Round the bend on the Layzee RiverThe final pulp game of our campaign was based on the Crime Wave Scenario from Pulp Alley.
The setting was the previously peaceful settlement of Pleasantville where the Swedish pastor Odd Hassell had founded a church ministering to the peaceful farming community gathered there.
The tropical idyll had been ruined when a group of Ruga Ruga set up a tembe on an island in the river opposite Pleasentville and though ostensibly leaving Hassell’s flock in peace members of the new neighbours were increasingly inflicting depredations on the settlement.
This was a situation that the colonial league forces and Tarzan’s Lords of the Jungle were determined to stamp out
Pleasentville nestling gently on a bend of the Layzee River
The ner-do-well Witchdoctor Luv N’more holds the princess captive in the island tembe.
The forces set up 2’ apart along the ‘inland’ length of the board. They each had around 1’ away a depredation to stop to gain a minor plot plot. There was a Ruga assaulting a farmer, a dubious character selling suspicious ‘herbs’ in the market place, a Ruga abusing the good pastor himself and another Ruga extorting food from helpless villagers. Once the minor plot points had been taken the leagues made for boats (up to 3 characters could fit in the boat) and paddled to the Tembe where a tribal princess (major plot point) was being held captive. Most of the Ruga were away on a raid so now was the time for the leagues to strike.
There were 4 random bystander characters but despite a couple of leagues efforts none could be recruited in the game.
Perils were running in the market, fields, the village, scrambling down the banking, wandering cattle and vicious pack animals.
One of the random events rolled was limited visibility which would help the Lords of the Jungle as they had limited short range shooting whereas the other leagues could target them from afar.
The Lords of the Jungle had two tribal gangs but Tarzan took the Rally ability. This gave the gangs a lot more longevity than they had had previously and help their league significantly.
The French started by gambling for a dash across the fields to reach their minor plot point. The other leagues bided their time and periled the follower who was down and out.
Sacrė bleu Mind that clod you clod
Over the next two turns caporal Camembert saw off the Ruga who was harassing the farmer and took the plot point whilst Commandant Renault and follower Gaston Le Phew headed for the boat.
This left Camembert and Ally Ensigne Truffal to face opposition league members left in Pleasentville.
The Germans moved through the village carefully avoiding the cattle which had caused them so much trouble last game. In two moves they saw off the Ruga who was extorting supplies from the villagers and like the French made for their nearest boat.
The cattle seem drawn to the German characters
Unterofficer Schnitzelgruber (ally) fails a peril at the river bank. His health was fine but his tropical whites suffered some unpleasant staining! To add insult to stained pants Oberst von Schwienkopf and Lt Gruber sailed off without him.
The Lords of the Jungle took a different approach from previous games. Tarzan actually led from the front rather than striking a pose and oiling his muscles whilst sending his minions in to do the fighting as happened previously. The Lords were the better for it freeing Paster Hassell from the attentions of the Ruga. Tarzan’s presence with his Rally ability near the tribe gangs also allowed them to regenerate losses and stay in the game.
Meanwhile Jane went to disrupt the trader selling illicit substances in the market. She failed and was set upon by the British Leader Captain Blackadder being knocked down. Blackadder also failed health and recovery checks and after being ganged up on by Cheetah, Akeela and Baghera was down to D6 health and decided discretion was the better part of valour. Cheetah took the minor plot point.
Cheetah prevents the selling of illicit ‘herbs’ by eating them.
Blackadder ran into the resurgent Tarzan and came off the worse eventually being down and out.
The remaining Brits lined up against the Lords of the Jungle and after several rounds of shooting and melee the weight of the Lords numbers put paid to the British League.
There’s only room for one Lady Jane in this jungle, Lady Jane of the Jungle fights Lady Jane Ponsonby Smythe. Tarzan’s better half made short work of her namesake.
Tarzan takes down Blackadder ( no cunning plans were in evidence) and Baghera attacks the British Askari.
After polishing off the British the Lords of the Jungle took on the two French characters remaining on this side of the river. Over 3 turns the tribal gangs ran down Camembert and Truffal and in the final turn Camembert was down and out dropping the plot point he was holding.
With all this going on only the French and Germans got two characters across to the tembe. In a responsible manner they slugged it out amongst themselves ignoring the Major plot point.
Renault and Le Phew get the better of Sargeant Schultz whilst Von Schwienkopf overcomes the guard and confronts his nemesis Luv N’more.
Renault and Le Phew followed into the tembe but Von Schwienkopf had the first attack.
True to form n Luv N’more was soundly beaten by all comers but passed four consecutive health checks and threw some strange powder onto the fire. Renault, Le Phew and Von Schwienkopf all staggered around disorientated as Luv N’more snatched the Princess and escaped denying the leagues the major plot point.
Better luck being rescued next time princess.