Lead Adventure Forum
Miniatures Adventure => The Great War => Topic started by: schoenkoenig on April 02, 2011, 06:09:57 PM
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Hello all:
I have just posted a link to a pictorial report of a recent game of the Great War we played. Pictures of more games will be forthcoming once my game mat, hills, rivers, and Belgian buildings arrive.
http://adventuresatthegamestore.blogspot.com/2011/04/great-war-march-2011.html (http://adventuresatthegamestore.blogspot.com/2011/04/great-war-march-2011.html)
All in all, The Great War is a wonderful ruleset. Although this game has encouraged us to try and convert the game to a D10 system and decrease the lethality a little bit. Especially since I'm supplying all the figures and lack the time to paint armies of 150+ models for each side.
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Two likes for me here. First the paint work on the Tommies is superb. The Germans were a bit out of my visual acuity. Next, the terrain is top work. Total= superbly done!
Thanks.
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Hello all:
I have just posted a link to a pictorial report of a recent game of the Great War we played. Pictures of more games will be forthcoming once my game mat, hills, rivers, and Belgian buildings arrive.
http://adventuresatthegamestore.blogspot.com/2011/04/great-war-march-2011.html (http://adventuresatthegamestore.blogspot.com/2011/04/great-war-march-2011.html)
All in all, The Great War is a wonderful ruleset. Although this game has encouraged us to try and convert the game to a D10 system and decrease the lethality a little bit. Especially since I'm supplying all the figures and lack the time to paint armies of 150+ models for each side.
Sadly the lethality is about right for WW1. A +1 to the to-hit roll for long range or target in cover would fix alot. Indirect fire, no cover save mortars are way too accurate, however. We have a house rule that indirect fire always scatters.
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I really liked this a lot. What company manufactures the British troops?
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Great War Miniatures manufactures all the figures.
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nice report
I also think that scatter is a good idea..though it makes artillery a bit too lethal for some. At the moment artillery is an all or nothing weapon. Machine guns with their 8 dice are guaranteed to get a few casualties. It seems acceptable that an artillery round could also veer off slightly instead of just doing nothing.
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At the moment artillery is an all or nothing weapon
Actually, it is.
Many years ago, when military service was still compulsory in France, I spent one year in the Artillery and I did some training as an artillery observer. You are on the top of a hill with a radio (of course in WWI it would have been a wire telephone) and you look at the landscape and when the instructor shows where the target is supposed to be, you look at the map and you tell the target position in the radio and the battery officer orders fire following what you said.
If you did it wrong, the shells fell somewhere very far from the target. If you did it right, most of the time the two first shells do not fall right on the target, they fall 100 or 200 m from it (because of wind and other factors etc) and you have to correct your orders and ask for more.
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Problem is in this game that artillery will hit inside that 1" wide trench 1/3 of the time with the GW artillery dice. Just too precise.