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1
WTS: Log bunker

This is a resin model by Ironclad Miniatures.

Based on MDF board with various grades of sand and finished with flock, static grass and moss.

Internal dimensions are approximately 60mm x 55mm.

£25 including U.K. postage.
2
Good plan chaps, a couple of the brylcreem boys, wore red berets with RAF cap badges too. After Varsity the brass hats put a stop to it!
 :-[
3
Weird Wars / Re: NUTS The Last Knight - A Weird War Tale!
« Last post by Tom Dulski on Today at 12:27:40 PM »

 That looks cool, I would have put the SS ruins on the shield though
4

 Fantastic work on that armor.
5
Other Adventures / Re: SI’s Quar - 17/5 tractor beginnings
« Last post by Ultravanillasmurf on Today at 12:16:29 PM »
Nice idea.

The running gear might need conversion to Pedrail rather than caterpillar track.

I have been trying to find a suitable description of the difference.

I think they were what were used in the HG Wells short story (1906?).
6
A quick and simple conversion of a PSC Stuart into a Satan flamethrower for my US Marines.







7
Fantasy Adventures / Re: Mordheim house rules that work well?
« Last post by Hobgoblin on Today at 12:02:00 PM »
We don't actually use that many house rules.  We do count shields as giving a 5+ save in melee, to make them a more viable option to dual wielding.  And with spell casters' starting spell, we let them roll twice and pick from those two.

Interesting! Our spell casters have certainly been very ineffectual so far; in last weekend's games, they contributed much more with bows than with spells. So I can see the sense in giving a choice of spells. That said, there's a lot of fun to be had in trying to work out how to use some not-very-promising spell, even if it never quite comes off!

By boosting armour so much, I'm aiming to do a few things. First, make sure that all our participants can make full use of their miniatures: we have loads of Skaven with shields, for example, and other players have lots of armoured knights and chaos types. Boosting shields as you do (or a bit further, as we'll allow 5, 6 vs missiles) makes the shield worth having and thus makes a huge swathe of miniatures viable.

Second, I think better armour ups the risk/reward calculation in an interesting way. So, if you have a couple of black orcs with light armour and a shield, you're on a. 3+ save under our house rules (including the black orc's innate 6+). That means you'd be fairly confident about being able to storm up an alley with Skaven slingers at the other end. But every hit has a 1 in 9 chance of bypassing armour via the critical table, so there's no certainty - the frontal assault is still a risky decision.

Third, better armour means smaller warbands - as there's a better case for buying more gear for your heroes. And that should help to get more warbands on the table sooner!


Elbows, in a long campaign dwarves are awesome. The first three times one of us ran dwarves, we gave up on them pretty quickly for the reasons you give (slow, and low initiative), which you feel from the start.  And then I ran another dwarf band, and decided to stick with them.  I discovered that their benefits (T4, high weapons skill, can wear heavy armor and carry shields without a movement penalty) mean that they lose far fewer models than most warbands, and by the time a dwarf warband is five or so games into a campaign, those benefits start making a big difference.  No dead dwarves = not having to buy replacements and not having to buy the newbies their gear.  And if they are not dying, their XP just keeps climbing.  I have run several dwarf warbands since, and if it isn't a short campaign, they have consistently done well (although again, many of those dwarf warbands have been in collaborative campaigns).

Your comments about dwarves' durability certainly chime with our experience with orcs so far. That T4 is a big deal!

We've also found that the undead are the speed merchants of the game, with dire wolves and their huge charge range featuring very prominently.


Great game, Mordheim.  Enjoy!

-Michael

Cheers! Yes, it's great fun.

The thing I'm finding most enjoyable is the impetus to get old miniatures out of boxes and painted up. I'm currently fulfilling a long-held ambition to get a warband of Jez Goodwin orc types painted up. I'm using his (small by modern standards) Golgfag's ogres and Uruk-hai as black orcs, with Throgg's hobgoblins, the earlier, smaller Uruk-hai and the largest Asgard orcs as Boyz and Nuttaz (I'm probably going to have to convert some of his Asgard barbarians to orcdom to get a full complement of Nuttaz). There will also be options for a conventional orc & goblin force. And then the smaller Asgard orcs can work as a night-goblin warband ...
8
Fantasy Adventures / Re: High elf watchtower and obelisk
« Last post by McYellowbelly on Today at 11:26:13 AM »
Cheers all.
Won't lie, it was a challenge.
I've had others asking for ine to be made too, but I'm taking a break from elf architecture for now!
Maybe I need to start a production line!
9
General Wargames and Hobby Discussion / OSHIROblog on the website
« Last post by OSHIROmodels on Today at 10:55:11 AM »
I've set up a blog on the website to hopefully document most of what I do (without spamming here too much).

It'll be a bit haphazard to begin with until I settle down into a routine  :)

https://www.oshiromodels.co.uk/blog
10
Pulp / Re: A locomotive crewed by a song.
« Last post by aircav on Today at 10:46:29 AM »
Looking forward to this taking shape.
Loved Ivor the Engine when I was a kid.
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