Welcome, Guest. Please login or register.
May 24, 2018, 01:13:34 PM

Login with username, password and session length


Author Topic: Old West Rules  (Read 4108 times)

Offline Andrew_McGuire

  • bookworm
  • Posts: 89
Re: Old West Rules
« Reply #30 on: July 05, 2017, 04:11:56 PM »
Just a few potential additions, which i assume to be eligible:

Ruga-Ruga Publications (i.e. Chris Peers)  have a set called The Law of the Gun, which claims to be suitable for both historical and Hollywood-style games. It is available from North Star in the UK.

Boot Hill, while a RPG, is valued by many. I only know of it from various posts on this site, so am not sure why it has not been mentioned here. Published by TSR, now out of print, and expensive on eBay.

The original wild west - and original skirmish - game, The Old West Skirmish Wargames: Wargaming Western Gunfights, has recently been republished by The History of Wargaming Project, and is available from Lulu.

I'm afraid I have no personal experience with any of these, so cannot supply all of the info required for the database.

Offline terrement

  • assistant
  • Posts: 38
Re: Old West Rules
« Reply #31 on: November 01, 2017, 04:54:22 PM »

Offline Mr. Rheydt

  • Supporting Adventurer
  • assistant
  • *
  • Posts: 29
Re: Old West Rules
« Reply #32 on: February 15, 2018, 10:29:52 PM »
In addition to these well-established Old West rules I would like to draw your attention to my own developed Western Skirmish game named “Shootout in Dingstown”.
Some initial information can be found at https://www.facebook.com/dingstownstory/ while the website www.dingstown.de is still under development.
Up to four players will lead their gangs with up to eight miniatures each into a quick and bloody firefight.
The basic rules are simple but can be extended by using optional special rules.
I intend to publish the rules in summer 2018 as a book, the price will be around EUR 24 and the game can be played with all ranges of miniatures.
The game will be presented for the first time at Tactica in Hamburg on February 24th & 25th, 2018. Hope to see some of you there!

Offline hentzau

  • librarian
  • Posts: 119
Re: Old West Rules
« Reply #33 on: April 27, 2018, 04:26:26 PM »
Knuckleduster is updating the Desperado rule set to their own version, called Gunfighter's Ball.  Published book hasn't been released yet, but the basic rules for the game are available to download for free.  Gunfighter's Ball Judges Guide will hopefully be released soon.


Rules: Gunfighter's Ball
Type (Hollywood, Historical, Weird?): Hollywood
Cost: $30(?)
PDF or Book?: Book
Miniatures Needed: 1+
Table Size Suggested: 4'x4'
Currently available?: Yes
Supported by a miniature line?: Yes
Website: http://knuckleduster.com/

Offline Ultravanillasmurf

  • scatterbrained genius
  • Posts: 2872
    • Ultravanillasmurf
Re: Old West Rules
« Reply #34 on: April 29, 2018, 08:09:34 PM »

Rules: Wild West Exodus
Type (Hollywood, Historical, Weird?): Weird
Cost: WILD WEST EXODUS: GUNFIGHT AT RED OAK starter set £35, other options available, free rules PDF
PDF or Book?: Both
Miniatures Needed: 4+ per player (new at this).
Table Size Suggested: 3'x3'
Currently available?: Yes
Supported by a miniature line?: Yes (plastic/resin)
Website: http://www.wildwestexodus.com

Offline Elbows

  • galactic brain
  • Posts: 7728
Re: Old West Rules
« Reply #35 on: May 02, 2018, 08:32:32 PM »
Added a few more - for the guys putting up random links, etc. please copy the little blurb, fill it in and I'll add it.  I don't have the time to go dig up the info on older games like that.  If you have that info, please provide it.  Thanks!

2018 Painted Miniatures: 36
(2017: 226, 2016: 233, 2015: 32, 2014: 116)



Related Topics

  Subject / Started by Replies Last post
20 Replies
Last post April 02, 2010, 03:00:43 PM
by BaronVonJ
0 Replies
Last post October 30, 2010, 09:01:17 AM
by Leetje
8 Replies
Last post July 08, 2012, 04:25:27 PM
by greatescapegames
2 Replies
Last post March 28, 2014, 03:22:39 PM
by maverickv
38 Replies
Last post May 10, 2017, 04:53:50 PM
by ZenWired