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Author Topic: S.T.A.L.K.E.R. Misery  (Read 5892 times)

Offline Zaheer

  • Mad Scientist
  • Posts: 547
Re: S.T.A.L.K.E.R. Misery
« Reply #15 on: November 08, 2016, 09:13:03 AM »
Superb.

Offline PatrickWR

  • Scientist
  • Posts: 320
  • Fully Painted Since 2010
    • Comrade's Wargames
Re: S.T.A.L.K.E.R. Misery
« Reply #16 on: November 12, 2016, 09:05:37 PM »
Great work so far. I'll be following this with interest.

Offline stone-cold-lead

  • Mastermind
  • Posts: 1709
Re: S.T.A.L.K.E.R. Misery
« Reply #17 on: November 12, 2016, 09:33:18 PM »
The Flesh looks great. I can imagine groups of them roaming the outskirts of Pripyat. Nice stalker too. Would be great to see one wearing a proper Sunrise suit.

Offline .:Gunslinger:.

  • Scientist
  • Posts: 398
Re: S.T.A.L.K.E.R. Misery
« Reply #18 on: June 03, 2017, 08:02:53 PM »
Hi,
Quote
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Well...  ;D

Time for an update then:



This time a bloodsucker, converted from an old GW Ghoul.

I hope you like it!

More Stalkers are on the workbench and I have to finish that flesh...

Offline stone-cold-lead

  • Mastermind
  • Posts: 1709
Re: S.T.A.L.K.E.R. Misery
« Reply #19 on: June 03, 2017, 08:15:04 PM »
Looks like a marsh bloodsucker.

Nicely done.  :-*

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: S.T.A.L.K.E.R. Misery
« Reply #20 on: June 03, 2017, 09:49:59 PM »
OMG. That's perfect.  :-*

I want six.  ;D

Very happy to see you come back to this thread with an update. Your work is fantastic.

Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Nimrod

  • Scientist
  • Posts: 478
    • Слишком много ножей
Re: S.T.A.L.K.E.R. Misery
« Reply #21 on: June 07, 2017, 05:41:51 AM »
Excellent conversion and very nice painting on that bloodsucker!  :)

Offline War In 15MM

  • Scatterbrained Genius
  • Posts: 2275
Re: S.T.A.L.K.E.R. Misery
« Reply #22 on: June 07, 2017, 06:47:45 AM »
Excellent

Offline Exiledadmiral

  • Scientist
  • Posts: 230
Re: S.T.A.L.K.E.R. Misery
« Reply #23 on: June 07, 2017, 12:46:23 PM »
That stalker conversion looks so good. Would have thought it was a purpose made model rather than a conversion! Your bloodsuxker is properly creepy too.

Offline majorsmith

  • Scatterbrained Genius
  • Posts: 3784
Re: S.T.A.L.K.E.R. Misery
« Reply #24 on: June 07, 2017, 09:52:05 PM »
Amazing, especially that first picture!!

Offline Terry37

  • Scientist
  • Posts: 301
Re: S.T.A.L.K.E.R. Misery
« Reply #25 on: June 16, 2017, 08:31:46 PM »
Your initial picture is just exceptional!!! All of your work is, but that picture is just awesome!

Terry
"My heart has joined the thousand for a friend stopped running today." - Richard Adams

Offline Daeothar

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5824
  • D1-Games: a DWAN Corporate initiative
    • 1999legacy.com
Re: S.T.A.L.K.E.R. Misery
« Reply #26 on: June 22, 2017, 09:14:57 AM »
I am a huge S.TA.L.K.E.R. fan; I've played through all the games many times, and I'm actually about 1/3 into the umpteenth playthrough of Call of Pripyat right now. :)

The first picture is of course superb eye candy, but what really blows me away is your work on the Flesh and the Bloodsucker; absolutely top notch! 8)

Your use of an old metal GW Ghoul as a base for the Bloodsucker is inspired; it's solidly filed for future reference. And the sculpting on the Flesh is equally great; you've captured both of those mutants perfectly.

A lone Bloodsucker is perfectly fine, but the Flesh will need a herd of course. Will you be doing up more of them?

And now the big question is; when will you turn your talents to creating a Snork or two? I absolutely loathe those b*stards; I don't really mind any of the other mutants (maybe bar the Bloodsucker), but those Snorks always creep me out. (Yeah yeah; I know I sound like that side quest guy on the Skadovsk with the lost stash in the car now lol ).

I'm still hoping to one day start my own S.T.A.L.K.E.R. project. I've already collected many Russian (looking) cars for terrain, so those should not go to waste, and with excellent inspirational threads like this one and Wyrmala's, the fire will keep burning like a Fireball till I finally get round to it...

Please keep updating this great project! 8)
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline stone-cold-lead

  • Mastermind
  • Posts: 1709
Re: S.T.A.L.K.E.R. Misery
« Reply #27 on: June 29, 2017, 01:09:11 PM »
I don't really mind any of the other mutants (maybe bar the Bloodsucker), but those Snorks always creep me out. (Yeah yeah; I know I sound like that side quest guy on the Skadovsk with the lost stash in the car now lol ).

I find snorks get me with the jump scare every time but for creepiness I'd have to go with the zombies that were put back into the game for Lost Alpha. You can't hear them speak too much in the clip but according to the Stalker wiki they say "My daughter.......don't worry daddy will come back soon...." and "Soldier.....soldier....over here...". Just knowing that's what they're saying makes them even creepier.

Although having said that the crying Burer is pretty damn freaky sounding.

And if you're playing Stalker inspired games on the tabletop you have to have some background audio.

Offline Bloodbeard

  • Librarian
  • Posts: 159
  • Dad, Teacher, Hobbyist
    • Bloodbeard's Garage
Re: S.T.A.L.K.E.R. Misery
« Reply #28 on: June 30, 2017, 07:56:14 PM »
Despite their very buggy nature, Stalker were some of the best game I've every played.

Lovely models you've done so far - fits the theme perfectly.

Offline Doudou

  • Bookworm
  • Posts: 97
Re: S.T.A.L.K.E.R. Misery
« Reply #29 on: July 01, 2017, 12:13:43 AM »
Magnifique ! great job  :-* :-* :-*

 

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