A 730 point No Limits skirmish with Reavers vs Galactic Marines.An outpost on a back water world misses a check in. Calls to the outpost are not returned. A squad of Galactic Marines are sent to investigate. Their orders are simple. Asses the situation, rescue survivors, retrieve the outpost data base, and eliminate any threats.
Turn 1The Reavers start in the back of the outpost.
The Marines start just outside the main door.
The Marines loose the initiative roll and move first. They proceed with caution down the main cargo bay into the heart of the outpost.
The Reavers move not-so-cautiously down the port and starboard corridors attempting to flank the Marines!
Turn 2The Veteran Marine Sargent takes up position outside one closed door, the Marine Commander takes the other door. The rest of the Marines, take position to fire in case the Reavers get through.
The Reavers continue their movement to the doors. One group of Reavers splits off and goes through the Cryo-bays to attempt to get behind the Marines, while others cover the door as still more attempt to get into a firing position on balcony.
Turn 3Every time a Reaver steps up to the door he is cut down by the Sargent or the Commander. The Sargent takes out two Reavers while the Commander takes out three. The remaining Reavers make it to the balcony and spray the room below with automatic fire. Several Marines are hit, but their armor saves them. The commander is wounded.
Turn 4Several of the marines open fire on the Reavers in the balcony, killing one. Two more marines attempt to use their jump packs to get into Hand to hand combat, but fail their landing rolls and fall flat on their tail (in front of the Enemy AND their commander!)
Turn 5The Marines on the balcony get up and eliminate the remaining Reaver on the balcony, who, by the way, missed them even when they were on the ground in front of him. He must have been laughing at their fall.
The Marine commander enters the room and defeats the last of the Reavers that were there.
Meanwhile the Marine Sargent it overwhelmed at last and killed by the Reavers, just as the small group of Reavers breaks in from behind them from the Cryo bay!
Turn 6In the chaos that ensues the Reavers slay another marine, but the Marines take their revenge and kill all but four Reavers! At the end of the turn the Marine commander has cut through the Cryo bay and has come up behind the remaining Reavers.
Turn 7Two of the Reavers turn and engage the Marine Commander in close combat. Missing his armor rolls and saves, he takes two more wounds and is down! (House Rule: He'll be back, he's just critically wounded and out of the fight.) In their fury and lust for revenge the Marines quickly eliminate the remaining Reavers.
EndingThe Marines Medevaced their wounded, retrieved the data and eliminated all the Reavers. No survivors were found.
Reavers killed: 20
Marines killed: 3
Closing thoughts:The marines toughness and armor was hard for the Reavers to beat. The Reavers strength is the teamwork skill that grants them +1 to close combat and strength for each unit with this skill in close combat with the same enemy unit. This was effectively canceled due to bottling them up in close quarters. It would have been better to let the Marines get into a larger room where their numbers could have turned the tide of battle.
Even though I lost (badly) it was a really fun game.