #2 on: April 06, 2016, 08:54:48 AM »
Very good  :)

cheers

James

Offline Galloping Major

  • scatterbrained genius
  • Posts: 2161
    • www.gallopingmajorwargames.com
Re: Gold Mine Scratch build
« Reply #3 on: April 06, 2016, 11:10:07 AM »


Offline Captain Blood

  • Global Moderator
  • elder god
  • Posts: 16082
Re: Gold Mine Scratch build
« Reply #4 on: April 06, 2016, 12:12:19 PM »
Very effective - nice work  :)

Offline Monkey

  • bookworm
  • Posts: 53
    • KT Nestboxes
Re: Gold Mine Scratch build
« Reply #5 on: April 06, 2016, 04:55:25 PM »
That looks brilliant, I really like it. As for what you could add, I can't help thinking the tracks should lead somewhere, maybe into an area/building where the carts are unloaded. Maybe some kind of above ground shelter or outhouse for the miners?
http:www.ktnestboxes.co.uk

Offline FifteensAway

  • scatterbrained genius
  • Posts: 2194
Re: Gold Mine Scratch build
« Reply #6 on: April 07, 2016, 02:23:54 AM »
Alrighty, then, you asked for it. 

First off, if that is part of a gold mine it has to be a hard rock mine - only good reason for such a hoist frame. 

That means the track is going to a waste dump (tailings) to get rid of most of the stuff hauled out to make room to look for the quartz veins loaded with gold - the ore that is in need of reduction.  So you'll need some tailings - and that can, well, fill your entire table at a highly productive mine with a few years behind it.  Or you can just have the tracks run to the edge of the table and postulate the tailings are off the table.  Then you'll need a place to reduce the ore, a stamp mill.  And perhaps a cyanide plant to be used in that stamp mill.  And a tool shop and all the other structures to support a hard rock mine - including the mercury burning, mercury being used in the amalgam to capture the gold. 

Or you can go Man From Snowy River - but he didn't have a hoist frame like you do. 

I recommend googling up Empire Mine State Park - Grass Valley, California - and see what sort of images they have up and about.  You can also try Bodie, California but that might be a bigger stamp mill than you want, by quite a bit. 

I live and play in the Mother Lode country of the famous gold rush of 1849 (gold discovery at Sutter's Mill in January of 1848).  I worked my way through college, at least part of it, selling gold mining equipment to modern gold hunters back in the day.  So, you might say I have some knowledge on the subject, limited as it may be. 

But I have seen 80 ounces of gold laid in front of me still mixed in and amongst the quartz it came out of - by some young fool who didn't know he needed a gun in his back pocket carrying something like that around.  At the time that was worth an easy $70,000 US - circa 1980.  Lots more today but you have to account for inflation!

Offline Hitman

  • mastermind
  • Posts: 1825
Re: Gold Mine Scratch build
« Reply #7 on: April 07, 2016, 01:43:44 PM »
That looks fantastic. Extremely well painted. It should be a lot of fun to use. Thanks for sharing.
Regards,
Hitman
 8)
Victory is guaranteed to the last man standing, but always remember those whom you stepped on to get there!!

Offline Boggler

  • scientist
  • Posts: 310
Re: Gold Mine Scratch build
« Reply #8 on: April 07, 2016, 06:43:57 PM »
Thanks for the thumbs up.

Great ideas for extending the terrain.

I already have a screening / stamps building and will add some more structures, plus some spoil tips and extra rail tracks to tie the whole thing together

 :)

Offline FifteensAway

  • scatterbrained genius
  • Posts: 2194
Re: Gold Mine Scratch build
« Reply #9 on: April 08, 2016, 01:56:54 AM »
Just to be thorough - DO NOT mess around with mercury vapor - that crap can kill you!!!!  Seriously.

And, yes, beautiful work on the model - look forward to seeing what else you add to your mining complex.  Can be a cool place for a scenario.

Offline archiduque

  • mad scientist
  • Posts: 759
Re: Gold Mine Scratch build
« Reply #10 on: April 10, 2016, 12:12:36 PM »
Nice work! ;)

Offline duivelindoosje

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  • Posts: 157
Re: Gold Mine Scratch build
« Reply #11 on: April 18, 2016, 10:07:45 AM »
very nice project what figurines will you use?

 

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