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Author Topic: Frostgrave - Rules  (Read 395339 times)

Offline The Professor

  • Lurker
  • Posts: 3
Re: Frostgrave - Rules
« Reply #1545 on: May 12, 2017, 08:05:43 AM »
Hi Joe

Any suggestions for rules on fighting while climbing up or down a wall?  Is it possible? Or do they have to wait until they reach the ground or top?

One of my opponents soldiers was climbing down a wall (also carrying a treasure by the way) claimed that it was possible. Since I wanted my hands on the treasure, I had to disagree.
 
Once again thanks making Frostgrave 

Best
P

Offline Darkson71

  • Mad Scientist
  • Posts: 668
  • Rolling 1s so you don't have to since '95
    • Home of the ARBBL
Re: Frostgrave - Rules
« Reply #1546 on: May 12, 2017, 04:13:05 PM »
We play that models can "hang" from walls at any height, and can also fight/shoot as normal, due to all the hand-holds & ruined nature of the walls.
Home of the ARBBL
"I survived the 525"

Offline spect_spidey

  • Scientist
  • Posts: 335
Re: Frostgrave - Rules
« Reply #1547 on: May 12, 2017, 11:49:14 PM »
I would say they can fight as long as they are not using a weapon in each hand, a two handed weapon, or a shield. I just don't see how someone who is climbing could use both hands to fight.

Offline Iain

  • Assistant
  • Posts: 42
Re: Frostgrave - Rules
« Reply #1548 on: May 20, 2017, 06:06:21 PM »
Just played a game with a lot of "fighting whilst half way up a wall" (or in this case, a pillar). We played that you could fight as normal - and the pushback for success enabled you to push the opponent off the wall if you wished. It worked well, seemed fair and produced great entertainment.

Offline critsmash

  • Bookworm
  • Posts: 87
Re: Frostgrave - Rules
« Reply #1549 on: May 29, 2017, 08:48:38 AM »
How do you play the base resource: summoning circle? Since the description says "the wizard may attempt..." I assume it is for the wizard only? Or does the apprentice get to use it too?   

Offline ScREaM

  • Student
  • Posts: 16
Re: Frostgrave - Rules
« Reply #1550 on: May 29, 2017, 08:57:07 AM »
How do you play the base resource: summoning circle? Since the description says "the wizard may attempt..." I assume it is for the wizard only? Or does the apprentice get to use it too?   

It's Wizard only. Wording for Wizard/Apprentice is usually "Spellcaster" or "Wizard or apprentice".

This is stated in the rule book in Chapter Four "Spells", "Notes on Definitions":

Quote
In order to reduce confusion as much as possible, the term ‘spellcaster’ has been used to indicate that a spell may be cast by either a wizard or his apprentice. Some spells, such as Absorb Knowledge, may only be cast by a wizard.

Offline critsmash

  • Bookworm
  • Posts: 87
Re: Frostgrave - Rules
« Reply #1551 on: May 31, 2017, 09:15:47 AM »
It's Wizard only. Wording for Wizard/Apprentice is usually "Spellcaster" or "Wizard or apprentice".

This is stated in the rule book in Chapter Four "Spells", "Notes on Definitions":


Seems fair, cheers ScREaM!

Offline GHoooSTS

  • Student
  • Posts: 11
Re: Frostgrave - Rules
« Reply #1552 on: June 05, 2017, 06:26:02 AM »
I'm sure this has been answered but I can't get a good combination of search terms to find the answer.

If I cast push trying to move my own models around, do I roll defense as normal, or can my own models kind of... go with the flow and let themselves get pushed? For example, if my Wizard targets my Barbarian with Push and I successfully cast, do I roll both the attack roll for my Wizard and defense roll for the Barbarian?

Thanks for any help!

Offline Darkson71

  • Mad Scientist
  • Posts: 668
  • Rolling 1s so you don't have to since '95
    • Home of the ARBBL
Re: Frostgrave - Rules
« Reply #1553 on: June 05, 2017, 01:47:04 PM »
There's nothing I could find in either the main rules or Push to seem to allow a model to not roll to defend against any attack roll, so we've always played you have to roll.

Offline joe5mc

  • Moderator
  • Mastermind
  • Posts: 1095
    • The Renaissance Troll
Re: Frostgrave - Rules
« Reply #1554 on: June 07, 2017, 01:58:26 PM »
You can try and push your own model, but you must roll the attack same as any target.


Offline markdienekes

  • Bookworm
  • Posts: 88
Re: Frostgrave - Rules
« Reply #1555 on: June 07, 2017, 02:10:52 PM »
Has anyone tried compiling the info here? Quite a task!!! But this is a fountain of knowledge.
« Last Edit: June 07, 2017, 07:02:42 PM by markdienekes »

Offline Darkson71

  • Mad Scientist
  • Posts: 668
  • Rolling 1s so you don't have to since '95
    • Home of the ARBBL
Re: Frostgrave - Rules
« Reply #1556 on: June 07, 2017, 07:38:21 PM »
1st post in this thread, and Joe updates it when he gets the time.

Offline GHoooSTS

  • Student
  • Posts: 11
Re: Frostgrave - Rules
« Reply #1557 on: June 10, 2017, 01:53:51 PM »
There's nothing I could find in either the main rules or Push to seem to allow a model to not roll to defend against any attack roll, so we've always played you have to roll.

You can try and push your own model, but you must roll the attack same as any target.

This is the way we've been playing it. Thanks for the confirmation.

Offline Barking Monkey

  • Student
  • Posts: 11
Re: Frostgrave - Rules
« Reply #1558 on: June 14, 2017, 10:11:15 PM »
Apologies if this has been asked before, I couldn't find a phrasing in the search function that would allow a manageable number of hits.  If "Wall" or "Fog" are cast in a space less than their width (say between two ruins 2" apart) what happens?  Does the wall/fogbank end at the terrain feature, or does it continue on inside the feature to it's full width?

Offline joe5mc

  • Moderator
  • Mastermind
  • Posts: 1095
    • The Renaissance Troll
Re: Frostgrave - Rules
« Reply #1559 on: June 22, 2017, 09:59:52 AM »
Barking Monkey, technically, it continues on. Although most people don't bother to play it that way.

 

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