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Author Topic: The Planters Wife - The Chase - 2nd AAR  (Read 4161 times)

Offline Traveler Man

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Re: The Planters Wife is Abducted - AAR
« Reply #15 on: February 23, 2017, 09:36:31 PM »
Smashing stuff! 'H' is in the same mold as Burnaby of the Blues, laying about him with a shotgun.
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

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http://hetzenberg.blogspot.com

Offline Vagabond

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Re: The Planters Wife is Abducted - AAR
« Reply #16 on: February 24, 2017, 04:56:50 PM »
MaleGriffin and Traveler Man thanks for the comments, I have the follow on game almost written up so may bore you with another report soon.

Ushistoryprof - appreciate you reading and comments. I spent quite a few hours reading the pulp stuff on your blog some while ago, really enjoyed the characters backstories, something I do also, - if not as well.
It was all old stuff so never got to tell you how I enjoyed it - sorry

Offline ushistoryprof

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Re: The Planters Wife is Abducted - AAR
« Reply #17 on: February 24, 2017, 06:00:58 PM »
Thanks Vagabond, those were fun days and games.  Health issues have slowed me down but I hope to be posting some more pulp and colonial AAR's in the near future.

Offline MaleGriffin

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Re: The Planters Wife is Abducted - AAR
« Reply #18 on: February 24, 2017, 06:46:09 PM »
By all means, I'd love to see another AAR!

Waiting patiently.  :D
Hoc quoque transibit
Sanguinem sistit semper

Offline marianas_gamer

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Re: The Planters Wife is Abducted - AAR
« Reply #19 on: March 02, 2017, 07:23:42 AM »
How did I miss this? Great show :o :-* Vagabond, as usual!! Get hopping and the post the next installment! Now that I am here I plan on being demanding and I have beer in hand lol lol
LB
Got to kick at the darkness till it bleeds daylight.

Offline Vagabond

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Re: The Planters Wife is Abducted - AAR
« Reply #20 on: March 02, 2017, 07:00:12 PM »
Thanks Vagabond, those were fun days and games.  Health issues have slowed me down but I hope to be posting some more pulp and colonial AAR's in the near future.

Sorry to here about your health, hope you are on the road to recovery. Let me know when you post pulp again, I was quite dissapointed when you moved on to other things.
Take care.

How did I miss this? Great show :o :-* Vagabond, as usual!! Get hopping and the post the next installment! Now that I am here I plan on being demanding and I have beer in hand lol lol
LB

Cheers Lon, enjoy the beer. Finally finished the write up, not sure if I should add it to this post or not. think I will and keep them together, hope you enjoy it.

Offline Mad Lord Snapcase

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Re: The Planters Wife is Abducted - AAR
« Reply #21 on: March 02, 2017, 07:21:50 PM »
Quote
Finally finished the write up, not sure if I should add it to this post or not.

Please do!   ;D 


Offline londoncalling

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Re: The Planters Wife is Abducted - AAR
« Reply #22 on: March 02, 2017, 07:33:56 PM »
Excellent stuff !
Would you recall where the cauldron on tripod came from ??
:)

Offline Vagabond

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Re: The Planters Wife is Abducted - AAR
« Reply #23 on: March 02, 2017, 07:54:43 PM »
The Planters Wife – The Chase

Following on from my previous game when a group of Africans kidnapped Patricia the Planters wife. Krassimier Carlsen the Planter has set off in pursuit with some of his chums who were staying on the plantation at the time.

They have been travelling for 6 hours across the dry dusty plains and have arrived at a small settlement, and hope to get some news to enable them to track down the slavers.





The settlement just before the rescue party arrived from the west (left hand side).


The Rescuers


A rather large cast of rescuers, which was determined by the fact that I had just painted 5 trucks and I wanted them all in the game, so 5 trucks 2 people each therefore 10 rescuers, works for me.

Quick introductions from left to right.

