Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: Davros on August 01, 2016, 01:03:48 AM
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I am working on a Metamorphosis Alpha campaign an during the curse of the campaign I planning on planning on having some large skirmish battles and I have several things that need to be covered in the rules:
1. 1 character = 1 model
2. Rules for robots
3. Excellent selection of weapons
4. Rules for powers/mutations and psionic
5. Decent rules for vehicles.
6. RPG-lite rules.
Please feel free to post your recommendations.
David
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I am working on a Metamorphosis Alpha campaign an during the curse of the campaign I planning on planning on having some large skirmish battles and I have several things that need to be covered in the rules:
1. 1 character = 1 model
2. Rules for robots
3. Excellent selection of weapons
4. Rules for powers/mutations and psionic
5. Decent rules for vehicles.
6. RPG-lite rules.
Please feel free to post your recommendations.
David
A noble undertaking. Am I right in guessing that you don't own a copy of Fan-Tac Game's Space Marines originally published in 1977? There was a set of conversion rules for Metamorphosis Alpha in the appendices...
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Leland:
Thank for sharing that information, I did not know that. I have forgotten about Space Marine.
David
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6. RPG-lite rules
Not quite sure what you mean by this. Character/unit quality progression inside a campaign?
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Savage worlds showdown might do for you?
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Scott Pyle's Goalsystem engine delivers on all points, with Supersystem 4E or Blasters & Bulkheads or some combination of the two probably being the easiest to make fit. You'll have to accept a relatively low level of detail/differentiation (ie SS4 vehicles work very much like "regular" supers) but there isn't much those rules can't do.
Alternate choice would be Shock Force/GWAR, if you can find a copy of one or the other. Little light on the "RPG lite" element, assuming that means character advancement.
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Mutants and Death Ray Guns, but you'd have to use the vehicle rule from Flying Lead, if that's possible.
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During the course of the campaign, I am planning to have some larger battles and I am trying to find a set a rulea set that would fit in.
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I'd suggest Fivecore from Nordic Weasel Games. It's playable with as few as 5 minis per side and provides vehicle rules and a good, rpg-ish character generation tool. Also, it offers a great way to organize and play a campaign. The Fivecore basic rules don't specifically mention robots, but maybe you can find some more sci-fi material in the expansion "Five Parsecs from home".
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Leland:
Thank for sharing that information, I did not know that. I have forgotten about Space Marine.
David
Space Marines. predates "Games Sweatshop's" game Space Marine by a decade IIRC. If I shoot a photo of the pages covering the conversion would that be of help to you in developing your project?