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Author Topic: Terminator Genisys T-800 Endoskeletons  (Read 1964 times)

Offline Legiocustodes

  • Scientist
  • Posts: 365
  • Old school gamer since 1990!
    • Oldhammer 40k
Terminator Genisys T-800 Endoskeletons
« on: February 29, 2016, 04:05:32 AM »
Well I finally decided to get on and paint some of the Endoskeletons from the Terminator Genisys boxed set this week as they had been lingering on my work bench for quite some time.

They are really rather lovely models that capture the machine-like horror of the movies nicely.



The post-apocalyptic setting of this particular franchise is one of my favourites and I really think the guys who sculpted these models have managed to emulate the iconic look of the background perfectly.



Overall I painted 18 normal T-800 endoskeletons with plasma guns (these are the basic plastic terminators from the box set), 5 special weapons troopers and 9 crawlers (damaged terminators).



They are really well produced models and hold a lot of detail on their small frames... however modelers do need to bear in mind that the metal auxiliaries (i.e. the special weapons endoskeletons) are really rather fragile, so a degree of care is vital during assembly and play.



Additionally I am planning to use these rather splendid models in my own homebrew games of Fallout, where I think they will make fine proxies for the Institute Synths of Fallout 4!



Overall these are great little models and I am looking forward to assembling and painting their opposition in the form of the fighters of the noble Human Resistance!

There are a few more photos and slightly more detail on my blog:  http://classicastartes.blogspot.co.uk/2016/02/terminator-genisys-endoskeletonsor.html
Check out my blog for all things 30k, 40k, Oldhammer and tutorials:
http://classicastartes.blogspot.co.uk

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Terminator Genisys T-800 Endoskeletons
« Reply #1 on: February 29, 2016, 05:31:36 PM »
I've got a set of these almost done and have struggled to make them look as good as this. It's odd, since they really should be a simple paint job, but getting that polished chrome look has proven elusive to me thus far. Not to mention that those eyes are tiny...
obsidian3d
www.o2media.ca

Offline CptJake

  • Mastermind
  • Posts: 1418
  • Hooah!
Re: Terminator Genisys T-800 Endoskeletons
« Reply #2 on: February 29, 2016, 05:54:00 PM »
I've got a set of these almost done and have struggled to make them look as good as this. It's odd, since they really should be a simple paint job, but getting that polished chrome look has proven elusive to me thus far. Not to mention that those eyes are tiny...

I thought they were pretty easy to paint. 

Hard (for me) to photograph though.






Every time a bad person dies, a Paratrooper gets his wings.

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Terminator Genisys T-800 Endoskeletons
« Reply #3 on: February 29, 2016, 06:22:34 PM »
I think I might go back in and do a little more glow on the eyes and around the weapons then call mine done. Thanks for sharing these though, it's been a good reminder to not leave stuff laying around half finished!

Offline Legiocustodes

  • Scientist
  • Posts: 365
  • Old school gamer since 1990!
    • Oldhammer 40k
Re: Terminator Genisys T-800 Endoskeletons
« Reply #4 on: February 29, 2016, 07:16:02 PM »
I see you've added the colour on the gun vents. I was going to do this, but I watched my DVD of Terminator Genisys over and over again and realised that the vents don't light when the gun shoots... As I'm Pretty OCD I decided to leave the vents as it would have bugged me.

As for the chrome it did take a while to get the effect I wanted. I started with Army Painter Gin Metal; then a Nuln Oil Wash; three drybrushed of necrons compound followed by final highlight of Humbrol Chrome. The glow around the eyes was Baal Red. Annoyingly my spray varnish did remove a little of the lustre but this can't be helped.

You're right the eyes are tiny...don't look at the the display model in the rulebook for reference; if you look closely you'll notice it has slight differences to the final model... That's because it is a metal prototype that is more detailed and slightly larger than the finished product.

This is something that's fairly common with games manafacturers as they need models to paint and photograph before the actual production run starts. As such the eyes are much smaller than those shown...so a dot of red with a dot of white is quite sufficient to get the desired effect.

 

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