Billy Ryan from Ireland, seems he left the country in a bit of a hurry, no one is quite sure why, but you don’t enquire too closely into a chaps background – don’t you know.
He doesn’t have much of the old Irish charm but has 2 pistols which tends to makes up for it.

James Hadleigh from somewhere in the Home Counties, rumour has it that he spent some time in acting but quit when he married into the landed gentry, his dear gal of a wife is at home in the ancestral pile near Epping Forrest. A man with a stiff upper lip, but that may just be the wax on his moustache.

Amelia Frost is a well known academic, primarily interested in ancient history. When young she had a riding accident, broke her leg very badly and it didn’t heal well. Now her constant companion is pain and a hardwood walking stick, which if you get on her wrong side you will feel both her walking stick and her pain, or rather your pain. The accident was horse and hounds not bicycle, just thought you needed to know.

Hassan Tarek an Egyptian colleague of Amelia’s, they are rumoured to be very good friends. He works at the Cairo Museum of Antiquities, Head of Hieroglyphics and Religion.

Krassimier Carlsen – Swedish national living in Africa for many years a successful plantation owner and the husband of Patricia Cholmley-Smythe, she who has been kidnapped by the slavers and he wants her back, and what Krassimier wants he usually gets.

Countess Juliana Elena Alverez, the well known Portuguese aristocrat and socialite, what is not so well known is that she has some very shady dealings with many of the Secret Service Departments of Western, and some also say Eastern Europe as well. She studied Languages at Lisbon, Paris and Moscow Universities and has a strong interest in the occult.

Gaylord Young is a long time friend of Krassimier, he is a fanatical hunter and a crack shot, unfortunately that is not a yellow shirt he is wearing, it is a yellow streak. A well known dandy and eccentric with a penchant for straw hats, acceptable at Henley but he regularly wears one in London, to his club, not the done thing.

Henry Wyncham, another long time friend of Krassimier, he served in the Royal Navy for many years and was an exceptional sailor, which in the era of steam is not of such value as it would have been a hundred years previously. He has a small sailing boat in which he has completed many long distance passages, and usually has a far away look in his eye. No one is totally sure if it is the horizon he is seeing or the influence of the wacky backy he gets from far away stations and burns in a foul smelling pipe. He was with Patricia when she was kidnapped and has some scores to settle.

Charles Beaumont a Cambridge fellow, academic and explorer of renown, normally found in hot dusty dry places, he enjoys riding camels unlike his Welsh ancestors, who were more sheep men, nowadays he spends more time in the desserts than in the university town of Cambridge. Only a few people know that his walking stick is not to help him with walking but with staying alive in some tricky circumstances, he was in the Cambridge fencing team, no prizes for guessing what the stick contains.

Cyril ‘Sapper’ McNeile served with distinction in the Great War in the Engineers, before joining the Royal Flying Corps so that he could get a better view of the trenches, he has been gassed, blown up and shot down more times than he or anyone else can remember, although he thinks the whiskey that he takes regularly for medicinal purposes may affect the memory.

The not so quick introductions over and on with the story.


Turn 1
The convoy enters the table from the Plains of Gaballa, this is the first habitation they have come across in 6 hours, hopefully they will find some information about the slavers and Patricia.

Turn 2
They lager up and form a defensive circle.


Turn 3
Everyone jumps out.


OK we will form 3 groups commands Krassimier. James Amelia and Billy, you investigate the hut we passed on the way in, then go to the native village, Henry and Juliana come with me and the rest of you watch our backs and the trucks.


Turn 4
James Amelia and Billy set off towards the hut as directed by Krassimier.


Turn 4
Krassimier Henry and Juliana set off towards the other hut, but straight away a savage dog charges out to meet them, good doggy, now ‘SIT’ commands Juliana and amazingly the dog does so.


