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I am working on a new project at the moment, Witching Hour, pitching a handful of flawed and foolhardy monster hunters against the creatures of the night. Designed for co-operative and solo play, the hunters will be controlled by the player/s, while NPC 'innocents' and the antagonististic 'monsters' will be controlled by the game. Firmly set in the 16th and 17th centuries, during the height of the so-called witch craze, the game will have rpg-lite elements in character creation, with characters learning skills of derring-do and revealing dark secrets.
We started playtesting the rules last year, but I have only managed time to start painting up models over the Christmas break. I'll post progress pics in this thread as the collection develops.
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To get started, here are my first two hunters, both from the superb Bloody Miniatures range. There are six archetypes which form the basis of character creation in Witching Hour. I have painted these two in dour black as 'religious', but they could also find work as scholars, soldiers or gentlemen.
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I have also completed my first wee coven of witches and their imps. The witches are from Crooked Dice, while the imps are from Foundry.
More pictures and rationale behind decisions can be found on the Witching Hour thread on my blog.
https://irregularwars.blogspot.com/search/label/Devilry%20Afoot (https://irregularwars.blogspot.com/search/label/Devilry%20Afoot)
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I have also completed this 'pact devil' marker. In Witching Hour, pact devils are capricious creatures eager to strike deals with hunters and lure innocent humans away to the otherworld. A pact devil may be the Devil himself, but is much more likely to be a member of the fairy folk or some petty demon.
I have chosen to model this pact devil as a leprechaun, converting a lovely Reaper Miniatures chap who is sculpted riding a turkey. Instead, this fellow is leaning against a standing stone with a passageway to the otherworld hidden at its base.