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Miniatures Adventure => Future Wars => Topic started by: KONNOC on January 11, 2015, 03:05:34 AM

Title: Star Wars Skirmish rules???
Post by: KONNOC on January 11, 2015, 03:05:34 AM
I was curious if anyone can recommend any rules for Star Wars... and not the WOTC stuff.  I know there was the Star Wars Miniatures Battle from the early 90`s....was this any good.  I was interested in something that perhaps covered or would work well for weapon stats from all the movies.

Thanks!
Title: Re: Star Wars Skirmish rules???
Post by: VoodooInk on January 11, 2015, 03:14:54 PM
I'm biased, but you might want to check out Rogue Planet. It definitely caters to the cinematic style of the movies and handles the Jedi powers really well [force throws and lifts, deflecting lasers with light sabers, etc.].

(https://voodooink.files.wordpress.com/2015/01/rogueplanet_brentspivey_derelictplanetedition.jpg?w=300&h=290) (http://www.blurb.com/b/5920227-rogue-planet) (https://voodooink.files.wordpress.com/2014/10/rogueplanet_brentspivey_web_preview.jpg?w=231&h=300) (http://bombshell-games.com/rogue-planet/)
Title: Re: Star Wars Skirmish rules???
Post by: Pictors Studio on January 11, 2015, 03:43:55 PM
I actually don't think you would do too badly with a 40K skirmish game.  It has psychic powers, lots of close combat, saves that could count as someone deflecting something, etc.  I guess it depends on what level of skirmish you want, 20 some models a side or 5.

If you want 5 try infinity, lower the weapons ranges.  You'll have to make up your own stats but it shouldn't be hard. 
Title: Re: Star Wars Skirmish rules???
Post by: FramFramson on January 11, 2015, 04:04:43 PM
Here's a vote for Pulp Alley. Simple, fast, and fun. :D
Title: Re: Star Wars Skirmish rules???
Post by: Agis on January 11, 2015, 04:24:56 PM
(http://www.adpublishing.de/assets/images/SF_Militia_SW_Sedition_7.jpg)

Shameless plug: Victory Decision Future Combat!  ;) ;)
http://www.adpublishing.de/html/future_combat_vide.html

Forcelike powers, different Tech Levels, Droids, Walkers, CC etc etc

Sample unit:
(http://www.adpublishing.de/assets/images/FuCo_Examples_CloneTrooper_2.jpg)
High Tech Infantry Platoon Fast or Light Support Elements;
Multirole Combat Suit Special Forces Squad - 200 points; Options: 2* Laser Carbine (0 points), 1* Laser Assault Weapon (+50 points), 1* Anti Tank Guided Missile Launcher (+55 points), 1* Medic upgrade (+25 points), Overall Cost: 330 points
Title: Re: Star Wars Skirmish rules???
Post by: twrchtrwyth on January 11, 2015, 04:44:03 PM
Some info on WEG's Star Wars Miniature Battles:
http://boardgamegeek.com/boardgame/7420/star-wars-miniatures-battles

Fubar has Star Wars expansions:
https://fubarwargames.wordpress.com/downloads/

If you have W40K 3-4th edition you have the VDR and Creature Feature which should make stating up quite straight forward.

Blasters and Bulkheads:
http://www.four-colorstudios.com/blasters--bulkheads.html

And possibly Chaos on Cronos:
http://boardgamegeek.com/boardgame/36533/chaos-cronos

Imperial Assault has skirmish rules:
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=271&esem=4
Title: Re: Star Wars Skirmish rules???
Post by: KONNOC on January 12, 2015, 12:10:01 AM
Honestly thank you all for your responses to this... I have some work cut out ahead of me now in terms of choices. Thanks!
Title: Re: Star Wars Skirmish rules???
Post by: Whitwort Stormbringer on January 12, 2015, 01:21:22 AM
Mutants and Death Ray Guns is a possibility, if you like the "Song of..." rule engine.

I recently picked up AE: Bounty, and like the look of the rules.  They seem versatile enough to handle Star Wars, if you don't mind a few rules "counts-as" substitutions (Jedi get melee stuff, and maybe a force-field represents their ability to deflect blaster shots, for example).

Back when I played Necromunda, we had a few Jedi warbands made using the Spyrer rules (specifically Jakara spyrers, who get the mono-blades and mirror shields).  You could probably use other gangs to represent other Star Wars forces (Arbites as Stormtroopers, Orlocks as Rebels, so on and so forth).
Title: Re: Star Wars Skirmish rules???
Post by: eilif on January 12, 2015, 03:10:01 PM
I'd second Blasters and Bulkheads.  A nice twist on the Goalsystem engine and one that was originally conceived as a not-star-wars game.  The original rulebook even had a not-jedi on the cover.  The Heroes and Mooks way of organizing units really fits the Star Wars vibe of having powerful protagonists and lots of henchmen.

AFAIK, the new rules open it up a bit to other types of pulp-sci-fi gaming, but it'd still be my first stop for star-wars gaming.