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Author Topic: Rangers of Shadow Deep ... a Slow, Muddy Slog Through the Deepwoods  (Read 5094 times)

Offline ced1106

  • Mad Scientist
  • Posts: 895
Re: Rangers of Shadow Deep ... a Slow, Muddy Slog Through the Deepwoods
« Reply #30 on: August 23, 2022, 08:39:53 AM »
Post what you think of the game! Looks like you're painting for the first scenario?

For clue markers, I end up using something scenario dependent. For the first RoSD, you can use unconscious bodies, such as Tiny Furniture's "Dead Villagers".
https://tiny-furniture.com/products/search?sort=0&balance=&categoryId=&min_cost=&max_cost=&page=1&text=villagers

If you have a 3D printer, TF has .stl's, so ask them if they're available for the "Dead Villagers".

Crimson Scales with Wildspire Miniatures thread on Reaper!
https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/

Offline Reed

  • Mad Scientist
  • Posts: 691
  • Once bought, must be painted.
Re: Rangers of Shadow Deep ... a Slow, Muddy Slog Through the Deepwoods
« Reply #31 on: August 23, 2022, 06:34:20 PM »
Everybody was kung-fu fighting...

Offline amijp

  • Student
  • Posts: 16
Re: Rangers of Shadow Deep ... a Slow, Muddy Slog Through the Deepwoods
« Reply #32 on: August 23, 2022, 10:20:32 PM »
Post what you think of the game! Looks like you're painting for the first scenario?

For clue markers, I end up using something scenario dependent. For the first RoSD, you can use unconscious bodies, such as Tiny Furniture's "Dead Villagers".
https://tiny-furniture.com/products/search?sort=0&balance=&categoryId=&min_cost=&max_cost=&page=1&text=villagers

If you have a 3D printer, TF has .stl's, so ask them if they're available for the "Dead Villagers".

I certainly will do! That’s exactly the plan, prepping for the first scenario, I’ve got terrain in the works as well. Looking forward to playing :)

Those casualty markers are great - I might get some to use as scatter terrain anyway, as they’ll look greater dotted around the abounded village.
 
Everybody was kung-fu fighting...

 lol those zombies won’t know what hit them!

Offline amijp

  • Student
  • Posts: 16
Re: Rangers of Shadow Deep ... a Slow, Muddy Slog Through the Deepwoods
« Reply #33 on: August 25, 2022, 07:56:26 PM »
The next batch of 6 zombies are progressing nicely and I hope to finish them this weekend - a one week turnaround, unheard of for me! Excited to share them once finished.

In the meantime here’s a few more pictures of my current load of finished peasants and zombies:

Surrounded!


Testing proof of concept, mainly whether the heads up pose makes the peasants look scared / defensive…I think it works, sort of. Context definitely helps!



’What d’you call these things then ey? Zombies innit?’

’Hmph, zombies, aye.’

‘Kids these days and there bloomin’ newfangled crazes.’

Hmph, bloomin’ newfangled crazes.’

’Weren’t like this in our day, too busy working we was to worry about the living dead.’

’Hmph, lazy blighters.’

‘Ah well, best go secure the farmhold ey?’

‘Hmph, torches and pitchforks aye.’

 :D

Thanks for now, amijp.

Offline Pattus Magnus

  • Scatterbrained Genius
  • Posts: 2180
Re: Rangers of Shadow Deep ... a Slow, Muddy Slog Through the Deepwoods
« Reply #34 on: August 25, 2022, 08:49:46 PM »
Great job all around. The poses of the peasants looks quite convincing when they’re in context.

Offline Knightofspades

  • Mad Scientist
  • Posts: 507
Re: Rangers of Shadow Deep ... a Slow, Muddy Slog Through the Deepwoods
« Reply #35 on: September 04, 2022, 10:43:10 AM »
This is looking great!

 

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