*
Welcome, Guest. Please login or register.
April 27, 2024, 11:28:16 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690911
  • Total Topics: 118357
  • Online Today: 907
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Cold War Commander Iran Iraq  (Read 4693 times)

Offline Westbury

  • Mad Scientist
  • Posts: 750
  • Gaming from Gondolin
    • Westbury Wargamers
Re: Cold War Commander Iran Iraq
« Reply #45 on: March 27, 2024, 07:09:37 PM »
The northern battle was a lesson in getting troops close enough to find out whether there was anyone in the buildings by tempting them to fire out and then bring concentration of fire against single targets. It took until the end of the game for the player to to get a hold of this and by then it was too late. We also learnt the obvious lesson of how difficult it is to close assault troops in buildings - abject failure  :-[
The north was also the complete opposite in terms of the FAC, the Iraqi player just could not get a break! He lost one aircraft due to AA fire from the command elements and from then on just could not get the score to activate the controller - both were lessons learnt, command elements have AA and it hade been too easy to activate the FAC in the first game.

Offline Westbury

  • Mad Scientist
  • Posts: 750
  • Gaming from Gondolin
    • Westbury Wargamers
Re: Cold War Commander Iran Iraq
« Reply #46 on: March 27, 2024, 07:20:12 PM »
In the south the Iranian tank advance was enough for the infantry in the buildings to let fly with RPG's and then commit the tanks. Again the infantry were difficult/impossible to remove despite the tank pounding and those tanks were then distracted by the more real threat of the Iraqi tanks and quite the duel ensued which ultimately favoured the Iranians but wasn't a walk over. Holding the Iraqi tanks back was the better tactical decision.

Offline Westbury

  • Mad Scientist
  • Posts: 750
  • Gaming from Gondolin
    • Westbury Wargamers
Re: Cold War Commander Iran Iraq
« Reply #47 on: March 27, 2024, 07:35:30 PM »
In terms of achieving objectives, the Iranians failed to take either town and neither side reached it's breakpoint.
As a battle it was a more nuanced affair as the Iranians probed cautiously (perhaps too cautiously) and the Iraqis held back from committing.
From a rules perspective we learnt that infantry in buildings are difficult to get rid off and as we played we thought it to be impossible and therefore a problem. In the aftergame discussion we realised; a) don't assault, it ends badly, b) bring weight of fire against a single unit which might involve a bit of manoeuvre to get the APC's into a place to give extra fire, c) once your tanks have taken RPG fire move back so that you are out of RPG range but still in your own half range and and again concentrate on a single unit. 
We also kicked ourselves up the arse for forgetting that once you are within Initiative range there is effectively two rounds of firing and forgot until half way through to use  (misuse lol ) Opportunity Fire which makes a bit of a difference to the flow.
We also learnt that aircraft are not necessarily battle winners  :D lol

Offline flatpack

  • Mastermind
  • Posts: 1396
  • Hiding in the shed
Re: Cold War Commander Iran Iraq
« Reply #48 on: March 27, 2024, 09:01:01 PM »
Photos from the first game using aircraft.




When aircraft roll well, without any anti-aircraft fire rules used. lol lol

I guess the clue for the AA, is a Duster AA vehicle on the command base as shown in this photo Doh.
« Last Edit: March 27, 2024, 09:17:32 PM by flatpack »
Flatpack

Offline has.been

  • Galactic Brain
  • Posts: 8295
Re: Cold War Commander Iran Iraq
« Reply #49 on: March 28, 2024, 04:15:04 PM »
Like Flatpack above, these are pictures from the first game.

Just to note, Ian, not one single six when throwing SIXTY-FOUR D6s (i.e. Buckets of dice ;))
is a justifiable...' harrumph'    lol

and...
Quote
and I wasn't watching Pete closely enough when he crammed loads of infantry bases into one built up area  lol
But Ian, you took a picture!?!  :D

Offline Westbury

  • Mad Scientist
  • Posts: 750
  • Gaming from Gondolin
    • Westbury Wargamers
Re: Cold War Commander Iran Iraq
« Reply #50 on: March 28, 2024, 06:39:24 PM »
Pete/Bob
All command bases have an inbuilt AA level plus you can upgrade to say a Duster and fire even better provided the umpire remembers  lol lol

Offline Easy E

  • Mastermind
  • Posts: 1953
  • Just some guy who does stuff
    • Blood and Spectacles
Re: Cold War Commander Iran Iraq
« Reply #51 on: March 28, 2024, 09:10:34 PM »
Great stuff. 

I am jealous.
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing

Offline flatpack

  • Mastermind
  • Posts: 1396
  • Hiding in the shed
Re: Cold War Commander Iran Iraq
« Reply #52 on: March 29, 2024, 12:46:34 AM »
Pete/Bob
All command bases have an inbuilt AA level plus you can upgrade to say a Duster and fire even better provided the umpire remembers  lol lol

Doh….apology accepted Ian  lol lol

 

Related Topics

  Subject / Started by Replies Last post
1 Replies
1073 Views
Last post February 24, 2016, 10:58:58 AM
by julesav
3 Replies
1642 Views
Last post August 28, 2016, 12:40:23 PM
by Dr. Zombie
3 Replies
884 Views
Last post October 11, 2017, 02:04:34 AM
by Mako
4 Replies
750 Views
Last post August 19, 2022, 08:51:31 PM
by 6mmfan
1 Replies
1021 Views
Last post October 02, 2023, 09:32:48 PM
by Cat