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Author Topic: New stuff for Weird Wars - (15/07/2019) Heer 46 E-100 Kickstarter live  (Read 56787 times)

Offline Wyrmalla

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Re: New stuff for Weird Wars - (more added 18/5/17)
« Reply #180 on: July 23, 2017, 08:30:55 PM »
The plan to break us off and move the country to the middle of the Atlantic for the best (or worst) of both worlds for shipping is still in progress...

Offline Ballardian

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Re: New stuff for Weird Wars - (more added 18/5/17)
« Reply #181 on: July 24, 2017, 03:03:27 PM »
 West Wind have released some pics of what the finished German War Wheel from their recent KS will look like.


Offline Rich H

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Re: New stuff for Weird Wars - (more added 18/5/17)
« Reply #182 on: July 24, 2017, 05:12:58 PM »
Where does the driver sit?

Offline FramFramson

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Re: New stuff for Weird Wars - (more added 18/5/17)
« Reply #183 on: July 24, 2017, 06:25:22 PM »
Where does the driver sit?

Well, if he's a 500-pound gorilla, wherever he likes.

...I'll just get my coat.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Jakar Nilson

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Re: New stuff for Weird Wars - (more added 18/5/17)
« Reply #184 on: July 24, 2017, 08:45:40 PM »
Where does the driver sit?

Supposedly, there's a bunch of mirrors that allow the pilot to see through those slots. But that's not my cup of tea when it comes to suspension of disbelief.
Read "Alfie's Tenners", appearing in Aurora magazine!
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Offline Ultravanillasmurf

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Re: New stuff for Weird Wars - (more added 18/5/17)
« Reply #185 on: July 24, 2017, 09:22:00 PM »
Where does the driver sit?

That is not so much the issue (in the centre part - it functions like a monowheel), but how the driver can see. Mirrors might work but alignment would be lost on rough ground.

The only thing about that arrangement I can see that is an advantage is that the track functions as frontal armour. Are the contact points between the hull and the track units unsprung,the suspension being between the bogies and the track faces (behaving like HG Wells' Land Ironclads https://en.m.wikipedia.org/wiki/Pedrail_wheel).

Would have preferred a variant on the kugelpanzer.
« Last Edit: July 24, 2017, 09:28:02 PM by Ultravanillasmurf »

Offline Ballardian

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Re: New stuff for Weird Wars - (more added 20/08/17)
« Reply #186 on: August 20, 2017, 04:34:47 PM »
 WestWind have put a nice painted pic of their Sherman mech from the recent KS up - it looks good though I'd be tempted to replace one of the cannon for anti-infantry weapons.


Offline Ultravanillasmurf

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Re: New stuff for Weird Wars - (more added 20/08/17)
« Reply #187 on: August 21, 2017, 08:13:23 AM »
Nice, the MBR04-MkVI styling continues.

Anti infantry weapons would have been useful even if it is not a 180mm GL, autocannon, HMG and laser pack.

http://deculture.wikia.com/wiki/MBR-04_Destroid_Tomahawk_Mk_VI

Offline swiftnick

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Re: New stuff for Weird Wars - (more added 18/5/17)
« Reply #188 on: August 21, 2017, 11:26:04 AM »
Supposedly, there's a bunch of mirrors that allow the pilot to see through those slots. But that's not my cup of tea when it comes to suspension of disbelief.

How about a camera above the gun on each side.

Offline Ultravanillasmurf

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Re: New stuff for Weird Wars - (more added 18/5/17)
« Reply #189 on: August 22, 2017, 10:11:49 AM »
How about a camera above the gun on each side.

Vacuum tubes are just as vulnerable as mirrors.

I have always assumed that the Vampir active infrared sight was a one piece converter and not a camera, processing and display system.

Offline Ballardian

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Re: New stuff for Weird Wars - (more added 20/08/17)
« Reply #190 on: August 22, 2017, 04:27:49 PM »
 Since the recent decree the Cthulhu must now be a part of all games Dust has gone and instigated a Mythos faction (that's somehow going to be linked to their also-upcoming Japanese force). Since I play plenty of other Lovecraftian influenced games I'm happy enough about it & sure I can find a home for some of these minis.

Offline Wyrmalla

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Re: New stuff for Weird Wars - (with added Cthulhu 22/08/17)
« Reply #191 on: August 22, 2017, 05:19:29 PM »
Oh, I hadn't realised that those were actual DUST models till I noticed the bases. Well DUST's just a mess of weird war concepts to begin with; throwing Cthulhu into the mix just cements that. I believe that something of the sort's been implied since the game first came out, though well, a lot of the DUST stuff's never really been my cup of tea to begin with (perfectly nice walkers ...then they throw in mutant gorillas just to check all the boxes).

Offline Ultravanillasmurf

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Re: New stuff for Weird Wars - (with added Cthulhu 22/08/17)
« Reply #192 on: August 22, 2017, 05:53:24 PM »
...then they throw in mutant gorillas just to check all the boxes).
Are mutant gorillas compulsory as there is one in SOTR as well?

Offline Ballardian

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Re: New stuff for Weird Wars - (with added Cthulhu 22/08/17)
« Reply #193 on: August 22, 2017, 06:32:57 PM »
 I think the cross-over came about as a result of the Dust/Achtung Cthulhu RPG from a little while ago.
 Weirdly (appropriately) the various genetically engineered primates popular in Weird Wars has a (small) basis in 'fact' - some of Lysenko's (who provided the Soviet Union's 'answer' to Darwinian theory) loopier adherents thought it might be possible to cross breed humans with other primates in order to create a breed of stronger & more obedient soldiers.

Offline Ballardian

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Re: New stuff for Weird Wars - (with added Cthulhu 22/08/17)
« Reply #194 on: August 23, 2017, 05:49:22 PM »
 Here's a WG/CG dog-handler for the Brits in K47, given the level of padding he's wearing I'm going to assume it's a big 'dog'.


 

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