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Author Topic: Kweeziland Campaign  (Read 11011 times)

Offline Plampers

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Re: Kweeziland Campaign
« Reply #45 on: May 15, 2017, 09:23:57 PM »
Pm sent guv!

Offline pbjunky1

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Re: Kweeziland Campaign
« Reply #46 on: May 19, 2017, 01:23:53 AM »
Round 3a
Dust up at the Tembe at Haka Jumba


In the second of our 3a round games (native v native action) we had a tribal force  versus Zanzibaris. Each side received colonial backing (but no colonial troops). We also wanted to include elements other than troops, namely boats  and forts. We adapted the rules we used in ourWW1 in Africa campaign  for gunnery against buildings and boats http://leadadventureforum.com/index.php?topic=70406.0

We had the self styled Zanzibari Amir F’ymuni who has set up a Tembe  on Lake  Kweezi  and  flushed with confidence from  his tacit backing by the Germans was carrying out his depredations  in the surrounding tribal areas with renewed vigour.

The tribal forces  of Chief  Ayvgut N’hope were cowed by the firepower donated by the Germans (1 unit with modern rifles  trained to veteran status, a regular trained Maxim and two mountain guns) so sought out a colonial force to offer them support. The British deemed this a fight worth taking up so supported the tribals with 2 regular mountain guns, a unit of veteran sharpshooter askari and HMS Bertie mounted with a 9 pounder.

I set a nominal points value for the  village of Haka Jumba and the Tembe   (4points and 12 points respectively) and allowed 32 points of Zanzibaris on top of this. They had 1 unit each of militia, standard and guard (the latter the vets with rifles) Zanzibari. They had 2x irregular mountain guns, the HMG and 1 unit of Baluchi matchlocks.

The tribals had , from the Brits the 2 x 9 pounders, one  9 pounder on HMS Bertie and the askari. They had  3x  veteran  and 3 x  fierce  tribal units, 48 points in total.

Scene of the action; the tembe at Haka Jumba





With so  many forces to command we had the CiC and two 2iCs on each side. So the tribals had Chief Ayvgut N’hope with his rather dopey son Prince  Ludacris. The British forces were under the command of Lieutenant  Horace ‘spanker’ Crabtree.
It was when rolling for leadership and traits that things started to unravel. Avgut N’hope , had started as a 5+ leader but got the trait ‘Bulletproof Bumbler’ so went to 9+. The Prince rolled 7+ leadership but was ‘Idiot’. Spanker Crabtree was a 6+ leader but had  ‘ Coward’. Fortunately as he was  on board HMS Bertie this didn’t  impede his activity.

Amir F’ymuni had a  6+ leadership and somewhat uncharacteristically for such a despicable  character ‘Sporting Umpire’. His 2ic  Mustafa Fag was 7+ and ‘Terrible Planner’ . The third Zanzibari commander the Baluchi mercenary  Jafaar Khazi was again 7+ with’Bald as a Coot’

All in all not an inspirational set of leaders.

The Tribals elected to lauch an attack from the right flank whilst HMS Bertie supported  with a bombardment from the lake. The two British mountain guns would support as best they could from the jungle on the right and then move forward to keep up with the attack.


It looks impressive but the tribals all want to be somewhere else and the gun keeps bogging down or not firing.


The Zanzibaris  had first turn and started randomly amongst the various buildings so those on the left started moving to support their right flank and those on the right opened fire on the massed tribals.


The HMG caused a casualty on a tribal unit who with The Chief’s  dubious 9+ leadership became pinned and eventually after three turns of failed rallies left the board. The other two units under Ayvgut N’hope did stay on the board but  in an approach more resembling the Hokey Kokey than the Horns of the Buffalo struggled to make headway, failing pinning tests and rallies and so retreating  before rallying and moving forward again.

Prince Ludacris  threw his three units forward and despite a couple of ‘Idiot’ rolls and a repulsed (drawn) combat with a militia Zanzibari  unit supported by  one of the 9 pounders his units eventually force their way  into the village.

Ludacris units moved forward despite his idiocy and eventually take the village.





Spanker Crabtree’s expert gunnery pinned and then destroyed the HMG and he set about shelling the Tembe from HMS Bertie with supporting fire coming from the second British 9 pounder. After several hits the corner of the Tembe started to collapse. Tribal units surged forward  to charge the breech- well it would have been like that but  the  9+ leadership of Ayvgut N’hope meant they crept forward and hopefully threw a few spears into the hole that now appeared in the side of the Tembe  before taking a casualty and falling back.

Don’t be fooled by that native horde at the breech, they’re just peeping in and ready to run away.


