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Author Topic: 6mm Mad Max.  (Read 6351 times)

Offline 6milPhil

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6mm Mad Max.
« on: July 06, 2016, 12:41:01 PM »
They're not all up on their website yet, but an exciting range.

http://www.microworldgames.com/

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Offline WitchfinderGeneral

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Re: 6mm Mad Max.
« Reply #1 on: July 06, 2016, 12:45:05 PM »
6mm? That's crazy small for games like this!


... still, I'm feeling tempted.  ;D

"I'd like to send this letter to the Prussian consulate in Siam by aeromail. Am I too late for the 4:30 autogyro?"
"Uh, I better look in the manual... This book must be out of date. I don't see "Prussia", "Siam" or "autogyro"...

Offline 6milPhil

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Re: 6mm Mad Max.
« Reply #2 on: July 06, 2016, 12:46:56 PM »
It's around the original Car Wars scale so being a devotee of 6mm, Mad Max and Car Wars I'm sorely tempted to flog off my 20mm MM project.

Online OSHIROmodels

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Re: 6mm Mad Max.
« Reply #3 on: July 06, 2016, 12:47:52 PM »
Lovely detail for the scale  8)

cheers

James
cheers

James

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Offline Cait Sidhe

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Re: 6mm Mad Max.
« Reply #4 on: July 06, 2016, 02:00:04 PM »
It's around the original Car Wars scale so being a devotee of 6mm, Mad Max and Car Wars I'm sorely tempted to flog off my 20mm MM project.

Let's not be too hasty here!  :o

That said if you can find the right rule set 6mm does seem a better scale for full on carnage.  :D


Offline 6milPhil

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Re: 6mm Mad Max.
« Reply #5 on: July 06, 2016, 02:12:18 PM »
Let's not be too hasty here!  :o

That said if you can find the right rule set 6mm does seem a better scale for full on carnage.  :D


I'd use a early version of Car Wars.

Offline Cait Sidhe

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Re: 6mm Mad Max.
« Reply #6 on: July 06, 2016, 02:47:33 PM »
I'd use a early version of Car Wars.

I thought car wars was super complex and not at all suited to large numbers of vehicles?

Offline 6milPhil

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Re: 6mm Mad Max.
« Reply #7 on: July 06, 2016, 04:19:10 PM »
Not that I recall, it can get a bit like stock trading - +2, +1, -1, +3, -2, +1, etc but I played it loads so not a prob, plus I'd probably hack it down -so you could have all the bells and whistles of CW but with the speedy playability of Battlecars.

Offline zizi666

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Re: 6mm Mad Max.
« Reply #8 on: July 06, 2016, 07:42:34 PM »
IIRC, the only difficult part for some people was the vector approach for calculating collisions.
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for you are crunchy and taste good with ketchup.

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Offline S_P

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Re: 6mm Mad Max.
« Reply #9 on: July 07, 2016, 12:24:47 AM »
They are pretty cool.

Offline Grimmnar

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Re: 6mm Mad Max.
« Reply #10 on: July 07, 2016, 03:11:44 AM »
There are many CW substitutes that can be used.
And Battlecars had 6mm scale vehicles didn't it?

Grimm

Offline Dr Mathias

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Re: 6mm Mad Max.
« Reply #11 on: July 07, 2016, 04:23:33 AM »
Very cool project, looks like some great detail.
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Offline Andym

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Re: 6mm Mad Max.
« Reply #12 on: July 07, 2016, 08:05:28 AM »
They're fantastic! :o

Offline 6milPhil

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Re: 6mm Mad Max.
« Reply #13 on: July 07, 2016, 01:50:11 PM »
There are many CW substitutes that can be used.

Like?

Just found a UK vendor of these: http://vanguardminiatures.co.uk/product-category/microworld-games/micro-wasteland/

Also had a natter with MicroWorld games about the entire range which will likely be available in their entirity at the end of the year.
« Last Edit: July 07, 2016, 02:36:11 PM by 6milPhil »

Offline Cosmotiger

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Re: 6mm Mad Max.
« Reply #14 on: July 07, 2016, 04:48:46 PM »
I'm really liking the idea of 6mm post-apocalyptic.