Part two was played out in July 2010 but the notes were lost…. As a result who killed who remains a little blurry
Part Two
After the night’s fight in the town the Mayor calls a peace conference supported by 2 posses of gunmen. The enforcers of each railroad start the game in the town centre on the gallows listening to the mayor and just waiting to let the lead fly.
The posses (leftovers from the first game and a posse each) of the three railroads are hidden on the board and each has an objective o reach to call in reinforcements. As soon as anyone opens fire the peace-keeping posses can start gunning down trouble makers…..
Round One
Iron Dragon open the proceedings, quickly followed by the Sheriff’s posses
Edo Watanabe the Iron Dragon enforcer is winged by the Sheriff’s men
All Hell breaks lose as Edo takes out the Mayor and soaks up the bullets!
The Witch flies into the Mayor’s house, reaching the objective and calling in the reinforcements: a sawbones, scouts, a witches’ coven, buffalo hunters, 2 demolitionist and (some I can’t read). It was a good start for me but I would regret it as the others ganged up and gunned me down…
Round Two (oh but the bodies fell…)
4 Jokers pulled in one turn!
The first kill (other than the Mayor!). Losses this round:
2 Tongs
An entire posse of peacekeepers
1 Black River gunman
Edo completes his role as bullet magnet, winged on the other arm and then a headshot sees his head explode like a melon
Round Three
The General is lamed! And his sidekick (Lt. Atwell) is taken out
The Witch is hot by backlash, but survives
The Boom template is for the Witch’s spell
Round Four
Backlash again, eats dirt!
Dixie Rails reach their objective and call in the troops!
The Drifter turns up again! Should have been under control of Black River but given that it was going badly for Iron Dragon we decided to hand her over..; a second gig mistake!
Round Five
Dixie Rails reinforcements arrive: sharpshooters, troopers and Texas Rangers
The bloodbath continues
Round Six
The final slaughter continues under the gaze of the Iron Dragon reinforcements: Ronin, Chinese rifles (buffalo hunters), scouts and a pyromaster!
At the end of the game Black River came out winner, but suffered major loses going into the final round!
What was left
Iron Dragon: 1 gunman, 1 pyromaster, 5 Ronin, 4 Chinese rifles, 5 scouts and two fate draws… but they need a new enforces (again)
Dixie Rails: 5 Troopers, 5 Sharpshooters, 5 Texas Rangers
Black River: The Witch, 1 gunman, 2 buffalo hunters, 3 scouts, 3 Coven members
Thanks for reading