The Baluchis and one of the Zanzibari  guns was causing  mounting casualties amongst  Prince Ludacris  units,  Chief Ayvgut N’hope’s units only actually moved forward  because their retreat pace was half their move forward pace but it was slow going with little hope of a successful attack at the end of it. The British 9 pounders were  frequently bogging down. Things were looking bleak for the chances of a successful tribal attack. Then up stepped the heroes of the hour, the  askari unit. Skirmishing forward keeping up a steady fire, causing and taking  the odd casualty, never failing a pinning test they ended up leading the tribal attack inexorably towards the Tembe.

Stalwart Baluchis  holding fast


Meanwhile  Spanker became a little overexcited. He’d initially held HMS Bertie out of range of the Baluchi shore gun  but  emboldened  by his gunnery success he ordered The Bertie forward to engage the mountain gun situated on the lake side.
Though he caused a couple of Zanzibari casualties they proved they were made of stern stuff not pinning and returning fire.

Steady as she goes Spanker, aren’t you getting a bit close to that shore gun?



One shot skimmed across the deck killing a British gunner  and pinning the gun for one turn. Unperturbed  Spanker  held his station. It was a mistake as the next Zanzibari shell  was a direct hit on the Bertie’s engine shaking the crew and disabling the craft.

‘Cripes that’s torn it ‘ or words to that effect, Spanker is going to have a lot of paperwork to complete to explain that.


By now Prince Ludacris units were getting the better of the  Baluchis which left  the Zanzibari  guard unit isolated but clinging on to the Tembe.

In a dashing show of courage the askaris  forced their way in and overcame the weakened guard unit  to  capture the notorious Amir F’yamuni.

One of the tribal units managed to join the askari in the tembe courtyard at the death but it was definitely a case of  for propaganda purposes.

Amir F’yamuni is captured. A Tribal unit has joined the askari for propaganda purposes, unfortunately for them the British only believe in showing  British  propaganda hence only the askari appear in this  shot of the successful conclusion to the action



With that  the tribal/ British force  had conducted a winning days activity , there was just the unfortunate disabling of the Bertie that Spanker had to  somehow explain to his superiors.

Offline Bryanbowdell

  • Scientist
  • Posts: 268
Re: Kweeziland Campaign
« Reply #47 on: May 19, 2017, 09:37:45 AM »
Looks like an excellent game, I can just imagine the comments being made about dice rolls!!

Shame about the Royal Navy receiving such a pounding........The French fleet will just have to step up!

Offline Plynkes

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Re: Kweeziland Campaign
« Reply #48 on: May 19, 2017, 09:48:19 AM »
A supremely impressive spread. But then, it always is. :)

With Cat-Like Tread
Upon our prey we steal...

Offline Sunjester

  • Mastermind
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Re: Kweeziland Campaign
« Reply #49 on: May 19, 2017, 11:07:00 AM »
Another excellent report. I like your gunboat, is it scratchbuilt?

Offline pbjunky1

  • Scientist
  • Posts: 220
Re: Kweeziland Campaign
« Reply #50 on: May 19, 2017, 05:24:39 PM »
Another excellent report. I like your gunboat, is it scratchbuilt?

HMS Bertie is the work of Steve, British player in our campaign. It was  originally made for the WW1 campaign in Africa we ran in 2014. His description of the conversion from the write up of the campaign is as below.  I think it  is based on a Beetle Xlighter.

'The model utilises the hull from the Revell 1/32 scale UDT which was modified with plasticard and milliputt to create the waterline hull. The superstructure was scratch built using plasticard. The decking was made from embossed plastic sheet. The ladders were scratch built from thin flexible plastic rod bent and cut to shape, then installed into pre drilled holes to secure to the hull. The funnel was made from plastic tubing and detailed with plastic strip. The gun position  made of thin postcard rolled to impart curved shape, then fitted to a plastic rod frame to add stability. The gun position has been designed to allow 360 degree rotation of the weapon, this also allows inter changeability of armament.   The ships wheel & air vents were  details purchased  from a local model store'.

Offline Ste long 1971

  • Bookworm
  • Posts: 99
  • Time for tiffing chaps
Re: Kweeziland Campaign
« Reply #51 on: May 19, 2017, 05:35:28 PM »
That's correct Pete, it's loosely  based on the beetle lighters used at Gallipoli.

Offline Ste long 1971

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Re: Kweeziland Campaign
« Reply #52 on: May 19, 2017, 05:40:42 PM »
 lol lol A mere scratch Bryan! It's all good experience for Spanker. He has great mentors in Comadore Spicer Simpson RM and Col W.E Love- Belvoir RA]lol
Looks like an excellent game, I can just imagine the comments being made about dice rolls!!

