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Author Topic: 5 Core - 5 Parsecs  (Read 2204 times)

Offline cyagen

  • Bookworm
  • Posts: 91
  • Rule Lawyer
5 Core - 5 Parsecs
« on: December 12, 2014, 02:07:22 PM »
I compulsively bought the whole 5 Core package yesterday and I must say that I am impressed.

No stats, just D6, a very simple Moral system, I think I just found my WWWII, WWII, Modern and Future skirmish system.

As a Squad Leader fan, I love the fact that you do not need to kill every figure to win, just pin or break them!

I now have to buy some cheap figs and give the system a trial.



Offline Froggy the Great

  • Scatterbrained Genius
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  • ...let slip the frogs of war.
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Re: 5 Core - 5 Parsecs
« Reply #1 on: December 12, 2014, 03:39:37 PM »
Very interesting.  Where might one find these rules?
You, sir, are not allowed to attempt a takeover of the solar system until your octopus sobers up.

Offline cyagen

  • Bookworm
  • Posts: 91
  • Rule Lawyer
Re: 5 Core - 5 Parsecs
« Reply #2 on: December 12, 2014, 03:49:58 PM »


Here: http://www.wargamevault.com/product/132045/FiveCore-Skirmish-Gaming-Evolved

And I forgot to mention one of the nicest point about the game: defensive fire phase! They move in the LOS of one of soldier and he can fire at them!

Offline Daeothar

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Re: 5 Core - 5 Parsecs
« Reply #3 on: December 12, 2014, 06:31:35 PM »
That actually looks pretty interesting. Thanks for the heads up; I think I might give it a whirl... 8)
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline Cosmotiger

  • Mad Scientist
  • Posts: 586
Re: 5 Core - 5 Parsecs
« Reply #4 on: December 12, 2014, 08:07:09 PM »
The combination of the Painting Club and the arrival of my Salvage Crew kickstarter has gotten me thinking about sci-fi again lately.  I bought the 5 Core/5 parsec bundle yesterday, and I'm really looking forward to trying it out.

Offline Warren Abox

  • Scientist
  • Posts: 435
    • War In A Box - New Location!
Re: 5 Core - 5 Parsecs
« Reply #5 on: December 12, 2014, 09:16:42 PM »
We just played our first game of Five Parsecs the other day.  It's a very different style of game than we're used to.  About half way through the game things finally started to 'click', though.  It's definitely more a game of positioning and 'pushing' your opponents figures around using the morale rules than it is one of trying to knock out one figure at a time.  We're looking forward to giving it another shot.

 

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