These are initial thoughts for build from scratch USMC.
Your thoughts on any of these being to powerful, not playable, and etc.?
Additions;
Stats;
Pluck to 4+?
Navajo Scout becomes a "Marine" (Scout/Sniper) instead?
Corpsman; needs more. Maybe defibrillator counts as Arc weapon
... Or some Mystic abilities for courage under fire? Any ideas here?
Weapons;
Shotgun (Military Shotgun)?
And add Bayonet Drill to include "Military" Shotgun?
Medium MG?
Light MG?
A made up rule house rule;
USMC Bayonet was 18” long should it count as a short sword and added to Bayonet Drill accordingly.
(Sword is +4 points Combat Knife is +3) pay the Sword price and adjust bayonet drill to FV +4 instead of FV +3?
Talents;
Navajo Scout (Marine Scout/Sniper above) needs Talents Available to Captains, Gunnery Sgts, and Marines, or at least the Marksman Talent?
Swimming, USMC is an amphibious force and Swimming was taught, Corpsman as well?
Gear;
Targeting Array (Scope) Available to Marine Scout/Sniper?
Thanks for any input in advance.