Shame about the Royal Navy receiving such a pounding........The French fleet will just have to step up!
 
« Last Edit: May 19, 2017, 05:45:11 PM by Ste long 1971 »

Offline Traveler Man

  • Mastermind
  • Posts: 1553
    • The Hetzenberg Chronicles
Re: Kweeziland Campaign
« Reply #53 on: May 20, 2017, 09:57:14 PM »
Great stuff! A shame old Spanker got the barky dented in the process.  lol
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline pbjunky1

  • Scientist
  • Posts: 220
Re: Kweeziland Campaign
« Reply #54 on: June 11, 2017, 11:10:15 AM »
Kweeziland campaign results to date ( 5 TMWWBK & 3 Pulp games)
After our final Pulp game of the campaign the results are as below
http://leadadventureforum.com/index.php?topic=96667.15

The whole campaign is about resource management so colonials choose to:
•Spend  RPs on getting bigger armies,
• Have the same number of army points but a better choice of units due to a bigger reserve points tally
•Save up the RPs to win the campaign.

       
                 Army Pts                  Reserve
               (max 32)                 (max 10)   Resource Pts
British   24                               7              12
French    24                               8              9
German   24                               6               6

The Tribals  (three different tribes) don’t gather  points but in winning them   deny them to the other forces. They do loose points  on loosing games.

    Army pts             Reserve
Tribals   24/22/21       0


The Ruga and Zanzibari haven’t been ‘active’ forces in the campaign but we kept a tally of their points as well.
     
                                     Reserve
                 Army Pts            (max 10)   Resource Pts
Zanzibari     26                       6             2
Ruga             24                       3             6

The French and Brits in backing the winning factions in Round 3a gained 1 RP and  in three future games will have porters to move  arty as per limbers rules and  also have 2  free points of tribal levy units.

From this point the colonials will be recruiting ‘native’ forces to help them as they attack each other in the scramble for supremacy  in Kweeziland.



« Last Edit: June 11, 2017, 11:18:23 AM by pbjunky1 »

Offline Bryanbowdell

  • Scientist
  • Posts: 268
Re: Kweeziland Campaign
« Reply #55 on: June 19, 2017, 11:26:19 AM »
Another French gunboat

Offline Bryanbowdell

  • Scientist
  • Posts: 268
Re: Kweeziland Campaign
« Reply #56 on: July 01, 2017, 07:37:24 AM »
Rumour is that a German gunboat has been launched

Offline Bryanbowdell

  • Scientist
  • Posts: 268
Re: Kweeziland Campaign
« Reply #57 on: July 06, 2017, 02:10:03 PM »
Rumours of royal navy intervention have spurred the emergency outfitting of a French mortar boat

Offline Marine0846

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Re: Kweeziland Campaign
« Reply #58 on: July 07, 2017, 11:45:43 PM »
Don't how I missed all the colonial goodness for all these months.
What a great campaign, love it.
Semper Fi, Mac

Offline pbjunky1

  • Scientist
  • Posts: 220
Re: Kweeziland Campaign
« Reply #59 on: July 17, 2017, 07:41:02 PM »
Pushing the boat out

I’m not quite sure how it happened but the campaign seems to have spawned  an arms race  in  boats between the colonials. There are some rather splendid craft  now appearing on the horizon so we thought it a good opportunity between games to capture some of the work so far.
I’m not sure what class/ type  all of them are  or their names so I’ll let the players themselves  give that information.

Firstly the French, apparently they are all named after the commander’s mistresses (the fictional commander that is not the player).   If ships could wear red trousers (French code for élan) these would be clad in said garments.

The comments  refer to the ships not the mistresses  but  then again....

Commandant Gaultier always enjoys reclining on this one


A rather elderly model


My personal favourite, small misshapen and dirty


Even, smaller, more misshapen & dirty


Tall, sleek and elegant. scrubs up well.


Broad in the beam & packs a punch


The British

Criticised by the French  as being drab, grey affairs and definitely lacking in the Red Trouser effect  The British fleet  prides itself on being  utilitarian and functional (depending which Brit is commanding them of course).

That famous Beetle Xlighter HMS Bertie ( now back in service after Spanker Crabtree’s mishandling) .


A splendid new addition to the flotilla


A trio of steam powered ,armed launches
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A smaller landing craft HMS Humphrey


The Germans

No I’ve not accidentally deleted some of their photos, they so far only have one small steam launch to their flotilla; definitely some catching up to do.


There'll definately have to be some naval actions in the campaign.


 

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