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Author Topic: NUTS Weird War II rules  (Read 2123 times)

Offline SBMiniaturesGuy

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NUTS Weird War II rules
« on: April 21, 2023, 04:46:30 PM »
Hi,
This is a walk through and how-to look at the NUTS Weird War! is a complete set of tabletop rules for Weird War Two gaming based on the NUTS rules. This is a standalone book designed with Solo play in mind (and supports Co-op and Head to Head) for any type of Weirdness you want to. Face hordes of zombies and eldritch horrors in your combat mech –cast spells, duke it out with super soldiers with your electric rifle while flying around with your rocket pack. You can fight any weird foe you can image!



Inside you’ll find:

  • Rules for infantry combat with over 15 different formations.

    Rules for vehicle and Mecha combat with stats for over 100 types, including historical vehicles, “paper” vehicles and super science mecha, Hanebu and Robots.

    Gas weapons, ray guns, electric cannon, missiles rocket packs.

    Six armies to choose from – American, British, German, Italian, Japanese and Russian.

    Unique attributes to personalize your squad members.
    Design your own Super Soldiers.

    Magic and the Occult, from Movie Monsters to Eldritch Horror.

    Insanity and Madness.

    A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.

    Special rules for playing DUST,  Gear Krieg and Mekatank units.

    Create your own Weird Science campaigns, and some sample scenarios that may be fought head-to-head with players taking opposing sides, cooperatively against the game or solo as either side.
Play the game, not the players!
http://sbminisguy.wordpress.com/
Author for THW/NUTS, Rebel Minis, HR Games

Offline Grumpy Gnome

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  • Posts: 5353
    • The Grumpy Gnome
Re: NUTS Weird War II rules
« Reply #1 on: April 21, 2023, 07:32:51 PM »
Looks and sounds pretty good. When is it expected to be available for purchase?
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline SBMiniaturesGuy

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    • SBMiniguys Blog for all things OstFront
Re: NUTS Weird War II rules
« Reply #2 on: April 24, 2023, 05:55:13 AM »
Planning for May after the Kickstarter Backers have been fulfilled.

Offline Grumpy Gnome

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  • Posts: 5353
    • The Grumpy Gnome
Re: NUTS Weird War II rules
« Reply #3 on: April 24, 2023, 06:56:48 AM »
Planning for May after the Kickstarter Backers have been fulfilled.

Excellent. Looking forward to it.

Offline SBMiniaturesGuy

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  • Posts: 662
    • SBMiniguys Blog for all things OstFront
Re: NUTS Weird War II rules
« Reply #4 on: May 09, 2023, 01:29:05 AM »
It just went on sale at twohourgames.com (Print and PDF, at Amazon (print format) and Wargame Vault (PDF)

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5353
    • The Grumpy Gnome
Re: NUTS Weird War II rules
« Reply #5 on: May 09, 2023, 03:00:50 PM »
It just went on sale at twohourgames.com (Print and PDF, at Amazon (print format) and Wargame Vault (PDF)

Excellent!

I see it says the Weird War 2 book is stand alone. Would it still be beneficial to purchase the Core Book, the Compendium and Platoon Leader book or would there be extensive overlap?

Offline Grumpy Gnome

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  • Posts: 5353
    • The Grumpy Gnome
Re: NUTS Weird War II rules
« Reply #6 on: May 23, 2023, 07:19:43 AM »
In absence of more information on possible overlap Mrs. GG and I decided to take the plunge and order the PDFs for Weird War, the Compendium and Platoon Leader. Payment made, waiting now for the PDFs to be sent to Mrs. GG.

Edit: A bit of work to get the PDFs to download manually but Ed was quite helpful and we got there in the end. First impressions….everything looks great! Well worth the price. Lots of characterful rules and the reaction mechanic is quite interesting. The Weird War rules should work nicely for our Mars Attacks minis.
« Last Edit: May 31, 2023, 07:02:18 AM by Grumpy Gnome »

Offline Weird WWII

  • Mastermind
  • Posts: 1440
  • Keep it WEIRD!!!
    • Weird WWII
Re: NUTS Weird War II rules
« Reply #7 on: May 30, 2023, 01:02:28 PM »
An excellent Weird WWII tome for any weird war weirdo!

Keep it WEIRD,
Brian
Keep it WEIRD!

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5353
    • The Grumpy Gnome
Re: NUTS Weird War II rules
« Reply #8 on: May 31, 2023, 07:03:33 AM »
An excellent Weird WWII tome for any weird war weirdo!

Keep it WEIRD,
Brian

The more I read, the more pleased I am. It will be quite some time before I get a chance to get a game in but I really like what I have been reading.

 

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