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Author Topic: T&T in Darkest Africa using small units  (Read 40954 times)

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: T&T Colonial using small units
« Reply #45 on: September 23, 2016, 07:14:49 PM »
They look brilliant. I am glad I could help you....but I feel guilty too....
For how many years Iam promising to write something official for T&T small units ?
4, 5 or 6 years ?

Sorry mate.

That really would tip me into wanting to try out the rules. Am a big fan of rules catering for relatively limited numbers of minis!
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Driscoles

  • The Dude
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Re: T&T in Darkest Africa using small units
« Reply #46 on: September 24, 2016, 05:03:07 PM »
Argonnor !
Actually you can play the basic T&T rules with 13 miniatures.
Two units with 5 figures each, 1 Leader, 1 Hero, 1 sniper !
You can scratch the sniper and or the leader and game with 11 figs.
T&T is on the market for 9 years now. Do not wait and Card activation is popular at the moment  :)
, ,

Offline Argonor

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  • Posts: 11336
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    • Argonor's Wargames
Re: T&T in Darkest Africa using small units
« Reply #47 on: September 24, 2016, 11:07:12 PM »
Definitely makes it more interesting - I had the impression, T&T was more about large skirmishes with small armies.

I may get the rules somewhen this winter, then, as I feel an urge to get back into interwar/pulp/cthulhu/horror somewhen soonish.

EDIT:

Read the thread on the Colonial Supplement - just got another reason to have a look at the rules, as I am in the midst of a Victorian/Steampunk Colonial project (painting some Zulu for IHMN atm), and I actually haven't found the rules I want to use for larger engagements, yet...
« Last Edit: September 24, 2016, 11:20:22 PM by Argonor »

 

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