Wall of text incoming [sorry about that]
I kickstarted this one, and really really like it. The rules are only found in the starter box [as far as I know].
Its basically a miniature skirmish game in a box, with unit boosters being sold separate but not needed [as all of the current units are included in the rulebook].
I am not that good with explaining, so I will do my best to present the game.
The game is primarily set in the Aether which is a virtual world where people escape reality to. Its kind like a Virtual Dual Earth kinda deal.
Each player controls a Collective which consist of a group of units called Programs. There are 3 types of Programs - Avatars, Functions [and Omnis] and Subroutines. Avatars are the main characters of your Collective, while Functions are solo characters that provide different strategies to the table. Subroutines are the grunts consisting of multiple models. Omnis are large characters that occupy more than 1 space and is a powerhouse.
A Collective consist of an Avatar, 2 Functions and Subroutines and you can't have duplicates of the same programs. While this would be restrictive, there is a lot of options for each type of Program.
There are currently 2 factions [with Ikari being the third] - Axiom which are basically religious police state and Nanomei which are anarchists.
The game is played on a grid base map. There are two parts to the map - the Quantum Noise and Schemas. Quantum Noise is a dangerous area that if a Program found themselves in, they will eventually die and the Schemas are map tiles that are the only safe place. What I really like is that you can move and adjust the Schemas to your advantage [for example, an enemy is on the other side of the Schema, across from your units, you can then shift the Schema so that they know is the closest side to your units].
You also have a Resource called RAM which you use to get additional actions for your programs and to shift the Schemas.
The game uses a activation deck similar to Dystopian Legion, and have an additional element called the Command Console, in which as your programs get deleted, they will activate damage cards that is randomly determined from a shared deck. The cool thing is that not all damage cards are bad, some are good [so it adds that element of 'should you kill a program you have so that the good effect comes into play'].
Hopefully this provide some general idea on the game[there is a lot more stuff that isn't covered].
If anyone has any question, don't hesitate to ask. This is a game I did not regret kickstarting.