I'll drop a few more titbits in here:
- We're working on the original planned expansion that never made it to retail (but was featured in the Target Games magazine) for the Brotherhood - this will introduce the Brotherhood characters, rules for the Arts, new creatures from the Dark Legion and new tile locations
- The core of the rules is the same, though we're upgrading things that people have found through endless playtesting over the years (old fans will find some solid fine tuning that I think they'll appreciate), there's new rules for interacting with equipment - essentially the same rules as shooting but different gear (or factions) will have improved chances, better balanced faction abilities, and we're adding more fun options for the dark legion player like destructible terrain and placable features (like defences).
- The campaign will get a lot of narrative upgrades that see far more to do on each mission, as well as enhanced secondary missions etc.
- You can expect to see the Whitestar faction make an appearance alongside other potentially unique forces... we're also exploring other location options beyond the blasted ruins of Venus...
- We'll be bringing in as many of the major creatures from the Dark Legion via the different expansions, as well as upgrade packs which will be part of the Stretch Goals, more heroes, loads more game options.
- Henning is already drawing two new locations that require TWO connected tiles that are epic features (they'll be a double-sided two-tile pack as part of the stretch goals).
I can tell you from playing Siege' all those years ago and pouring over the original supplements it's really amazing to now be thinking of all the Stretch Goals and things we can add to this game, it pretty much writes itself as you consider all the possibilities. We are aiming to get a prototype up on Tabletopia for you to play and join in the playtesting. More on that soon.