Turn 5
Over on the far side of the table with James all is quiet but on Krassimiers side 3 natives burst out of the hut but seeing their dog playing with the white folks makes them happy, especially when they are addressed in their own language rather than some pidgin english.


Turn 5
3 Baboons burst out from the maize field and charge straight at Sapper who gets off a couple of quick shots, missing both times.


The baboons close rapidly but he gets off another 2 shots and hits the leader with 1 bullet, straight between the eyes and he goes down ‘dead as a dodo’, or is that ‘dead as a dead baboon’. This deters one of the animals who stops in his tracks, but the other leaps straight at Sapper, who manages to fight off the maddened beast.


Turn 6
Both Charles and Hassan snapfire at the baboon but miss, also fortunately they miss Saper as well, Gaylord looks on in a bit of a funk as the fight continues and the baboon tears lumps out of poor Saper, there is a lot of blood and he goes down under the angry animal.


Turn 6
The natives were just about to pass on some information when a crocodile lumbers out of the trees and attacks the natives, the fighting is inconclusive with Okangini dancing around like a girl. (no offence girls), this had happened so fast that Krassimier Juliana and Henry watched in amazement.


Turn 7
Three Chinamen come steaming out of the hut and two of them attack James and Billy Ryan. The other one fires on Billy but misses and when Yang Ting Kai charges straight at him it is a bit too much for Billy and he runs.


Yang runs faster and catches him. In spite of attacking Billy in the back when the chips are down the old Irish luck overcomes all and Billy decks Tang with a fast right hook. James mean time has drawn his sword and engages Dai in a sword fight. Dai has this great big huge chopper (which he’s quite proud of) but he is just not fast enough with it and James with a quick riposte sinks his sword full length into Dai who falls to the ground with a surprised look on his face.
The fight with the crocodile continues, both Henry and Krassimier shooting at the animal and missing. The baboon continues to chew on Sapper. Charles fires on it but misses and Hasan and Gaylord freeze.

Turn 8
James calmly sheaths his sword and pulls out his pistol but he is slow and Amelia, with the speed of a lecturer reprimanding a slow student pulls her pistol and gets off 2 shots at the remaining Chinaman standing on the veranda but misses, James finally gets his service revolver out of the flap holster (no gun fighter this man) and shoots and also misses, bugger this mutters Wing Young and disappears into the house and through the back window and into the trees.
He had a muzzle loading musket of unknown vintage it is no surprise that when under fire from modern pistols he took to his heels leaving Dai Wei (he might be of Welsh/Chinese decent) writhing on the ground.
 

Turn 8
Over on the other side of the board the croc finally gets a good grip on Okangini and pulls him down and out of the fight, everyone else seems to be stood around watching. I am writing this up some time after the game and can not remember why this would be.


Turn 8
Both baboons now attack Charles and Hasan, they stand their ground but fail to fire on the animals as they close the distance, Charles has a sword stick and after a quick fight he kills the animal but Hasan has a big red book and this is no match for sharp teeth and he is badly injured.


Turn 9
The other 2 natives and their dog attack the crocodile who manages to kill one of the natives but succumbs to numbers and is killed, Krassimier and chums did not activate and took no part in the fight.


Turn 9
Back in the lager both Charles and Gaylord shot at the final baboon and killed it although it took 3 hits to down it.


Turn 10
Blimy things are happening all the time, this turn a huge silverback male gorilla rushes out of the forest, Juliana takes one look and does a runner, too many beasties for me she thinks, but Henry and Krasimier are made of sterner stuff and stand their ground but are sufficiently shaken not to shoot before the beast is on them and they engage the big ape in hand to hand combat, a bit of a silly thing to do, Krasimier goes down to a gigantic backhand swipe but against all the odds Henry fighting like a demon kills the ape.
What a hero this man is.


Turn 11
Henry carries Krassimier back to the vehicles, and sees the result of the fight with the baboons. With 30% of their force seriously injured and without the driving force of Krasimier they decide to call it a day and get their friends back to the station and patched up.


