Very keen.
I take it you really enjoy DZC? Is it easy to teach? Have a steep learning curve or tons of special rules?
It's a great game. Certainly more tactical than 40K, mostly due to movement being such a deciding factor. Especially transport is important and this makes for games that are usually close, tense and fun.
As far as rules go, I'd say that its learning curve is very shallow when you already have some 40K experience. But even without (especially using the starter box, which has some great gaming aids), it's not a very difficult game. Then again; it's not very simple either...
Special rules? Well, there certainly are those, but I've found them to mesh really well with the standard rules and most of the special rules really define the character of the more specialized units. they certainly don't feel tacked on or forced in any way.
The command cards are a nice touch and will influence the game, with better commanders allowing for more cards to be held and played, but are not necessary.
Overall, I really like the game; Hawk seem to have delivered a very solid system with a very well thought out background and balanced factions. the rules are certainly not groundbreaking, but do what they do perfectly well.
I can certainly recommend the game wholeheartedly!
(oh; and the minis are of a superb quality, be that either the plastics, resins or metals. The helo's even have lasercut
steel rotor blades for glue's sake!
)