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Author Topic: Oi Navarcoi fleet rules, first test  (Read 781 times)

Offline Alkedo

  • Student
  • Posts: 18
Oi Navarcoi fleet rules, first test
« on: February 25, 2023, 09:22:53 AM »
Very glad to say that the first test of the rules was very successful. It was indeed better to fully draft a new set instead of patching up a thousand house rules on an existing set!

The game ran very smoothly and the few revisions should make it even smoother. Just one major change enacted, which enormously simplifies movements.

Many thanks for the many comments, keep them coming!

Please find a revised version of the rules, along with a discussion of the changes and a quick battle report, here https://www.alkedominiatures.com/post/first-oi-navarcoi-test-it-moves

Online DivisMal

  • Scatterbrained Genius
  • Posts: 3243
  • Ghazkull‘s Favorite Brainboy
Re: Oi Navarcoi fleet rules, first test
« Reply #1 on: February 25, 2023, 09:55:01 AM »
Very much interest here! Nice models and it looks like you had fun.

Offline LouieN

  • Mastermind
  • Posts: 1121
  • "Aure entuluva!"
Re: Oi Navarcoi fleet rules, first test
« Reply #2 on: February 25, 2023, 08:19:21 PM »
It was interesting reading the design changes.  The push and pull between "real" and "game" came across.

Thanks for sharing that insight. 


Offline Alkedo

  • Student
  • Posts: 18
Re: Oi Navarcoi fleet rules, first test
« Reply #3 on: February 26, 2023, 08:32:02 AM »
you're welcome. We did have a lot of fun indeed! Yes the balance between real and game is tricky. On the one hand, this being a labour of love and not commercial enterprise, I wanted to do a totally historical thing. However, on the one hand there are many things we simply do not know, so by definition impossible to replicate on the table: on the other hand, it must be a game which I have fun to play with! I think these last mods will do. We'll see the next test.

 

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