A sad end to their attempt to recover Patricia from the slavers, will Krassimier recover and continue the chase, will his friends support him after the fiasco of this attempt, will Henry who has always carried a secret torch for Patricia go it alone next time!!!!

If you are still here – Thanks for reading

 

Offline Mad Lord Snapcase

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Re: The Planters Wife - The Chase - AAR
« Reply #24 on: March 02, 2017, 08:12:23 PM »
The new trucks look great.

More marvellous gaming. I love your back stories.

Yet another great chapter, please keep us updated in the pursuit of the abducted planter's wife. Great fun!   :-*

Quote
Dai Wei (he might be of Welsh/Chinese decent)

   lol   lol   lol

Quote
will Henry who has always carried a secret torch for Patricia go it alone next time!!!!

I get the feeling Henry will capture Patricia's heart in the end?
« Last Edit: March 02, 2017, 08:15:10 PM by Mad Lord Snapcase »

Offline MaleGriffin

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Re: The Planters Wife - The Chase - AAR
« Reply #25 on: March 02, 2017, 11:58:17 PM »
Great stories! This feels like a Saturday morning serial!

Jolly good show and all that rot!

I can't wait for the next installment!

Offline Vagabond

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Re: The Planters Wife is Abducted - AAR
« Reply #26 on: March 03, 2017, 09:55:45 AM »
Excellent stuff !
Would you recall where the cauldron on tripod came from ??
:)

Sorry no, I've had it for years. My best guess would be Irregular Miniatures, they do all sorts of bits and pieces, I would have picked it up at some show, I have an animal on a spit that I'm almost sure it's theirs probably bought at the same time.

@Mad Lord thanks for your encouragement, pleased I could return the favour, I've spent many happy hours reading your ramblings erudite tales. ;)

Great stories! This feels like a Saturday morning serial!

Jolly good show and all that rot!

I can't wait for the next installment!

Cheers, I'm pleased that's how it comes across because that's what I'm aiming for in my games, a light hearted adventure story driven by a loose set of rules.
The original story board allowed the chase to move on through various potential scenarios based on figures I have, eventually to some lost world plateau with dinosaurs and cavemen, which is going to be out of place here.

Thanks again for the interest

Offline Mad Lord Snapcase

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Re: The Planters Wife - The Chase - 2nd AAR
« Reply #27 on: March 03, 2017, 01:29:50 PM »
Quote
I've spent many happy hours reading your ramblings erudite tales.

Cheers! Ramblings is the mot juste I think.   ;)

Offline Vagabond

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Re: The Planters Wife - The Chase - 2nd AAR
« Reply #28 on: March 03, 2017, 03:38:15 PM »
Ha Mad Lord, I was just thinking about you. Sir Marmaduke Langdale is just leaving Little Piddling in the Marsh to look for Mary Scroggins. I've just been re reading my post in Gothic horror to see who was involved and who survived to go on the search.

The table is set up and they are just about to leave the village. (I say table, but it's only 2' x 3' but I have a cunning plan to make it bigger.

I've just painted some nuns with guns (well wheel lock pistols), and big sticks and steely eyed glares to go with him.

Offline Mad Lord Snapcase

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Re: The Planters Wife - The Chase - 2nd AAR
« Reply #29 on: March 03, 2017, 03:40:31 PM »
Ha Mad Lord, I was just thinking about you. Sir Marmaduke Langdale is just leaving Little Piddling in the Marsh to look for Mary Scroggins. I've just been re reading my post in Gothic horror to see who was involved and who survived to go on the search.

The table is set up and they are just about to leave the village. (I say table, but it's only 2' x 3' but I have a cunning plan to make it bigger.

I've just painted some nuns with guns (well wheel lock pistols), and big sticks and steely eyed glares to go with him.

Sounds absolutely marvellous! Right up my street!   :)

 

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