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Author Topic: 6mm miyazaki VSF. Fightercraft p.12  (Read 19999 times)

Offline 6milPhil

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Re: 6mm miyazaki VSF. Fightercraft p.12
« Reply #180 on: July 09, 2018, 03:43:06 PM »
Works well.

Offline YPU

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Re: 6mm miyazaki VSF. Fightercraft p.12
« Reply #181 on: July 09, 2018, 05:45:08 PM »
Works well.
Yeah, it's come out really nicely.

Thanks chaps!

While I have the attention, any suggestions as to what rule set might work with this eccentric mix?
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Offline von Lucky

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Re: 6mm miyazaki VSF. Fightercraft p.12
« Reply #182 on: July 12, 2018, 12:25:07 PM »
Aeronef and Land Ironclads from Brigade Models/Wessex Games:
http://www.brigademodels.co.uk/

Will reflect the slow lumbering feel I have for these rather well, while X-Wing might be a little fast.
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Offline YPU

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Re: 6mm miyazaki VSF. Fightercraft p.12
« Reply #183 on: July 14, 2018, 11:05:41 PM »
I'm thinking I might actually end up writing a variant on command and colors style games for this. Having grid movement and relatively simple combat rules might help obfuscate the strange mix of technology levels and firepower. Between the rules for nearly all memoir '44 games being online for free as well  as www.commandsandcolors.net/ having many of the other games using the system online for free as well. I think that bashing the most appropriate rules together should do well.

Offline Captain Darling

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Re: 6mm miyazaki VSF. Fightercraft p.12
« Reply #184 on: July 15, 2018, 02:13:08 AM »
Cool looking fighter plane!
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Offline von Lucky

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Re: 6mm miyazaki VSF. Fightercraft p.12
« Reply #185 on: August 07, 2018, 11:42:24 AM »
That's a good idea re. rules - will also give you greater creative freedom.

Offline YPU

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Re: 6mm miyazaki VSF. Fightercraft p.12
« Reply #186 on: August 08, 2018, 03:39:27 PM »
Cool looking fighter plane!

Thanks, I'm very happy with how it turned out!

That's a good idea re. rules - will also give you greater creative freedom.

Exactly, the more abstracted the rules the more I can get away with. Of course, I now need 6mm table with large hexes, I might do differently coloured patches of grass on my board in roughly hex shapes, but I need to figure out a size that will also fit my existing rivers(which are on a hex system, just not a size that fits this idea...)

I'm Thinking I can avoid the whole specialized dice thing simply with a to hit number. For instance, if infantry would be destroyed it is a 5+ to hit, and 1's would force retreats. I could easily rig up stat cards for each unit type, and could much easier break units down within a type as well, for instance, both blocks of riflemen and skirmishers could count as infantry for activations. (Makes sense right?) I would need to build a custom activation deck though but that's fine.
« Last Edit: August 08, 2018, 03:42:09 PM by YPU »

Offline Dr Mathias

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Re: 6mm miyazaki VSF. Fightercraft p.12
« Reply #187 on: August 12, 2018, 05:18:34 PM »
Very cool, the Swordfish II from Bebop is one of my favorite spacecraft and this is a great re-imagining.
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