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Author Topic: ChargeDog's Adventures in Bazistan and Zaiweibo  (Read 125197 times)

Offline Marine0846

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Re: ChargeDog's Adventures in Bazistan
« Reply #60 on: September 22, 2017, 05:01:01 PM »
Excellent work.
I have been following along.
Was very interested how the final cut up and basing of the C-130 would turn out.
It looks great.
Will be excited to see your after action game report.
Semper Fi, Mac

Offline gimzod

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Re: ChargeDog's Adventures in Bazistan
« Reply #61 on: September 22, 2017, 08:47:50 PM »
See you at Leeds.
Me and my brother are putting on a modern game as well.

Offline ChargeDog

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Re: ChargeDog's Adventures in Bazistan
« Reply #62 on: September 22, 2017, 08:51:11 PM »
See you at Leeds.
Me and my brother are putting on a modern game as well.

Awesome! Which ruleset are you using?

Offline gimzod

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Re: ChargeDog's Adventures in Bazistan
« Reply #63 on: September 23, 2017, 08:36:19 PM »
Not decided yet.

It's a platoon of Estonians fighting the Taliban and weapons dealers.

Offline dinohunterpoa

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Re: ChargeDog's Adventures in Bazistan
« Reply #64 on: September 25, 2017, 12:38:13 AM »
ChargeDog, great AAR and overall eye candy and very inspiring stuff as usual, CONGRATULATIONS!  :-*

And those Technicals, WOW! Just keep doing that GREAT job of yours!  ;)
"Because life is made of inspiration, dreaming and insanity in about equal measure."
- Erzsébet Báthory - 1560-1614 (?)

Offline ChargeDog

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Re: ChargeDog's Adventures in Bazistan
« Reply #65 on: September 25, 2017, 12:19:28 PM »
Glad you are liking my stuff!

Full details on the trial run of my game is coming on Friday but as a teaser here is the thing in situ


Offline Dr. Zombie

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Re: ChargeDog's Adventures in Bazistan
« Reply #66 on: September 25, 2017, 12:21:18 PM »
Oh boy! That looks great.

Offline Marine0846

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Re: ChargeDog's Adventures in Bazistan
« Reply #67 on: September 25, 2017, 09:42:19 PM »
Can't wait to read the AAR.

Offline ChargeDog

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Re: ChargeDog's Adventures in Bazistan
« Reply #68 on: September 29, 2017, 12:06:49 PM »
The first AAR of the demo game is now up! Containing two mini battle reports and a few other thoughts about the even and where I am heading next with the game.




As always, it's on the blog at http://hntdaab.co.uk/blog/2017/09/29/demo-game-100-years-of-war-falkirk/

Offline Nimrod

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Re: ChargeDog's Adventures in Bazistan
« Reply #69 on: September 29, 2017, 12:30:48 PM »
That crashed plane looks great!  :o
Excellent table layout and AAR was interesting to read too.

Offline dinohunterpoa

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Re: ChargeDog's Adventures in Bazistan
« Reply #70 on: September 29, 2017, 02:09:34 PM »
ChargeDog, very nice AAR and table, CONGRATULATIONS!

I liked very much that you're using PlaySheets and Troops cards with pictures for the players - the way to go specially in a convention game IMHO.

If you think the game was too easy, add a couple of OPFOR snipers in good positions to wreck havoc on the opposition - and remember that the plane's fuselage gives no effective cover from 7.62mm bullets!   ;)

Offline ChargeDog

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Re: ChargeDog's Adventures in Bazistan
« Reply #71 on: September 29, 2017, 02:52:30 PM »
ChargeDog, very nice AAR and table, CONGRATULATIONS!

I liked very much that you're using PlaySheets and Troops cards with pictures for the players - the way to go specially in a convention game IMHO.

If you think the game was too easy, add a couple of OPFOR snipers in good positions to wreck havoc on the opposition - and remember that the plane's fuselage gives no effective cover from 7.62mm bullets!   ;)


Thanks! Glad you like it. I really like Skirmish Sangin and the cards/playsheets should make it a little easier to get brand new players into it. Less time spent looking at the bases of figures to work out whose who.

Yeah, I think splitting the two buildings up to create two sniper nests should make the BLUFOR guys pause for thought.

Offline dinohunterpoa

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Re: ChargeDog's Adventures in Bazistan
« Reply #72 on: September 29, 2017, 03:00:15 PM »
Yeah, I think splitting the two buildings up to create two sniper nests should make the BLUFOR guys pause for thought.

PERFECT!  ;)

Offline Marine0846

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Re: ChargeDog's Adventures in Bazistan
« Reply #73 on: September 29, 2017, 06:15:02 PM »
Two excellent AARs.
It does look like the operators had a pretty easy time of it.
It looks like you have some ideas to even it out.
May I suggest more terrain on the table.
Such as, crops, stone fences and little bumps of hills.
That will cut down lines of sight.
Again, love what you have done.
Look forward to reading future AARs.

Offline ChargeDog

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Re: ChargeDog's Adventures in Bazistan
« Reply #74 on: September 29, 2017, 06:31:16 PM »
Two excellent AARs.
It does look like the operators had a pretty easy time of it.
It looks like you have some ideas to even it out.
May I suggest more terrain on the table.
Such as, crops, stone fences and little bumps of hills.
That will cut down lines of sight.
Again, love what you have done.
Look forward to reading future AARs.


Thanks!

The only problem with adding crops and fences is that this is supposed to be the high desert. I'll probably add some more elevation tweaks or maybe look at some shrub areas.

 

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